Total War Attila Mod - Medieval Kingdoms 1212 Ad Campaign Download [patched]
Total War: Attila Mod – Medieval Kingdoms 1212 AD Campaign: How to Download & Install
For years, fans of Total War have debated which game in the series offers the best medieval experience. While Medieval II: Total War remains a beloved classic, its engine shows its age. Meanwhile, Total War: Attila—known for its grim survival mechanics and complex systems—has proven to be the unlikely champion of historical modding.
Enter Medieval Kingdoms 1212 AD, a total conversion mod that transforms Attila’s apocalypse-driven world into the vibrant, high medieval era of the 13th century. This isn't just a reskin; it’s a entirely new campaign that rivals official DLC. Here’s everything you need to know about downloading and installing this essential mod.
Prerequisites:
- Total War: Attila (base game) installed on your PC. You do not need any DLC, though owning Age of Charlemagne helps but isn't mandatory.
- Approximately 15-20 GB of free hard drive space (the mod is large).
- A stable internet connection.
⚔️ Recommended Submods
- Better AI Recruitment – Stops factions from spamming peasant units
- 1212 AD Realistic Battle Submod – Slower, deadlier combat
- More Historical Flags – Authentic heraldry for all factions
Step-by-Step Installation:
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Launch Steam and go to your Library.
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Right-click on Total War: ATTILA → Properties → DLC. Confirm you own “Empires of Sand.” Total War: Attila Mod – Medieval Kingdoms 1212
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Open the Steam Workshop for Attila:
Steam → Community → Workshop → Search “Total War: Attila” -
Search for:
Medieval Kingdoms 1212 AD -
Subscribe to the following items (in this exact order – the launcher loads by subscription date, so order matters less now, but tradition helps): Total War: Attila (base game) installed on your PC
- Medieval Kingdoms 1212 AD – Core Game Files (Part 1)
- Medieval Kingdoms 1212 AD – Models (Part 2)
- Medieval Kingdoms 1212 AD – Environments & Banners (Part 3)
- Medieval Kingdoms 1212 AD – Campaign (Part 4)
- Medieval Kingdoms 1212 AD – Music (optional but highly recommended)
Sometimes the mod is split into 5-6 parts. Always check the mod description page for the current part list – the developers update it periodically.
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Wait for Steam to download all parts. This can take 10-30 minutes depending on your connection (total size ~8-12 GB).
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Launch Total War: Attila.
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In the game launcher, go to Mod Manager.
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Enable all Medieval Kingdoms parts. Ensure the load order is:
- Core files at the top
- Models next
- Campaign last (or as instructed on the mod page)
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Launch the game. Do not click “Grand Campaign” – the mod replaces it. You will see “Medieval 1212 AD Campaign” as a main menu option. ⚔️ Recommended Submods
❗ Important Notes
- You need Total War: Attila (base game) – no DLC required, but Empires of Sand and Age of Charlemagne are recommended for assets.
- The mod is still actively developed as of 2025–2026, but some features (like the Papal election) remain WIP.
- Backup your original Attila data folder before installing.
Best Factions to Start With
Once you have finished your Total War Attila mod - Medieval Kingdoms 1212 AD campaign download, you need a good starting faction. Avoid the Byzantine Empire or Latin Empire for your first run (they are brutally hard). Instead, try:
- Kingdom of England (Late): Excellent longbows, strong heavy infantry, and a safe island start.
- Holy Roman Empire: Central position means constant war, but you have the most diverse unit roster in the mod.
- Ayyubid Sultanate (Saladin’s heirs): Amazing cavalry and a fun holy war mechanic against Crusader states.
- Crown of Aragon: A naval power with tough almogavars – perfect for Mediterranean expansion.
