Skyrim Racemenu More Sliders [hot]
Beyond the Basics: Expanding ’s RaceMenu with More Sliders is the gold standard for character creation in
, replacing the limited vanilla menu with a feature-rich interface similar to SkyUI
. While the base mod provides significantly more options than the original game, many players seek "more sliders" to achieve hyper-specific looks, from realistic body proportions to unique racial traits. Essential Plugins for Extra Sliders
To truly unlock the potential of RaceMenu, you need specific "slider-adding" plugins that expand the categories available in the menu: ECE Sliders Addon for RaceMenu skyrim racemenu more sliders
: This is the most popular way to add "more sliders." It ports over the unique facial sliders from Enhanced Character Edit (ECE), giving you granular control over features like chin width, nose depth, and cheekbone height that aren't in the base RaceMenu. XPMSE (XP32 Maximum Skeleton Special Extended)
: Required for "Skeleton Sliders." This allows you to adjust the size and position of weapons on your back, as well as specific limb proportions like bicep size and leg length. RaceMenu Misc Sliders
: Adds additional body morph sliders, allowing for more variation in physical builds beyond the standard weight slider. Expanding Customization Categories Beyond the Basics: Expanding ’s RaceMenu with More
Beyond anatomical sliders, you can add "virtual sliders" and overlays through these specialized mods: RaceMenu || All There Is || Skyrim Mods
Title: Beyond the Vanilla Face: A Technical and Creative Analysis of RaceMenu’s Extended Slider System in Skyrim
Abstract:
RaceMenu is widely considered an essential mod for Skyrim on PC, fundamentally overhauling the character creation interface. While its core features include preset saving, lighting control, and body paint layers, its most transformative aspect is the “More Sliders” system. This paper examines the technical architecture, functional categories, and creative implications of these additional sliders, which collectively raise the polygonal manipulation limit from approximately 20 vanilla attributes to over 150 discrete morphable regions.
Skyrim RaceMenu: More Sliders — Unleash Truly Unique Characters
Want NPC-level customization for your Dragonborn? RaceMenu’s “more sliders” unlocks a whole new tier of character creation in Skyrim — deeper facial control, nuanced body shaping, and tiny tweaks that turn “vanilla but good” into unforgettable. Here’s a compelling, practical guide to why it matters, what it does, and how to use it to craft characters that tell a story before they speak. Title: Beyond the Vanilla Face: A Technical and
6. Conclusion: The Body as a Save File
RaceMenu’s "More Sliders" does more than expand customization; it changes the ontological status of the Skyrim avatar. In vanilla, the player character is a role—the Dragonborn, a predetermined hero with adjustable features. In RaceMenu, the character is a sculpture—a unique set of vertex coordinates saved as a .jslot file shared on Nexus Mods.
The "More Sliders" interface turns the game into a digital transition space. Whether players are recreating a lost loved one, designing their ideal self, or crafting an intentionally ugly grotesque, they are engaging in an act of radical bodily autonomy. In a game about slaying dragons and absorbing souls, the most revolutionary act is, ironically, moving a slider from -0.3 to -0.31 to fix the tilt of a nostril.
3. High Poly Head (by KouLeifoh)
- Warning: This is performance-intensive but glorious. High Poly Head replaces the low-poly vanilla head mesh with a high-poly version. More polygons = more vertices = more sliders. Suddenly, you have sliders for the nasal bridge curve, ear lobe angle, even the roundness of the chin dimple.
- Slider count increase: Adds roughly 40 new sliders not present in base RaceMenu.
- Note: Requires the "High Poly Head RaceMenu Plugin."
2. Expressive Facegen Morphs (by RM4N and Kouleifoh)
- What it does: Skyrim’s facial animations are limited. This mod adds morphs for emotional expression—smile intensity, frown depth, eyebrow raise, squint, and even individual cheek puff for blowing.
- Slider count increase: +30 expression morphs.
- Result: Your character now acts differently based on sliders. A high "sneer" slider changes the default idle face.
Part 5: The "More Sliders" Workflow – From Preset to Perfection
Let’s walk through creating a character using the "more sliders" philosophy.
- Start with a high-quality preset (e.g., from Nexus Mods that explicitly lists "High Poly Head + RaceMenu Morphs").
- Go to the "Face" section. In vanilla RaceMenu, you see 30 sliders. With the mods above, you see 130. Adjust "Nose Tip Width," "Frown Line Depth," and "Under-Eye Bag Intensity."
- Open "Body" (RaceMenu Morphs). Don’t just slide "Weight." Slide "Breast Cleavage," "Butt Crack Height," "Waist Taper," and "Shoulder Blade Visibility."
- Go to "Expressions." Set a default "Confidence" slider. Your character now has a permanent slight smirk.
- Weapons: Under "Weapon Sliders" (if you installed All Geared Up Derivative or Immersive Equipment Displays), adjust "Dagger – Angle on Hip" to 45 degrees. "Quiver – Vertical Offset" to -2.0 so arrows don’t clip through cloaks.