Version Del Director De Resident Evil -slus-00551- Review

You're referring to the "Director's Cut" version of the original Resident Evil game, specifically the PlayStation version with the SLUS-00551 identifier.

Here's some information about this version:

The "Director's Cut" of Resident Evil, also known as Resident Evil: Director's Cut, was released in 1997 for the PlayStation. It was an updated version of the original Resident Evil game, which was released in 1996.

The Director's Cut included several changes and improvements over the original game, including:

The SLUS-00551 identifier refers to the PlayStation game code for the Director's Cut version of Resident Evil in North America.

Here are some key details about this version:

Overall, the Director's Cut version of Resident Evil is considered a classic in the survival horror genre and is still enjoyed by gamers today.

Resident Evil Director's Cut (SLUS-00551) is a 1997 enhanced version of the original survival horror game developed by Shinji Mikami

for the PlayStation. This specific product ID refers to the original North American release, which is widely considered the definitive "non-DualShock" version because it retains the atmospheric original soundtrack by Makoto Tomozawa, unlike later "Greatest Hits" or DualShock re-releases. Quick Facts Release Date: September 30, 1997 (North America). Product ID: SLUS-00551. PlayStation (PS1). Key Inclusion:

Most original black-label copies included a playable demo disc for Resident Evil 2 New Gameplay Modes

The game introduced three distinct ways to play, selectable from the main menu: Arrange / Advanced Mode:

This is the core "Director's Cut" experience. It remixes the game by relocating items and enemies, adding new camera angles, and giving Chris and Jill new default outfits. Original Mode:

A port of the 1996 game. Notably, this version uses the Japanese difficulty balance, making it slightly easier than the original 1996 North American release by including and providing 3 Ink Ribbons per pickup instead of 2. Beginner Mode: Version del director de Resident Evil -SLUS-00551-

Designed for accessibility, it doubles the amount of ammo and ink ribbons found and increases the player's health and weapon damage. Exclusive Features Custom Beretta:

In Arrange Mode, the standard handgun is replaced by a "Beretta 92F Inox" with wood grips, which has a faster firing rate and a random chance to perform an instant-kill headshot. New Enemies: Features include a zombie version of Forest Speyer

on the balcony and "Hyper Zombies" that move faster and are more resilient. Visual Enhancements:

Several fixed camera angles were adjusted, particularly in the Mansion's main hall and during certain cutscenes, to provide a fresher perspective for returning players. Resident Evil Forums

What is the difference between resident evil and directors cut?

The Definitive Guide to Resident Evil: Director’s Cut (SLUS-00551)

For fans of survival horror, few strings of characters carry as much weight as SLUS-00551. This specific product ID identifies the North American NTSC version of Resident Evil: Director’s Cut, released for the original PlayStation in 1997. While it was initially intended as a stopgap to appease fans waiting for the delayed Resident Evil 2, it became a legendary—and occasionally controversial—entry in the franchise. What Makes SLUS-00551 Unique?

The Director's Cut wasn't just a simple reissue. It introduced several distinct modes that changed how players approached the Spencer Mansion:

Original Mode: A faithful port of the 1996 classic for those who wanted the "vanilla" experience.

Arranged Mode (Advanced Mode): This was the main draw. It featured new camera angles, different item placements (forcing veterans to relearn the game), and more powerful weapons.

Beginner Mode: A more accessible version where ammunition and health items were doubled, and enemies were easier to dispatch. The "Greatest Hits" Distinction

In the North American market, SLUS-00551 saw two major physical pressings. The original black-label release is highly sought after by collectors, but the version most gamers remember is the Greatest Hits (Green Label) edition. You're referring to the "Director's Cut" version of

Ironically, the Greatest Hits version of SLUS-00551 is often the source of a famous fan grievance: the DualShock Ver. soundtrack. While the original Director’s Cut maintained the moody, atmospheric score by Masami Ueda, the later DualShock-compatible reissue replaced it with a new score by Mamoru Samuragochi (later revealed to be ghostwritten). This included the infamous "basement theme" consisting of discordant trumpet blasts that became an internet meme for its lack of tension. Gameplay Innovations

The SLUS-00551 release was the first time Western players got to experience the Auto-Aim feature, which was absent in the original 1996 Western release but present in the Japanese Biohazard. This made the tank controls much more manageable, allowing Chris Redfield and Jill Valentine to snap to the nearest zombie or Hunter.

The Arranged Mode also introduced new costumes for the protagonists. Jill sported a more tactical, "commando" style outfit, while Chris wore an edgy, leather-jacket-based ensemble that deviated from his standard S.T.A.R.S. uniform. Collecting SLUS-00551 Today

If you are looking to add this specific ID to your collection, here is what to look for:

The Case: Original jewel cases often feature the "Resident Evil 2 Demo" sticker.

