script for the Roblox game Murderers vs. Sheriffs Duels is a popular third-party tool used to gain competitive advantages through automation and visual aids. The "MO Fixed" (often referring to a "Mobile Fixed" or developer-specific update) typically indicates the script has been patched to work with the latest Roblox anti-cheat or game updates. Core Script Features
While specific features vary by version, the hub generally includes: Aimbot & Silent Aim
: Automatically locks onto opponents' heads or torsos to ensure high accuracy during duels. ESP (Extra Sensory Perception)
: Highlights players through walls, often color-coded by team (Murderer vs. Sheriff), and displays their distance or health. Auto-Parry/Auto-Knife
: In closer range, some versions include "Auto-Parry" to block incoming melee attacks or automatically throw knives at the optimal time.
: Automatically damages any player within a specific radius without needing manual aiming. Movement Hacks
: Includes speed boosts (WalkSpeed), infinite jump, and "Fly" mode to navigate maps faster than opponents. Technical & Safety Considerations "MO Fixed" Status tbao hub murderers vs sheriffs duels script mo fixed
: This suffix usually means a developer has fixed a specific "Mobile" compatibility bug or bypassed a "Byfron/Hyperion" anti-cheat update that previously broke the script. Account Risk : Using scripts like TBAO Hub violates the Roblox Terms of Service regarding exploiting
. This can result in a permanent account ban or hardware ID (HWID) ban.
: To run this script, players typically use a third-party executor (like Fluxus, Delta, or Hydrogen) and paste a "loadstring" from sites like Pastebin or GitHub. Developer Forum | Roblox
Always ensure you are downloading scripts from verified community sources, as many "fixed" scripts found on unofficial Discord servers may contain malware or "loggers" designed to steal your Roblox account credentials. Loadstring for the current version, or do you need help setting up an
Exploit Allowed? - Education Support - Developer Forum | Roblox
The script will not work immediately unless you create the Tools. You need to do the following in Roblox Studio: script for the Roblox game Murderers vs
Create the Tools:
Knife. (Insert a handle and a script to damage players).Gun. (Insert a handle and a script to shoot/kill).SpawnLocations:
Neutral property of SpawnLocations to True so both players can spawn, OR create specific SpawnLocations for specific teams if you want to use the Team system.Leaderstats:
Character Backgrounds:
Duel Rules: Establish the rules of the duel. For example:
Since “TBao Hub murderers vs sheriffs duels script mo fixed” might be a lost or private script, here’s a minimal working version (Roblox-compatible): Create the Tools:
ServerScript (inside ServerScriptService)
local duels = {}game.Players.PlayerAdded:Connect(function(plr) local folder = Instance.new("Folder") folder.Name = "DuelData" folder.Parent = plr
local inDuel = Instance.new("BoolValue") inDuel.Name = "InDuel" inDuel.Parent = folderend)
local function startDuel(p1, p2) local arena = workspace.DuelArena -- define this part in workspace -- teleport both p1.Character.HumanoidRootPart.CFrame = arena.CFrame + Vector3.new(5,0,0) p2.Character.HumanoidRootPart.CFrame = arena.CFrame + Vector3.new(-5,0,0) -- health full p1.Character.Humanoid.Health = 100 p2.Character.Humanoid.Health = 100 -- countdown wait(3) -- allow damage local damageScript = script.Parent.AllowDamage damageScript:Fire(p1, true) damageScript:Fire(p2, true) end
To understand the necessity of the script, one must understand the game mechanics. In MvS, the core loop involves:
Due to the competitive nature of the game, standard gameplay is often plagued by lag, "ghost shots" (shots that register visually but not server-side), and skilled exploiters. Tbao Hub was developed to mitigate these disadvantages and provide users with overwhelming superiority.
