Warehouse 13 Portable ((free)) ✧
While the phrase “Warehouse 13 portable” is not an official artifact name from the Syfy series Warehouse 13, it evokes one of the show’s most compelling conceptual threads: the tension between the stationary, colossal repository of dangerous objects and the need for agents to carry the Warehouse’s essence—and its power—with them into the field. In the context of the series, a “portable Warehouse 13” refers not to a single device but to a suite of tools, protocols, and character-driven adaptations that allow agents Myka Bering and Pete Lattimer to contain, neutralize, and transport reality-altering artifacts without access to the Warehouse’s full infrastructure. This essay explores how the show operationalizes portability through three key elements: the Farnsworth communication devices, the neutralizer bag and containment protocols, and the thematic burden of carrying the Warehouse’s moral weight.
First, the most literal interpretation of a “portable Warehouse” is the Farnsworth. Invented by Nikola Tesla (a recurring figure in the show’s lore), these portable audiovisual communication devices resemble antique radios but function as untraceable, interdimensional walkie-talkies. While not an artifact themselves (they are described as “Tesla’s design, not magical”), Farnsworths represent the Warehouse’s informational and operational reach extended into the field. Through them, agents access Artie Nielsen’s encyclopedic knowledge, receive real-time artifact analyses, and maintain a psychic tether to the Warehouse’s central intelligence. In a metaphorical sense, each Farnsworth is a tiny, wearable portal to Warehouse 13—a portable command center.
Second, the show establishes a portable containment system that transforms agents into walking mini-warehouses. This includes: the neutralizer bag (a specially lined satchel that temporarily dampens an artifact’s energy), Tesla gauntlets (stun weapons that, when tuned correctly, can subdue both rogue artifacts and humans affected by them), and the bronze protocol (a can of aerosolized bronze solution that encases small artifacts in inert metal, effectively “warehousing” them on the spot). These tools allow Pete and Myka to perform a field version of the Warehouse’s primary function: capture, contain, and label. The show often humorously contrasts the cluttered, vast Warehouse with the agents’ limited pockets—yet time and again, a single neutralizer bag proves sufficient to stop a global catastrophe, suggesting that the Warehouse’s power lies not in its size but in the agents’ trained judgment of what to carry.
Finally, the most profound meaning of “portable Warehouse 13” is psychological. The series emphasizes that the true Warehouse is not a location in South Dakota but the collective memory, ethics, and responsibility of its agents. When Mrs. Frederic, the Regent, assigns an artifact retrieval, she is not just sending agents to fetch an object; she is tasking them with carrying the Warehouse’s ancient mission: to protect humanity from its own unconscious inventions. In episodes such as “Magnetism” (S1E6) and “The Greatest Gift” (S4E6), Pete and Myka must make on-the-spot decisions about whether to neutralize an artifact or bring it back, effectively acting as a portable ethical archive. Artie’s guilt over past mistakes, Claudia’s inventive fixes in the field, and even Steve Jinks’ ability to sense lies all function as portable extensions of the Warehouse’s institutional knowledge.
In conclusion, while no canonical object named “Warehouse 13 portable” exists, the concept permeates the series. Through the Farnsworth’s connectivity, the neutralizer bag’s practical containment, and the agents’ internalized mission, Warehouse 13 argues that a truly effective archive must be both fixed and mobile. The portable Warehouse is not a contradiction but a necessity: artifacts are born in human hands, and only human hands—trained, ethical, and carrying the Warehouse’s invisible protocols—can safely return them to the stacks. In the end, the most important portable Warehouse is the agent themselves.
Title: Warehouse 13: Portable
Overview: In Warehouse 13: Portable, players take on the role of a new agent tasked with retrieving and storing supernatural artifacts from around the world. The game is a puzzle-adventure game that combines exploration, combat, and strategy elements.
Features:
- Story Mode: Play through a rich narrative that explores the mysteries of Warehouse 13 and the agents who work there.
- Artifact Collection: Retrieve and store over 100 unique artifacts, each with its own abilities and powers.
- Warehouse Exploration: Explore the vast and mysterious Warehouse 13, uncovering hidden secrets and areas.
- Combat System: Engage in turn-based combat with various enemies, using artifacts and abilities to gain the upper hand.
