Tekken 6 Update 103 Top File

Here’s a post for Tekken 6 (console/PSP version) regarding the Update 1.03 top-tier meta.
Assuming you're referring to the latest balance patch from back in the day (often called 1.03 on PS3/Xbox 360), here’s a community-style post.


🔥 TEKKEN 6 – UPDATE 1.03: TOP 5 CHARACTERS (Post-Patch Meta) 🔥

With Update 1.03 settling in, the dust has cleared. Here’s who’s ruling the competitive scene right now.

  1. Bob – Still king.
    Excellent punishment, insane wall carry, and CAP damage that makes no sense for his size.
    Verdict: S-Tier. Learn the matchup or lose. tekken 6 update 103 top

  2. Lars – Mr. Crush.
    His u/f+3 and DEN pressure are even harder to step post-update. Safe launchers + wall splats for days.

  3. Law – DSS is back to being scary.
    With better hitbox adjustments, his pressure game is nearly suffocating. Top players are dropping Paul for him.

  4. Bryan – Taunt god.
    Patch 1.03 fixed some whiff issues. Now his taunt + f,b+2 is more consistent. High execution, high reward. Here’s a post for Tekken 6 (console/PSP version)

  5. Steve – Still slippery.
    Tracking slightly nerfed, but his CH game remains untouched. In the right hands, he’s untouchable.

🛠️ Biggest changes in 1.03:

  • Nerfed generic low parry damage.
  • Reduced wall stagger stun time.
  • Adjusted hitboxes on several "unseeable lows".

💬 Who’s your main post-update? Still coping with a nerf or enjoying the buffs? 🔥 TEKKEN 6 – UPDATE 1

👇 Drop your rank and main below.


It seems you’re asking for a complete feature look into Tekken 6 update version 1.03 (often denoted as ver. 103 or Update 103), likely for the PlayStation 3 or Xbox 360 version.

To be precise: Tekken 6’s major console update (1.03) was released in early 2010, primarily focused on rebalancing, bug fixes, and adding Scenario Campaign co-op improvements. Below is the complete feature breakdown based on official patch notes and community research.


Quick matchup reminders

  • vs Paul: Respect single-hit power; block and punish.
  • vs Hwoarang: Beware stance mixups; duck under high strings and retaliate on recovery.
  • vs Steve: Avoid linear mids and bait sidesteps.
  • vs King: Keep distance to avoid command throws; break throws consistently.

Top-tier characters (post-1.03, competitive picks)

  1. Jin Kazama — Strong mixups, solid pokes, effective punishment and safe mid options.
  2. Hwoarang — Exceptional pressure and stance mixups; great offense on hit-confirm chains.
  3. Paul Phoenix — Devastating single-hit damage and powerful punish game; death from one well-timed opening.
  4. King — Grappler dominance: command throws and strong okizeme make him tournament-relevant.
  5. Bryan Fury — High damage, good reach, and strong frame traps; dangerous in neutral.
  6. Steve Fox — Excellent sidestep/speed and punish game; dominates against linear characters.

3. Lee Chaolan (The Silver Expert)

Lee is the "Technical Top." He is hard to use, but 1.03 made his punishment game lethal.

  • Why he is Top: His i10 punish (1,2,4) now wallsplats. His Mist Trap was adjusted to prevent float-launching.
  • The Tech: Hitman stance transitions (f+3+4) now have shorter recovery, allowing for "God Fists" mix-ups.
  • How to win: You live to punish. Every unsafe move your enemy throws gets f,f+3 > b+2 loops. Master the "Acid Rain" (1,3:3:3) for flawless 10-hit breaking pressure.