For information regarding the NTSC version of Sly Cooper: Thieves in Time
(Serial: PCSA00068) for the PlayStation Vita, you can find details across several resources. Game Overview and Features
Narrative: Picking up after Sly 3: Honor Among Thieves, the story follows the Cooper Gang as they travel through time to stop the disappearance of pages from the Thievius Raccoonus.
Gameplay: It is a stealth-action platformer where you can play as Sly, Bentley, Murray, Carmelita Fox, and various Cooper ancestors. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
New Mechanics: Introduces specialized costumes for Sly that grant unique abilities, such as reflecting projectiles with armor or slowing time with a pirate suit.
Cross-Platform Support: The game supports Cross-Save and was part of a Cross-Buy promotion, allowing players to share progress between the PS3 and PS Vita versions.
NTSC Region Details: The NTSC-U/C (North American) release occurred on February 5, 2013. Technical Details (PCSA00068) For information regarding the NTSC version of Sly
Sly Cooper: Thieves in Time (PCSA00068), developed by Sanzaru Games and released in 2013, is a stealth-action title featuring time-travel mechanics, playable ancestors, and era-specific costumes. The PlayStation Vita version, which supports cross-save functionality, was generally praised for its art direction, though noted for long load times. Further details are available via the Wikipedia article for Sly Cooper: Thieves in Time.
The stealth-platforming formula is intact: sneak through levels, pickpocket guards, solve light puzzles, and trigger set-piece heists. Each ancestor’s ability (Tennessee’s rail-grinding shooting, Rioichi’s parry) adds variety. However, mandatory motion-controlled sections (balance walking, turret aiming) are clunky on Vita. Touchscreen QTEs for safe-cracking and lock-picking feel tacked on but work fine.
Vita-specific issue: The back touch panel is used for certain moves (e.g., Murray’s ball charge). It’s too sensitive and easy to trigger by accident, frustrating during precise platforming. Gameplay – 7/10 The stealth-platforming formula is intact:
The answer is conditional.
Sly Cooper: Thieves in Time (PCSA00068 - NTSC) is a testament to Sony’s Cross-Buy era—a flawed but ambitious portable port of a solid console title. For the retro gamer and the Sly Cooper enthusiast, holding that tiny Vita cartridge with the Cooper clan logo is a bittersweet reminder of a franchise left in temporal limbo. Whether you are unlocking Rioichi’s wall-jump or listening to Bentley’s time paradox jokes, this ID represents the final, official heist of the Cooper Gang. Thieve well.
The team jumps to Medieval England, home of Sir Galleth Cooper, a knight who wielded a lance and fought dragons. The villain here is The Black Knight—a mysterious, hulking ironclad figure who has declared all thievery a sin and rules with religious zeal.
Bentley, Murray, and Sly infiltrate a castle under siege. They discover the Black Knight’s true identity: Penelope, Bentley’s former love and the team’s previous ally. Jealous of Bentley’s intellect and bitter about being “retired” as a criminal mastermind, she has turned villain. She now controls a massive, fire-breathing mechanical dragon. Bentley is heartbroken. Murray defeats Penelope’s armor in a joust (using a go-kart-like chariot), and Sly recovers the page. Penelope escapes, vowing revenge.