- Character Progression: Upgrade your agent's skills and abilities as you progress through the game, unlocking new combat moves and interactions.
- Portable Gameplay: Take the game on the go, with a streamlined interface and intuitive controls.
Gameplay Mechanics:
- Artifact Management: Manage your inventory of artifacts, switching between them to solve puzzles or overcome obstacles.
- Environmental Puzzles: Use artifacts to overcome environmental obstacles, such as decoding messages or unlocking doors.
- Stealth Mechanics: Sneak past enemies undetected, using stealth and cunning to evade detection.
- Upgrade System: Upgrade your agent's equipment and abilities using experience points and resources.
Artifacts:
- Over 100 Unique Artifacts: Collect and store a wide variety of artifacts, including magical objects, ancient relics, and mysterious devices.
- Artifact Abilities: Each artifact has its own unique abilities and powers, which can be used in combat or to solve puzzles.
- Artifact Interactions: Discover how different artifacts interact with each other, creating new and interesting effects.
Characters:
- New Agent: Play as a new agent, fresh out of training and ready to take on the challenges of Warehouse 13.
- Supporting Characters: Meet and interact with familiar faces from the Warehouse 13 universe, including Agent Dana Scully and Agent Fox.
Graphics and Sound:
- Stylized Visuals: A unique, stylized art style brings the world of Warehouse 13 to life on the go.
- Immersive Soundtrack: A rich, atmospheric soundtrack complements the game's puzzle-adventure gameplay.
Replay Value:
- New Game+: Complete the game and unlock a new game+ mode, with increased difficulty and new challenges.
- Challenge Mode: Complete specific objectives and challenges to earn rewards and unlock new content.
Platforms:
- Handheld Consoles: Nintendo DS, PlayStation Portable, and other handheld consoles.
- Mobile Devices: iOS, Android, and other mobile devices.
Target Audience:
- Puzzle-Adventure Fans: Fans of puzzle-adventure games, such as the Phoenix Wright series or the Ace Attorney series.
- Warehouse 13 Fans: Fans of the Warehouse 13 TV show, looking for a new way to experience the world and characters.
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- A full episode synopsis of "Warehouse 13" titled "Portable"?
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Pick one of the above or briefly clarify which you want and I’ll produce it.
The Warehouse 13 Portable: Science, Magic, and the Farnsworth’s Legacy
In the secretive world of the Regents and the endless aisles of the Warehouse, technology rarely follows the laws of physics. While the Warehouse itself is a sprawling, infinite fortress of curiosities, the field agents—Pete Lattimer, Myka Bering, Artie Nielsen, and Claudia Donovan—required something more mobile. For fans of the hit Syfy series, the concept of a "Warehouse 13 portable" device usually refers to one iconic piece of steampunk mastery: the Farnsworth.
The Farnsworth is the ultimate symbol of the show’s aesthetic, blending retro-futurism with high-stakes utility. Named after the real-life father of electronic television, Philo Farnsworth, this two-way video communicator allowed agents to stay connected across the globe, from the rainy streets of London to the dusty corners of South Dakota. But as the show’s legacy has grown, the "portable" aspect of Warehouse 13 has evolved from a fictional prop into a real-world pursuit for collectors, cosplayers, and tech enthusiasts. Inside the Farnsworth: The Ultimate Field Tool
In the show’s lore, the Farnsworth was ahead of its time—literally. Despite its brass housing, vacuum tubes, and physical knobs, it provided high-definition video calls long before FaceTime was a household name. It functioned on a private, secure frequency, ensuring that the agents’ conversations about dangerous artifacts like Lewis Carroll’s Mirror or Lizzie Borden’s Compact remained confidential.
The device wasn't just for talking. It was a lifeline. It allowed Artie to provide instant research from the Warehouse stacks, and it gave Claudia a platform to hack into local security systems remotely. The "portable" nature of the Warehouse’s tech meant that the agents carried the collective knowledge of the world’s most dangerous attic in their pockets. The Real-World Portable: Cosplay and Replicas
For the Warehouse 13 community, owning a "portable" piece of the show usually means building or buying a replica Farnsworth. Because the original props were meticulously crafted with vintage radio parts and custom brasswork, they have become some of the most sought-after items in sci-fi memorabilia.