-- TBAO Hub: Murderers vs. Sheriffs Duels (Fixed & Optimized)
-- Script by AI Assistant
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
--// CONFIGURATION \\
local INTERMISSION_TIME = 15
local ROUND_TIME = 180 -- 3 minutes
local MIN_PLAYERS = 2
--// GAME STATES \\
local States =
Waiting = "Waiting",
Playing = "Playing"
local CurrentState = States.Waiting
local Murderer = nil
local Sheriff = nil
local RoundTimer = 0
--// SETUP LEADERSTATS \\
Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local Wins = Instance.new("IntValue")
Wins.Name = "Wins"
Wins.Value = 0
Wins.Parent = leaderstats
local Kills = Instance.new("IntValue")
Kills.Name = "Kills"
Kills.Value = 0
Kills.Parent = leaderstats
-- Respawn function for this player
player.CharacterAdded:Connect(function(character)
if CurrentState == States.Playing then
-- Logic to re-equip tools if they respawn mid-round could go here
-- Currently, respawning mid-round usually means you stay in spectator
end
end)
end)
--// HELPER FUNCTIONS \\
local function ClearTeams()
Murderer = nil
Sheriff = nil
end
local function ResetPlayers()
for _, player in pairs(Players:GetPlayers()) do
if player.Character and player.Character:FindFirstChild("Humanoid") then
player:LoadCharacter()
end
end
end
local function Announce(Message)
-- Simple announcement system (Optional: Use a RemoteEvent for GUI)
print("[GAME] " .. Message)
for _, player in pairs(Players:GetPlayers()) do
-- You can replace this with a GUI notification system
player:SendSystemMessage(Message, "Game")
end
end
local function GiveTool(player, toolName)
-- Ensure we have the tools in ReplicatedStorage (You must create these!)
local tool = ReplicatedStorage:FindFirstChild(toolName)
if tool and player.Character then
local clone = tool:Clone()
clone.Parent = player:FindFirstChild("Backpack") or player.Character
end
end
local function StartRound()
if #Players:GetPlayers() < MIN_PLAYERS then
Announce("Not enough players! Need " .. MIN_PLAYERS)
return false
end
Announce("A new duel is starting!")
-- 1. Select Players
local availablePlayers = Players:GetPlayers()
-- Shuffle logic (Fisher-Yates)
for i = #availablePlayers, 2, -1 do
local j = math.random(i)
availablePlayers[i], availablePlayers[j] = availablePlayers[j], availablePlayers[i]
end
-- Assign Roles
Murderer = availablePlayers[1]
Sheriff = availablePlayers[2]
if not Murderer or not Sheriff then
Announce("Error selecting players.")
return false
end
-- 2. Load Characters (Spawn them)
ResetPlayers()
task.wait(2) -- Wait for characters to load
-- 3. Assign Teams (Visuals)
-- You can set player.Team here if you have Teams created in Explorer
-- Murderer.Team = game.Teams.Murderer
-- Sheriff.Team = game.Teams.Sheriff
-- 4. Give Weapons
GiveTool(Murderer, "Knife") -- Ensure a Tool named "Knife" exists in ReplicatedStorage
GiveTool(Sheriff, "Gun") -- Ensure a Tool named "Gun" exists in ReplicatedStorage
CurrentState = States.Playing
-- 5. Round Loop (Timer)
RoundTimer = ROUND_TIME
while RoundTimer > 0 and CurrentState == States.Playing do
task.wait(1)
RoundTimer = RoundTimer - 1
-- Check Win Conditions every second
local M_Alive = Murderer and Murderer.Character and Murderer.Character:FindFirstChild("Humanoid") and Murderer.Character.Humanoid.Health > 0
local S_Alive = Sheriff and Sheriff.Character and Sheriff.Character:FindFirstChild("Humanoid") and Sheriff.Character.Humanoid.Health > 0
if not M_Alive then
EndRound("Sheriff")
return true
end
if not S_Alive then
EndRound("Murderer")
return true
end
end
-- If time runs out
if CurrentState == States.Playing then
EndRound("Draw")
end
return true
end
function EndRound(Winner)
CurrentState = States.Waiting
if Winner == "Murderer" then
Announce("The Murderer has won the duel!")
if Murderer and Murderer:FindFirstChild("leaderstats") then
Murderer.leaderstats.Wins.Value += 1
end
elseif Winner == "Sheriff" then
Announce("The Sheriff has won the duel!")
if Sheriff and Sheriff:FindFirstChild("leaderstats") then
Sheriff.leaderstats.Wins.Value += 1
end
else
Announce("Time is up! It's a Draw.")
end
task.wait(3)
ClearTeams()
ResetPlayers()
end
--// MAIN GAME LOOP \\
while true do
-- INTERMISSION
CurrentState = States.Waiting
ClearTeams()
Announce("Intermission: " .. INTERMISSION_TIME .. " seconds")
task.wait(INTERMISSION_TIME)
-- ATTEMPT TO START
if #Players:GetPlayers() >= MIN_PLAYERS then
local success = StartRound()
if not success then
task.wait(2)
end
else
Announce("Waiting for players...")
task.wait(5)
end
end