Wolvesville All Roles ((full)) Online
Wolvesville (formerly Werewolf Online) features over 120 unique roles as of 2026, divided into teams with distinct win conditions. To master the game, you must understand how these roles interact through the Role Card system, which separates characters into Base Roles (easier mechanics) and Advanced Roles (strategic variants). 1. The Village Team (Blue)
The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog
Wolvesville is a complex social deduction game featuring over 130 roles divided into primary teams: the Village, the Werewolves, and Solo factions. Roles are further categorized as Base roles (accessible to beginners) and Advanced roles (unlocked via Role Cards). The Village Team
The Village aims to eliminate all "Dangers of the Night" (Werewolves and Solo Killers). Investigative Roles These roles gather information to identify threats. Seer (Base): Uncovers a player's exact role each night.
Aura Seer (Base): Identifies if a player has a "Good," "Evil," or "Unknown" aura.
Detective (Base): Compares two players to see if they are on the same team.
Spirit Seer (Base): Checks if any of the players who died during the night had a specific aura.
Advanced: Analyst (Seer), Sheriff (Aura Seer), Spy (Detective). Protective Roles These roles prevent deaths during the night or day phases.
Doctor (Base): Protects one player from an attack each night.
Bodyguard (Base): Protects a player but dies in their place if attacked. Beast Hunter (Base): Places a trap that kills an attacker.
Advanced: Butcher (Doctor), Night Watchman (Bodyguard), Trapper (Beast Hunter). Village Killers & Support Gunner (Base): Can shoot two players during the day. Jailer (Base): Jails a player to protect or execute them.
Medium (Base): Can speak with the dead and revive one player.
Priest (Base): Throws holy water; kills werewolves but dies if hitting a villager.
Advanced: Marksman (Priest), Vigilante (Gunner), Ritualist (Medium). 🐺 The Werewolf Team
Werewolves win when their numbers equal or exceed the remaining villagers and no solo killer is alive. Regular Werewolf (Base): The standard killing role.
Wolf Seer (Base): Uncovers a villager's exact role each night.
Alpha Werewolf (Base): Their vote counts as double when choosing a night target. wolvesville all roles
Junior Werewolf (Base): Selects a player to die if the Junior is lynched or killed. Advanced Wolves:
Nightmare Werewolf: Blocks a player's ability for the night.
Shadow Wolf: Can hide the werewolf team's kill or actions for a night.
Kitten Wolf: Can convert a player into a werewolf under specific conditions.
Sorcerer: Works with wolves but isn't one; can see all werewolf roles. 🎭 Solo & Third-Party Roles
These roles typically have unique, independent win conditions. Solo Killers Must be the last player(s) standing to win. Serial Killer: Kills one player every night.
Arsonist: Douses players in gasoline and ignites them all at once. Bomber: Plants bombs that explode after a delay.
Cannibal: Eats players to gain extra actions or survive longer. Solo Voting Category:Solo killers - Wolvesville Wiki
🏘️ VILLAGER TEAM
Goal: Eliminate all wolves and hostile solo roles.
👥 Mason / Lovers
- Mason – Knows other Masons (shared chat at night). No other power.
- Lover – Two players are lovers. If one dies, the other dies at the next sunset.
Survivor (Neutral Benign)
- Ability: No kill; goal is to survive.
- Win: Outlast others.
- Strategy: Stay low-profile, avoid claims, align with winning side late.
For Werewolves
- Fake claim investigative roles. Claiming Seer with fake info wins games.
- Coordinate the kill. Don’t all vote for the same target at night—spread suspicion.
- Sacrifice low-value wolves to save the Wolf Seer.
Core factions (overview)
- Village: Win by eliminating all wolves and hostile third parties. Relies on information, logic, and coordinated voting.
- Wolves: Win by outnumbering villagers or making villagers incapable of voting them out. Use secrecy, misdirection, and coordinated night kills.
- Neutrals / Third Parties: Unique win conditions; can ally with either side or pursue solo goals.
Key Strategy Tips
- Fake claiming is essential for wolves. Claim Seer or Detective early.