Modern technology has made these replicas more functional than ever. Enthusiasts now use 3D printing and Raspberry Pi computers to create Farnsworths that actually work. These "portable" units can connect to Bluetooth, play video clips from the show, and even function as functional speakers. For a cosplayer, walking onto a convention floor with a buzzing, glowing Farnsworth is the ultimate way to signal you’re an agent on the hunt for a "snag, bag, and tag." Portable Storage: Bringing the Warehouse Home
The term "Warehouse 13 portable" also extends to how fans consume the series. In the age of streaming and digital media, the entire Warehouse 13 library is now portable. Fans no longer have to wait for a broadcast; they can carry the entire five-season run on tablets and smartphones.
Furthermore, the "portable" philosophy is reflected in the Warehouse 13 tabletop games and RPGs. These systems allow players to take the experience of being an agent anywhere, using portable rulebooks and mobile apps to simulate the thrill of neutralizing a rogue artifact. The Legacy of the Farnsworth
The Warehouse 13 portable tech reminded us that even in a world filled with supernatural dangers, human connection is the most important tool. The Farnsworth wasn't just a gadget; it was a tether to home. Whether you are a prop builder looking to recreate the brass-and-glass magic of the show or a fan simply looking to rewatch the series on a mobile device, the spirit of Warehouse 13 remains as mobile and enduring as ever.
In the end, the Warehouse might be hidden in the middle of nowhere, but thanks to its "portable" legacy, the wonder and the peril are always within reach.
Field Agent’s Guide: Harnessing the Power of Portable Warehouse Tech In the world of Warehouse 13
, being a field agent isn't just about snagging and bagging; it’s about having the right gear to survive the "endless wonder." While the massive South Dakota facility houses the artifacts, the mission often relies on what agents can carry in their pockets. Here is a breakdown of the most essential "portable" technology and how fans can bring a piece of that tech into the real world. The Icon: The Farnsworth Video Communicator The most recognizable portable device in the series is the Farnsworth warehouse 13 portable
, a steampunk-inspired two-way audio and video communicator. Invented by Philo T. Farnsworth in 1929, these devices are prized by agents for operating on a secure, unhackable frequency. Design & Function
: Encased in what looks like an oversized Altoids tin or a fly-fishing box, it features a small, whimsically curvy black-and-white screen and a brass faceplate. Real-World Replicas Commercial Replicas : Companies like Quantum Mechanix (QMx) have produced screen-accurate static replicas. DIY Projects
: Enthusiasts often build their own using vintage radio parts, 3D printed faceplates, or even miniature versions in small tins : At one point, QMx released a Farnsworth app
for iOS that allowed fans to make video calls using the interface from the show, though it is now largely defunct. Claudia's Innovation: The Portable Ping Device Invented by Claudia Donovan, the Portable Ping Device
is a compact version of the Warehouse Artifact System. It allows agents to remain mobile while still receiving instant notifications when an artifact "pings" in the field. Capabilities
: Beyond simple alerts, it can be used to search the existing Warehouse database for known artifact signatures, making it an indispensable tool for offsite investigation. Field Survival Gear
A "portable" Warehouse kit isn't complete without the specialized tools used to neutralize or secure dangerous items on the go:
(or Portable Artifact System), a handheld gadget designed for agents to track and catalog artifacts while in the field.
Below is an overview of the portable technology and related items found within the show's lore. The Portable Ping Device Developed by Claudia Donovan
, this device is a compact, mobile version of the main Warehouse Artifact System. Artifact Detection:
It receives "Pings" whenever a new artifact is identified by the central computer. Database Access:
Field agents can use it to search the Warehouse’s existing database of artifacts, including their history and known side effects. Communication: It works in tandem with the Farnsworth video communicator for real-time reporting. Key Field Equipment
Aside from the Ping device, agents carry several other "portable" steampunk-inspired gadgets: The Farnsworth:
A two-way video communication device that resembles a 1920s television. It allows agents to consult with Artie or the Warehouse staff from any location. Tesla Stun Gun:
The standard-issue portable sidearm that uses electricity to neutralize threats without killing them. Neutralizer Bags:
Portable static bags used to safely contain artifacts and "dampen" their supernatural effects during transport. Related Artifacts & Tech Johannes Gutenberg’s Memory Paper:
A specialized artifact that can create perfect replicas of paintings when used with a specific camera. Warehouse 14:
A high-tech, "modernized" version of the Warehouse attempted by Benedict Valda, which utilized more advanced digital portable systems. The Astrolabe:
A portable device used by Artie to reset time, though its use carried catastrophic "downside" consequences. technical breakdown of how the Portable Ping Device works, or perhaps a summary of its role in a specific season?
