Stellaris Gigastructural Engineering Console Commands Link Link -
Gigastructural Engineering & More is a mod, it uses a combination of standard console commands and custom mod-specific Global Flags to manipulate its unique structures and mechanics. Comprehensive Command Resources
There is no single "official" manual, but the community maintains these authoritative links for commands: Gigastructural Engineering Wiki - Console Commands
: The most detailed list of event IDs for spawning specific megastructures (like the Birch World or Nicol-Dyson Beam). Stellaris Wiki - Megastructures Commands : Useful for general megastructure commands (e.g., finish_research instant_build ) that apply to modded structures. Steam Workshop Discussion - Cheat Sheet
: A developer-monitored thread where users share specific event codes for bug-fixing or skipping build phases. Commonly Used Commands To use these, press the backtick (`) key during gameplay. Instantly Finish a Megastructure Select the construction site. finish_research instant_build Spawn Mod-Specific Events event giga_menu.1
: Opens the main mod configuration menu if you missed it at the start. event giga_katzen.1
: Forces the Katzenartig Imperium (mid-game crisis) to spawn/progress. event giga_blokk.1 : Initiates the Blokkarian (end-game crisis) events. Skip Megastructure Build Limits unlimited_base_megastructures
: Allows you to build more than one of the same type of "unique" gigastructures. Spawning Specific Gigastructures Many gigastructures require specific Global Flags stellaris gigastructural engineering console commands link
. If a structure is "locked" via the menu, you can often override it by setting the flag: set_global_flag
and hover over a megastructure or planet to see its internal ID. This is helpful if you need to use the command to delete or modify a specific structure. Safety First : Always save your game before running
commands, as forcing modded scripts can occasionally break the AI or galaxy generation logic. Matrioshka Brain Alderson Disk
The Prerequisite (Read This First)
Before typing a single command, you must link the console to the game’s debug data.
- Open the console (
~or§key). - Type:
debugtooltip - Hover over any megastructure, planet, or ship. You will see its numeric ID (e.g.,
id: 15973) or its internal script name (e.g.,giga_birch_world_3).
Pro Tip: To spawn a structure exactly where you want it, click on a construction ship or a planet first, then use the commands below.
3. Spawn Gigastructures Directly (No Build Time)
Link the structure’s internal ID to the create_megastructure command. Gigastructural Engineering & More is a mod, it
| You Want This… | Type This Command (select a planet/system first) |
| :--- | :--- |
| Birch World (Galactic Core) | create_megastructure giga_birch_world_1 |
| Matryoshka Brain (Star) | create_megastructure matryoshka_black_hole_1 |
| Nicoll-Dyson Beam | create_megastructure nicoll_dyson_beam_1 |
| Fusion Suppressor (Star) | create_megastructure fusion_suppressor_1 |
| HRAE-MC (Research) | create_megastructure hrae_mc_1 |
Part 5: Ethical Cosmogenesis – When to use these commands
Just because you can spawn thirty Systemcrafts doesn't mean you should. Gigastructural Engineering is balanced around "Snowball Theory": building a Penrose Sphere to fund an Attack Moon to defend a Behemoth Planetcraft to build a Stellar Systemcraft.
Using console commands bypasses this journey. However, legitimate uses include:
- Multiplayer Desync Recovery: If a Gigas structure bugs out, use
effect remove_megastructureto fix the desync. - Roleplay Origin Mods: If you start as the "Birch World Origin," you legitimately need
add_districtcommands because the initial districts are sometimes bugged. - Performance Testing: Want to see if your PC can handle a Matrioshka Brain? Use the commands to test before wasting 10 hours of gameplay.
1. How to Open the Console
- Windows/Linux: Press the
~(tilde) key (usually below Esc). - Mac: Press
Shift+3(hash symbol) orOption+~depending on your keyboard layout. - Type
debugtooltipand hit Enter to see IDs when hovering over items in the game.
2. Essential General Commands for Giga
Gigastructural Engineering adds thousands of new objects. You need the exact internal IDs for spawning.
| Command | Effect | Giga-specific usage |
|---------|--------|----------------------|
| debugtooltip | Shows IDs of planets, fleets, countries, megastructures under mouse cursor | Critical for finding Giga megastructure IDs |
| add_ship <designer_id> | Spawns a ship design | Use with Giga’s unique ship classes (Attack Moons, Behemoth Planetcraft, Systemcraft) |
| effect | Direct scripted effect execution | Advanced spawning/upgrading of Giga structures |
| own | Takes ownership of selected object | Seize a partially built Giga structure from an AI |
| finish_research | Instantly completes all techs | Unlocks Giga ascension perks and structure prerequisites |
| research_technology <tech_id> | Researches a specific tech | Bypass the long Giga tech tree |
Part 4: The Ultimate Link – Where to find the raw source data
If the commands above don't work, you have update lag. Mod versions change IDs frequently (e.g., "Cohesive Stars" update broke many old IDs). The Prerequisite (Read This First) Before typing a
To find the live, current "link" between your version of Gigas and your console:
-
Navigate to your Stellaris mod folder:
- Windows:
\Documents\Paradox Interactive\Stellaris\mod\ - Steam Workshop:
\Steam\steamapps\workshop\content\281990\1121692236\(The number for Gigas is1121692236)
- Windows:
-
Open the
commonfolder. -
Open
megastructures(for structure IDs) orplanet_classes(for planet IDs). -
Look for files named
gigas_*. Inside, you will see lines like:gigas_matryoshka_brain = ...The text before the equals sign (gigas_matryoshka_brain) is your exact console command link.
Pro-tip: Use debugtooltip in-game, hover over a Gigas building, and look for the key: field. That key is always the command you need.