- Don’t reveal your role too early as a villager unless necessary.
- Solo killers should lay low and never claim a role with night visits.
- Watch voting patterns – wolves vote together often.
- The Fool’s biggest enemy is being ignored, not lynched.
Would you like a printable cheat sheet of all roles with their exact night abilities and win conditions?
In Wolvesville (formerly Werewolf Online), roles are split into three main teams: the Village, the Werewolves, and Solo Killers/Voting roles. Understanding the "role tree" system is key, as many base roles can be upgraded into more powerful "Advanced" versions through Role Cards. 🏡 Village Team
The Village's goal is to identify and lynch all threats. They are categorized by their primary function:
Investigative: Roles like the Seer, Aura Seer, Detective, and Analyst gather information to find the wolves.
Protective: The Doctor, Bodyguard, and Trapper work to keep key villagers alive during the night.
Killing: Roles like the Gunner, Vigilante, Jailer, and Marksman can eliminate suspected threats directly.
Support/Voting: The Mayor, Medium, Priest, and Pacifist influence the game through voting power or unique utility. 🐺 Werewolf Team 🏘️ VILLAGER TEAM Goal: Eliminate all wolves and
The Werewolves aim to outnumber the villagers by killing them at night.
Wolvesville features a vast array of roles categorized into four primary teams: Villagers, Werewolves, Solo Killers, and Solo Voting roles. Roles are further divided into Base (simpler to play) and Advanced (more complex mechanics) versions. Role Report Overview
The following lists represent the major roles and their team affiliations found in the game. Advanced roles are typically unlocked by upgrading Role Cards to Epic rarity or higher. Villager Team (Village)
Villagers aim to identify and eliminate all werewolves and solo killers. Winter Update - Wolvesville development blog
Wolvesville is a social deduction game where players are divided into four primary factions: the Werewolves Solo Killers Voting Roles . Roles are categorized into Base Roles (standard roles available to all) and Advanced Roles (specialized versions unlocked through Role Cards Wolvesville development blog 🏡 Village Faction
The Village's goal is to identify and eliminate all Werewolves and Solo Killers. Primary Ability Information Seer, Aura Seer, Detective, Spirit Seer
Investigates players to reveal their team or aura (Good, Evil, or Unknown). Protection Doctor, Bodyguard, Tough Guy Protects other players from being killed at night. Gunner, Jailer, Vigilante, Marksman Can directly eliminate players suspected of being evil. Medium, Mayor, Priest, Cupid
Offers unique utility, such as speaking with the dead or forcing a lynch. 🐺 Werewolf Faction
Werewolves must achieve a majority (equal numbers to villagers) to win. They communicate in a private night chat and select one victim per night. Wolvesville Explained in 15 Minutes! (Beginners Guide)
The Art of Deception and Deduction: A Comprehensive Guide to Wolvesville Roles
Wolvesville, a social deduction game inspired by classics like Werewolf and Mafia, operates on a delicate balance of information, trust, and deception. At the heart of this balance lies the game’s most critical component: the roles. These roles are not merely labels; they define a player’s objective, their access to information, and their utility to their respective teams. To master Wolvesville, one must understand the distinct categories of roles—Village, Werewolves, and Neutrals—and the intricate ways in which their abilities interact to shape the flow of the game.
The foundation of every match is the Village team. Their primary goal is to identify and eliminate the werewolves through voting. The most common role within this faction is the Villager. While lacking special abilities, the Villager represents the democratic power of the group, relying solely on logic and intuition. However, the Village relies on its "Power Roles" to gain an upper hand. The Seer acts as the central intelligence agent, capable of checking a player’s alignment each night. This role is the primary target of the werewolves, creating a high-stakes game of hide-and-seek.
Supporting the Seer are the protectors and investigators. The Doctor (or Guardian) can shield a player from death, adding a layer of strategy to night phases. The Witch possesses a life-saving potion and a killing potion, offering a swing moment that can turn the tide of the game. Roles like the Aura Seer and the Spirit Seer offer variations on intelligence gathering, discerning auras or seeing which players have killed, allowing the village to piece together the puzzle without the direct confirmation of a Seer. Additionally, roles like the Hunter and Avenger provide "retribution" mechanics; if killed, they can take an enemy down with them, serving as a deterrent against reckless attacks by the wolves.
