Which would you prefer?
Default auto-collect grabs any coin. Better logic: prioritize green-tier coins (worth 5 points) over gray-tier (1 point).
Modify the Auto-Collect loop: yarhm murder mystery 2 mobile script better
-- Inside Yarhm's collect function
if object.Value == 5 then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, object, 0)
elseif object.Value == 1 and #workspace.Coins:GetChildren() < 10 then
-- Only collect gray coins if map is empty
firetouchinterest(...)
end
After testing over 12 script versions, here is the optimal build for "better" performance. Note: I cannot provide direct executable files due to policy, but you can recreate it by combining these modules: Strategies and legal gameplay tips to improve at
Draggable flag with TouchTransparency = 0).settings().RenderQuality).Step-by-step injection for mobile:
The stock Yarhm script lacks defensive maneuvers. Add this snippet to automatically sidestep a Murderer’s lunge: Which would you prefer
-- Add to Yarhm under "Combat > Defensive"
game:GetService("UserInputService").TouchLongPress:Connect(function()
if game.Players.LocalPlayer.Character then
local humanoid = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
if humanoid and humanoid.Health < 50 then
humanoid:MoveTo(humanoid.Parent.HumanoidRootPart.Position + Vector3.new(15,0,15))
end
end
end)
This uses a long-press on the screen to trigger a dash—perfect for mobile.