Warehouse 13: Season 4, Episode 4: There's Always a Downside
In the world of the Syfy series Warehouse 13 , portability is not just a convenience—it is a necessity for the survival of the agents and the protection of the world. While the Warehouse itself is a massive, stationary repository in the South Dakota badlands, the nature of "snagging, bagging, and tagging" supernatural artifacts requires a suite of specialized, portable tools that allow agents to operate in the field. The Farnsworth: The Ultimate Portable Link
The most iconic portable device in the series is the Farnsworth, a steampunk-inspired handheld communicator invented by Philo Farnsworth in 1929.
Functionality: It provides two-way audio and video communication on a secure, unhackable frequency.
Design: Built into a Richard Wheatly fly fishing box, it features brass faceplates, vacuum tubes, and a small circular screen.
Role: It serves as the primary tether between field agents (like Pete and Myka) and the Warehouse's technical support (Artie and Claudia), allowing for real-time artifact identification and troubleshooting. Portable Containment and Protection
Fieldwork involves dealing with artifacts that can be volatile or deadly if not handled correctly. Portable "neutralisers" are essential for safe transport:
Neutraliser Gloves: First seen used by agents in the 1960s, these allow agents to physically handle dangerous items without triggering their supernatural effects.
Portable Buckets and Bags: Agents carry liquid neutraliser and static bags to "bag and tag" items, effectively suppressing their ambient energy build-up until they can be safely stored in the Warehouse.
The Tesla: A portable, non-lethal energy weapon that can incapacitate suspects or temporarily disrupt artifact-induced phenomena. The Evolution of Mobility While the phrase “Warehouse 13 portable” is not
As the series progressed, the "portability" of the Warehouse's resources expanded. While early agents had limited field gear, modern characters like Claudia Donovan integrated high-tech upgrades—such as portable hacking rigs and advanced sensor arrays—into the Warehouse's antique infrastructure. This blend of 20th-century steampunk aesthetics with 21st-century mobility defines the show's unique "portable" identity.
If you are interested in the physical aspects of these items, I can help you with:
DIY Prop Guides: Step-by-step instructions for building your own Farnsworth replica.
Artifact Lore: Detailed histories of the most dangerous portable artifacts seen in the field.
Character Gear: Comparisons of the unique tools used by different generations of agents. How to Make a Farnsworth from Warehouse 13
The Ultimate Guide to the Warehouse 13 "Farnsworth": A Portable Steampunk Legend For fans of Warehouse 13
, few gadgets are as iconic as the Farnsworth. Whether you're a cosplayer looking to finish your agent ensemble or a tech enthusiast fascinated by its "vaudio" (video-audio) lore, this portable communicator is the crown jewel of the series' steampunk aesthetic.
Named after the real-life inventor of electronic television, Philo T. Farnsworth
, this handheld device allowed agents to communicate across secure, unhackable frequencies—even from deep underground or alternate dimensions. What Makes the Farnsworth Special?
In the world of Warehouse 13, the Farnsworth isn't just a walkie-talkie; it’s an "untraceable" masterpiece of old-tech-meets-new-tech.
Unhackable Security: Because it operates on a secure frequency spectrum from 1929, it remains immune to modern digital hacking.
Vaudio Technology: Long before FaceTime, agents used these for two-way video and audio calls, activated by a simple push-button below a distinctive red lamp.
Durability: Despite being sensitive to modifications, the original units were designed to work anywhere on Earth. Owning a Piece of the Warehouse
If you're looking to add a "portable" Farnsworth to your own collection, you have three main paths: 1. High-End Replicas (The Collector’s Choice)
For those who want museum-quality accuracy, licensed replicas are the gold standard.
QMx Artisan Replicas: Quantum Mechanix (QMx) produced screen-accurate, licensed replicas using solid brass faceplates and metal cases sourced from the show's original suppliers. While these are often out of production, they occasionally appear on collector sites like YourProps.