Opposing the Village is the Werewolf team. Their objective is to consume the village until they achieve parity in numbers. The standard Werewolf is a killing machine, waking up each night to choose a victim. However, the complexity of the game increases with the specialized werewolf roles designed to counter the Village's intelligence. The Wolf Seer, for instance, can check the roles of enemies, allowing the wolves to prioritize killing power roles or uncovering the Seer.
Other specialized wolves focus on disruption and defense. The Wolf Shaman can bind or hex players to confuse the village’s intelligence, while the Alpha Wolf can turn a villager into a wolf, abruptly shifting the team balance. The Shadow Wolf and Junior Wolf allow for communication between werewolves in different packs or across dimensions, emphasizing the necessity of coordination. The most dangerous aspect of the werewolf team is often not their kill power, but their ability to blend in. Roles like the Werehuman allow a wolf to appear as a villager to the Seer, weaponizing the village's own information against them.
Finally, the most chaotic variable in any match is the Neutral team. These roles have unique win conditions that are independent of the Village vs. Werewolf struggle, often acting as wild cards that can ruin the plans of both major factions. The Serial Killer is perhaps the most straightforward; they must be the last one standing, killing one player every night regardless of their team. They are a third-party threat that forces the Village and Wolves to sometimes temporarily ally against them. Mason – Knows other Masons (shared chat at night)
More complex neutral roles operate on social manipulation. The Arsonist douses players and ignites them for mass destruction. The Jester aims to get voted out by the village, punishing the town for a wrongful execution. The Fool shares a similar goal but often wins immediately upon being lynched. The Headhunter targets a specific player, usually a villager, needing that specific person to be voted out. The existence of Neutral roles forces players to look beyond simple binary logic (Village vs. Wolf) and consider hidden motives, making the deduction process significantly more challenging.
In conclusion, the roles in Wolvesville form a complex ecosystem of checks and balances. The Village relies on information gathering and protection; the Werewolves rely on deception, coordination, and brute force; and the Neutral roles inject chaos and unpredictability into the equation. Mastery of the game is not just about knowing what your own role does, but understanding the capabilities of every role at the table. It is this deep interplay of varied abilities that transforms a simple game of voting into a psychological battlefield where a single claim or a single night action can determine the fate of the entire match.
Wolvesville (formerly Werewolf Online) features a massive, ever-expanding roster of roles divided into four primary factions: the Village, the Werewolves, Solo Killers, and Voting Roles. As of early 2026, the game utilizes a system of Base Roles (standard roles available in most games) and Advanced Roles (specialized versions unlocked through role cards). 🏡 The Village Team
The Village's goal is to eliminate all Werewolves and Solo Killers. Their roles are categorized by their utility to the town.
Investigators (Info-Gatherers): These roles find hidden threats.
Seer / Oracle / Spirit Seer: Standard roles that reveal a player's exact role or team.
Aura Seer / Analyst: Detects if a player has a Good, Evil, or Unknown aura.
Detective: Compares two players to see if they are on the same team. Sheriff: Investigates players to find "Suspects".
Protectors: Responsible for keeping the Village's power roles alive.
Doctor / Butcher: Protects a player from being killed at night.
Bodyguard / Tough Guy: Guards a player; the Tough Guy survives for one extra day if attacked. Beast Hunter: Places a trap that kills attackers.
Flower Child: Protects against both kills and voting manipulation.
Killers & Support: Villagers with the power to fight back directly.
Gunner / Marksman: Can shoot players during the day (the Marksman is an advanced role of the Priest).
Jailer / Warden: Detains a player at night and can execute them if they are suspicious.
Priest: Can throw holy water to kill Werewolves but dies if they hit a Villager.
Medium / Ritualist: Can communicate with the dead or revive fallen teammates. 🐺 The Werewolf Team
The Werewolves aim to reach a majority and eliminate all threats to their pack. Wolvesville development blog