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X360ce 4.10.0.0 Alpha ~repack~ Page

This guide covers x360ce 4.10.0.0 Alpha , a significant departure from older versions. Unlike the 3.x series, which required placing files in game folders, the 4.x "Alpha" versions function as a global virtual controller driver using ViGEm. 1. Prerequisites & Installation Requirements : Ensure you have the Microsoft Visual C++ Redistributable .NET Framework 4.7.2 installed. : Obtain the x360ce.exe (64-bit is standard) from the Official x360ce Website GitHub Releases : Unlike older versions, you can run this from any folder C:\Tools\x360ce need to copy it into your game's directory. 2. Virtual Driver Setup

Upon first launch, the app will prompt you to install necessary virtual drivers:

: This creates the "Virtual Xbox 360 Controller" that games actually see. HID Guardian (Optional)

: Used to "hide" your original physical controller from games to prevent "double input" issues (where the game sees two controllers instead of one). 3. Mapping Your Controller x360ce 4.10.0.0 alpha

The Alpha version uses a "Controller 1-4" tab system but allows for more complex "Mapping" under a single virtual slot. Add Device : Click the

button in the "Issues" or "Devices" tab to select your connected physical gamepad. Automatic Mapping

to let the software attempt to map buttons based on standard templates. Manual Recording This guide covers x360ce 4

: To map a specific button, click the dropdown next to the button name (e.g., "Button A"), select , and press the corresponding button on your controller. : Always click in the top-right corner to commit your changes. 4. Advanced Features in 4.x Alpha Combining Controllers : In the "Advanced" section of a controller, you can check "Map to One"

to merge multiple physical devices (e.g., a wheel and a shifter) into a single virtual Xbox 360 output. Force Feedback : If your device supports vibration, ensure the Force Feedback tab is enabled and test the left/right motors. 5. Troubleshooting Common Issues Double Input : If your character moves twice or menus skip, go to the tab and ensure your physical device is hidden using HID Guardian so only the virtual "X360" controller is active. App Must Stay Open : Because this version acts as a system-wide driver, x360ce must be running in the background while you play your game. Controller Not Detected

button in the device selection screen if your gamepad doesn't appear after plugging it in. hide your original controller to prevent double-input issues in a particular game? Modern Architecture: Unlike the older versions that felt


Why 4.10.0.0 is worth looking at:

  • Modern Architecture: Unlike the older versions that felt very "Windows XP era," the 4.x branch is built on a newer codebase (SharpDX/.NET). It feels much snappier and handles device enumeration better.
  • Better Device Support: This build has significantly improved support for generic DualShock 3s, Switch Pro controllers, and obscure generic USB gamepads that often failed to map correctly in the older v3.2 releases.
  • Force Feedback (Rumble) Fixes: One of the biggest pain points in previous builds was broken rumble on non-Xbox controllers. This alpha introduces refined force feedback drivers that seem to work much more consistently in titles like Street Fighter 6 and Elden Ring.
  • Native xinput1_4.dll Support: This build handles the newer XInput DLLs better, reducing the need to manually rename files for newer AAA titles that strictly look for xinput1_4.dll.

C. Virtual Device Management

Version 4.10 handles device creation differently. Instead of simply wrapping the DLL file, it focuses on creating robust virtual controllers that Windows interprets natively. This reduces the "ghost controller" phenomenon where games detect the physical controller and the emulated one simultaneously, causing double-input issues.

3. Changelog (4.10.0.0 Alpha – selected highlights)

Compared to 4.9 stable branch:

  • New: Completely rewritten hooking system for better compatibility with UWP / Windows Store games.
  • New: Automatic backup of x360ce.ini and xinput1_3.dll before overwriting.
  • New: Option to run as a background service (no console window).
  • Fixed: Crash when toggling fullscreen while gamepad properties window is open.
  • Fixed: Left trigger sometimes registering as right trigger on certain DInput devices.
  • Changed: Minimum deadzone increased to 1% (was 0%) to avoid stick drift misinterpretation.
  • Removed: Support for Windows XP and Vista (requires Windows 7+).
  • Known Alpha Issues:
    • Some anti-cheat software may flag the hook DLL (false positive).
    • Rare UI freezes when scanning very large game libraries.
    • Rumble may not work in certain DirectX 12 titles.

The Pros

  1. Future-Proofing: If you play brand-new games (released 2023–2025) that use the latest Windows Gaming Input APIs, the stable version might fail. The alpha includes updated hooks.
  2. Bluetooth LE Support: Stable versions often struggle with modern Bluetooth Low Energy controllers (like the Xbox Series X/S controller via BT). The 4.10.0.0 alpha introduces better latency management for wireless devices.
  3. Fix for "Controller Disconnect" Bugs: Some users report that in games like EA Sports FC or Call of Duty, stable x360ce disconnects every 10 minutes. This alpha claims to have patched the ghost disconnect issue.

How to Report Bugs and Contribute to Development

Using an alpha comes with responsibility. The developers need your feedback. If you crash x360ce 4.10.0.0 alpha:

  1. Locate the log file: In the game folder, find x360ce.log. Do not delete it.
  2. Capture a crash dump: When the error occurs, take a screenshot of the Exception code (e.g., 0xc0000005).
  3. Post on GitHub Issues: Tag your report with [4.10.0.0-alpha] and attach the log. Do not post on Reddit for alpha bugs—go to the official repository.

Developers specifically need help testing Xbox Series X|S controllers via Bluetooth and 8BitDo Pro 2 wireless compatibility.