The Demo Disc: A complete copy of SLUS-00551 originally came with a separate disc featuring the highly anticipated preview of Resident Evil 2.

The Manual: Ensure the "SLUS-00551" code is printed on the bottom right of the back cover.

Resident Evil: Director’s Cut (SLUS-00551) remains one of the best-selling games on the PlayStation 1. It bridged the gap between the birth of survival horror and the cinematic heights the series would later reach. Whether you’re dodging the redesigned enemy spawns in Arranged Mode or hunting for that elusive "black label" copy, this version is an essential piece of gaming history.


Introduction

In the pantheon of survival horror, few games hold as much weight as the 1996 original. However, for many Western players, the definitive first experience wasn't the initial release, but the updated version known as Resident Evil Director's Cut. Identified by the serial code SLUS-00551, this specific North American release became the standard for PlayStation owners, offering tweaks, new modes, and a slightly different atmosphere than the original black-label release.

Whether you are a collector verifying a disc or a gamer firing up an emulator, here is why SLUS-00551 remains a crucial piece of gaming history.

How to differentiate from other SLUS codes

| Serial | Version | Notes | |--------|---------|-------| | SLUS-00551 | Original Director’s Cut (v1.0/v1.1) | No DualShock, black label, original music | | SLUS-00551 -GH | Greatest Hits (DualShock ver.) | Green label, DualShock support, changed music | | SLUS-00760 | Resident Evil (original, not DC) | Original 1996 release |

What SLUS-00551 refers to

Current Market Value & Buying Advice

As of 2025, a complete-in-box (CIB) copy of SLUS-00551 in excellent condition sells for: New cutscenes and dialogue Changes to the game's

If the listing includes the words "Version del Director" in a Spanish market (eBay Mexico, Mercado Libre), prices often drop slightly because sellers don't realize the US NTSC code is rarer there. You can sometimes snag a CIB copy for $70 USD.

Warning: Avoid "Greatest Hits" (green label) copies. They are identical in data to SLUS-00551 (they kept the clown music), but they are significantly less valuable to collectors. You want the original black label.

The Director’s Cut: What Changed?

To understand the value of SLUS-00551, you must understand what Shinji Mikami changed. The original 1996 Resident Evil was a masterpiece hampered by poor voice acting, clunky controls (even for the time), and loading screens between doors.

For the Director's Cut, Mikami wanted to provide two distinct experiences:

The Verdict

While the 2002 GameCube Remake is often viewed as the superior way to experience the story today, the PS1 original has a campy, B-movie charm that holds up remarkably well.

SLUS-00551 represents the polished version of that original vision. It smoothed out the rough edges of the 1996 release without overhauling the game engine. For those looking to revisit the Spencer Mansion in its polygonal glory, this is the version to play.


Summary Pros & Cons:


Do you have memories of playing this specific version? Let us know if you managed to survive the Mansion on Original Mode!

Resident Evil: Director's Cut (SLUS-00551) is the definitive non-DualShock re-release of the original 1996 survival horror classic for the PlayStation. Released in 1997, this specific version is highly regarded by fans because it retains the original, atmosphere-heavy soundtrack—unlike the later "DualShock Ver." (SLUS-00747), which replaced it with a controversial symphonic score. Main Game Modes

Resident Evil: Director's Cut (Product Code: SLUS-00551) is the first major re-release of the original 1996 survival horror classic on the PlayStation. Released in 1997, it was developed by Capcom to bridge the gap during the delayed development of Resident Evil 2. Key Version Details Release Date: September 1997 (North America). Format: NTSC-U/C (USA version).

Unique Feature: This specific "Black Label" release (SLUS-00551) includes the original game's soundtrack and was famously bundled with a playable Resident Evil 2 Interactive Demo.

1) Cómo identificar SLUS-00551

What Makes This Version Different?

While the core story—Chris Redfield and Jill Valentine investigating the Spencer Mansion—remains the same, SLUS-00551 introduced significant changes to the gameplay structure compared to the original release (SLUS-00022).

1. The Introduction of Modes The headline feature of the Director's Cut was the addition of new difficulty modes:

2. Auto-Aiming The original US release notoriously lacked auto-aim, making combat clunky as players had to manually line up shots against slow-moving zombies. SLUS-00551 rectified this by re-introducing auto-aim (which was present in the Japanese release). By holding the R1 button, the character automatically snaps to the nearest enemy, drastically improving the playability and flow of combat.