Tiny4k - Charity Crawford -bouncing Spinner Tus... | Full
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Charity Crawford stars in this ultra-high-definition micro-scene from Tiny4k: "Bouncing Spinner Tus...". Shot in crisp 4K, the clip captures playful kinetic energy as Charity interacts with a colorful spinner prop. Fluid camera work and tight framing emphasize texture, motion, and expression, turning a simple toy into a dynamic visual focal point. Lighting renders skin tones and fabric with natural warmth while high framerate detail preserves every bounce and subtle gesture. Ideal for audiences who appreciate minimalist setups, vibrant motion, and short-form visual storytelling. y ) against the viewport bounds.
Key highlights:
- Performer: Charity Crawford
- Format: Tiny4k micro-scene (4K resolution)
- Visual focus: spinner prop motion, close-up expressions, texture detail
- Mood: playful, kinetic, intimate
- Runtime: very short (micro-scene format) — optimized for quick viewing and replay
“Charity Crawford – Bouncing Spinner” (A Step‑by‑Step Tutorial)
TL;DR – This guide shows you how to build a tiny (≤ 4 KB) demoscene intro that features a 3‑D “bouncing spinner” visual, in the style of the Charity Crawford demo. We cover the whole pipeline: tool‑chain setup, maths, rendering tricks, memory budgeting, and final size‑tuning. Feel free to adapt the code for any platform (PC‑Windows, Linux, or even bare‑metal) – the core ideas are platform‑agnostic.
4.1. What Is the Spinner?
- A cylinder with a small radius
rand a long heighth. - It is rendered as a strip of quads (or a triangle strip) that spirals around the cylinder’s axis.
- By rotating the cylinder while moving its origin, you get the “spinning” visual.
- The bouncing is achieved by reflecting its 2‑D position (
x,y) against the viewport bounds.
Recommended Flags (MSVC)
cl /O2 /GS- /Gy- /Gs1000 /Gz /TC tiny4k.c user32.lib gdi32.lib opengl32.lib \
/link /SUBSYSTEM:WINDOWS /ENTRY:WinMainCRTStartup /OPT:REF /OPT:ICF
/O2– Full optimization./GS-– Disable buffer‑overflow checks./Gy-– Disable function‑level linking (helps with size)./Gs1000– Limit stack allocation (helps avoid large default stack)./Gz– Use__stdcallcalling convention (tiny stub entry point)./OPT:REF /OPT:ICF– Remove unused functions and fold identical code.