
Years
As a leading Third Party Administrator covering the UAE region, NAS provides expert business solutions to the Health insurance market.
For over a decade, Super Mario 3D Land has stood as a landmark title on the Nintendo 3DS. It masterfully blended classic 2D platforming sensibilities with 3D depth, introducing the "Pocket Plane" and the iconic Tanooki Suit to a new generation. Yet, for all its brilliance, one technical constraint always held it back: its frame rate.
Like the vast majority of early-to-mid-era 3DS games, Super Mario 3D Land was hard-locked to 30 frames per second (FPS). On original hardware, this was a sensible compromise—preserving battery life and keeping the stereoscopic 3D effect stable. But on modern emulators like Citra or on hacked "New 3DS" consoles with overclocking capabilities, 30 FPS began to feel sluggish. The game’s responsive controls begged for fluidity. This is where the 60 FPS code fix enters the scene—a community-driven patch that transforms the game from a great memory into a breathtaking revelation.
Mario’s circular shadow (the one directly under his feet) flickers or dissolves into a dotted outline. This happens because the shadow texture’s alpha blending updates every other frame. Solution: Many players ignore it, but you can use a separate cheat to remove the shadow entirely, or switch to “New 3DS” mode if available.
The transparent ghosts (Boo) flicker rapidly when both Mario and the ghost are in motion. This is a classic 30fps->60fps conversion artifact.
There is confusion in the community because there are two distinct ways to achieve high frame rates.
As of 2025, the most stable code is:
For USA v1.0:
[60 FPS v1.0]
08A09C24 00000001
For EUR v1.0:
[60 FPS v1.0]
08A0A244 00000001
(Note: Always verify codes on the Citra forums or GBAtemp, as they occasionally update.)
Established in Abu Dhabi in 2002, NAS has become a leading medical third party administrator (TPA), operating across the GCC region with a focus solely on healthcare benefits management. With the merger of two major healthcare TPAs in the UAE, NAS Neuron has enhanced healthcare provision, leveraging combined expertise and innovative solutions to become a market leader. Our dedicated team delivers quality services, supported by advanced IT solutions, all while remaining committed to client satisfaction and dynamic solutions, making us a prominent regional healthcare provider.
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Years
The NAS helpline has state of the art, highly advanced helpline communication system in place… super mario 3d land 60fps code fix
As a preventive care initiative and in collaboration with our providers, NAS plans and manages… Unlocking Perfection: The Story Behind the Super Mario
NAS has been the pilot TPA in the E-claims implementation since the launch… Like the vast majority of early-to-mid-era 3DS games,
I would like to take this opportunity to thank each member of our team for their tireless efforts. To all our stakeholders and partners, I thank you for your continued support and offer you our steadfast commitment as your team, that Neuron will spare no efforts in our aim to provide you with the finest solutions to your administration needs.
Group CEO
For over a decade, Super Mario 3D Land has stood as a landmark title on the Nintendo 3DS. It masterfully blended classic 2D platforming sensibilities with 3D depth, introducing the "Pocket Plane" and the iconic Tanooki Suit to a new generation. Yet, for all its brilliance, one technical constraint always held it back: its frame rate.
Like the vast majority of early-to-mid-era 3DS games, Super Mario 3D Land was hard-locked to 30 frames per second (FPS). On original hardware, this was a sensible compromise—preserving battery life and keeping the stereoscopic 3D effect stable. But on modern emulators like Citra or on hacked "New 3DS" consoles with overclocking capabilities, 30 FPS began to feel sluggish. The game’s responsive controls begged for fluidity. This is where the 60 FPS code fix enters the scene—a community-driven patch that transforms the game from a great memory into a breathtaking revelation.
Mario’s circular shadow (the one directly under his feet) flickers or dissolves into a dotted outline. This happens because the shadow texture’s alpha blending updates every other frame. Solution: Many players ignore it, but you can use a separate cheat to remove the shadow entirely, or switch to “New 3DS” mode if available.
The transparent ghosts (Boo) flicker rapidly when both Mario and the ghost are in motion. This is a classic 30fps->60fps conversion artifact.
There is confusion in the community because there are two distinct ways to achieve high frame rates.
As of 2025, the most stable code is:
For USA v1.0:
[60 FPS v1.0]
08A09C24 00000001
For EUR v1.0:
[60 FPS v1.0]
08A0A244 00000001
(Note: Always verify codes on the Citra forums or GBAtemp, as they occasionally update.)