Etsy Artisans: Many talented creators on Etsy offer handmade versions ranging from static display pieces to units with integrated lights and sound. 2. The DIY Route (For Modern Agents)
If you're handy with a soldering iron or a 3D printer, building your own is a rewarding "Spy Challenge". Farnsworth Artisan Replica - YourProps
Building a "portable" Warehouse 13 experience usually refers to creating mobile, functional prop replicas like the Farnsworth Communicator or carrying around agent-ready gear for cosplay. Whether you're a long-time fan or a newer "agent" in training, 1. The Farnsworth: Your Mobile Comms Center The most iconic portable device from the series is the Philo Farnsworth-designed communicator
. Used by agents for secure, unhackable audio and video transmissions, this steampunk-style gadget is a favorite for DIY builders. Build Your Own: Many fans create their own using vintage Richard Wheatly fly fishing boxes as the outer case. You can follow detailed guides like the Mini Farnsworth Instructable
or use 3D-printable designs available on platforms like Thingiverse Modern Functionality: Some advanced replicas use a Raspberry Pi Pico Go to product viewer dialog for this item.
or ESP32 to actually transmit video and audio over a network.
The App: For a truly portable (and budget-friendly) version, there have been mobile apps in the past that mimic the Farnsworth's interface and sound effects for recording messages. 2. The Tesla: Standard Issue Portable Defense
No agent leaves the Warehouse without their Tesla, a non-lethal electroshock weapon.
BACK IN STOCK!! Warehouse 13 Tesla Hero Prop Replica from QMX
Where to Find Warehouse 13 Portable Replicas Today
If you are ready to buy or build your own, here is the current market breakdown:
- Etsy: Search for "Warehouse 13 prop." Prices range from $50 for a neutralizer bag to $600 for a fully lit, sound-activated field case.
- The RPF (Replica Prop Forum): The best source for free blueprints and 3D print files for portable Tesla coils.
- Hobby Lobby / Michaels: Scour the "vintage industrial" section. You are looking for brass gauges, leather straps, and small ammo boxes.
- Amazon: Shockingly, "Faraday bag for car keys" works perfectly as a cheap portable artifact sleeve.
The Bag of Holding (Claudia’s Satchel)
While not technically supernatural, Claudia Donovan often modified standard messenger bags to act as small portable voids. A Warehouse 13 portable satchel needs to weigh 40 pounds but feel like 5. Cosplayers use tactical messenger bags lined with copper sheeting (to block electromagnetic interference from artifacts like Lewis Carroll’s mirror).
Summary Table: Essential Portables for New Agents
| Name | Best For | Risk Level | |------|----------|------------| | Tesla Gun | Subduing threats | Low (if charged) | | Lewis Carroll’s Mirror | Defense/Revelation | Medium | | Beethoven’s Metronome | Emergency escape | High (aging) | | Edison’s Phonograph | Investigation | Low | | Houdini’s Key | Utility | Low |
Final Tip from Artie Nielsen: “Never, ever keep a portable in your pocket. I don’t care if it’s just a thimble. You’ll wake up with your socks full of bees.” Story Mode: Play through a rich narrative that
The primary portable device in Warehouse 13 is the Farnsworth, a steampunk-style handheld communicator used by agents for secure audio and video calls. Key Portable Devices and Gadgets
The Farnsworth: Invented by Philo Farnsworth in 1929, it operates on a secure frequency that cannot be hacked or tapped. It is roughly the size of an oversized Altoids tin and features a circular black-and-white screen.
The Tesla: A standard-issue portable energy weapon used to stun targets and erase their short-term memory. Claudia Donovan later developed a Mini-Tesla for better concealment.
Portable Ping Device: A compact device created by Claudia that allows agents to "ping" the Warehouse computer system and search the artifact database while in the field.
Neutralizer Gloves & Buckets: Essential for handling active artifacts, agents carry portable forms of "neutralizer" (often a purple goo) to safely "bag and tag" items.
Portable Computer: Artie Nielsen uses a "steampunked" 1920s Smith Corona typewriter modified to function as a portable laptop. Where to find Prop Replicas
If you are looking for a physical piece for a collection or cosplay:
Replica Kits: Enthusiasts often build their own using vintage radio parts or 3D-printed kits found on sites like Thingiverse or Instructables.
Fan-Made Props: You can find finished versions and decals on marketplaces like Etsy and eBay.
Hero Props: Original screen-used props occasionally appear on high-end auction sites like HeroProp. Claudia Donovan's Portable Ping Device | Warehouse 13 Wiki
Named after Philo Farnsworth, the inventor of electronic television, this handheld "vaudio" device is the team's primary communication tool. Design & Vibe:
It features a retro-steampunk aesthetic with brass casings and miniature vacuum tubes. Key Features:
It allows for two-way audio and video transmissions on a secure, "unhackable" frequency that operates even deep underground. Real-World Replicas:
Fans often praise the device for its tactility. Officially licensed replicas by Quantum Mechanix and DIY kits from sources like Make: Magazine
allow enthusiasts to own or build their own miniature versions. Make: DIY Projects and Ideas for Makers | 2. The Tesla (Sidearm)
The standard-issue weapon for Warehouse agents, designed by Nikola Tesla, acts as a non-lethal alternative to traditional firearms. Functionality:
It primarily serves as a stun gun that "zaps" targets into unconsciousness and can even act as a memory eraser at lower settings. Critical Reception:
Reviewers highlight it as one of the "coolest" gadgets in sci-fi for its unique resin-and-brass design that incorporates acrylic tubing to resemble vintage glass tubes. Prop Details:
High-end "Artisan Hero Props" were produced with laser-scanned accuracy, featuring hand-coiled copper tubing and baked-on black chrome finishes. 3. Claudia’s Portable Ping Device Warehouse 13 Mini Farnsworth Communicator - Make Magazine
In the world of Warehouse 13 , "portable" refers to the specialized, often steampunk-inspired field equipment and gadgets that agents use to track, contain, and communicate while on missions to snag and bag dangerous artifacts. Essential Portable Equipment
Agents Pete Lattimer and Myka Bering rely on a suite of portable tech, much of it developed by historical geniuses or updated by the Warehouse’s resident tech expert, Claudia Donovan.
This is a reference to the Syfy TV series Warehouse 13. In the show, a "Portable" is not a standard gadget but a specific, highly coveted item.
Here’s your guide to the Warehouse 13 Portable.
What Exactly Is a "Warehouse 13 Portable"?
In the context of the SyFy series, there is no single device called "The Portable." Instead, the term refers to the curated toolkit an agent brings into the hot zone. However, die-hard fans and prop builders have expanded this definition to include replica portable containment units, field storage lockers, and the essential gear required to bag a cursed artifact without losing your soul.
At its core, a Warehouse 13 portable solution must achieve three goals:
- Containment: Isolating the artifact’s energy (Faraday cages, neutralizers, or lead-lined bags).
- Safety: Protecting the user from attraction, obsession, or explosive decompression.
- Transport: Moving the object from a hostile environment to the safety of the Warehouse.
Who Used It?
- Steve Jinks (primary user) – He was given the Portable to aid his already-strong ability to sense lies (which also helped detect artifact anomalies).
- Pete Lattimer – Occasionally used or carried it.
- Claudia Donovan – Built or modified the Portable.
3. Offensive / Neutralizing Portables
Used to subdue enemies, artifacts, or dangerous energy.
| Artifact | Appearance | Effect | Drawback | |----------|------------|--------|----------| | Tesla Gun | Brass-and-glass pistol | Fires an electromagnetic charge that stuns living beings and neutralizes some artifacts | Requires recharging; can backfire if wet | | The Trident (Neptune’s Trident) | Small bronze trident model | Creates localized water blasts | User risks drowning in open air | | Lewis’s Glove | Leather glove | Absorbs kinetic energy and releases it as a shockwave | Temporary loss of fine motor control |
What is a Farnsworth?
In the Warehouse 13 universe, the Farnsworth is a portable, steam-powered video phone. It allows agents in the field to communicate instantly with the Warehouse, send visual feeds, and (in later seasons) even track artifacts. Visually, it is a masterpiece of Teslapunk design: a wooden box housing vacuum tubes, a glowing cathode ray tube (CRT) screen, copper wiring, and bronze fittings.
Appearances (Key Episodes)
The Portable appears most notably in Season 4:
- "A New Hope" (S4E01) – First major use.
- "The Ones You Love" (S4E06) – Used to track an artifact in a hospital.
- "We All Fall Down" (S4E19) – Critical role in detecting a hidden artifact.