In SD Gundam G Generation Cross Rays, building a team isn't just about raw stats—any unit can technically become a powerhouse with enough level-grinding and capital investment. However, true "top-tier" units are defined by their unique abilities, specialized weaponry (like Awaken or physical/special types), and efficiency in clearing the game's toughest content, including Inferno Mode. S-Tier: The Universal Overlords
These units represent the pinnacle of performance, offering broken mechanics or massive stats that make them viable for any endgame scenario.
00 Qan[T] (ELS): Widely considered the best unit in the game. When paired with Setsuna F. Seiei (ELS Innovator), its stats and survivability are unmatched.
Gundam Barbatos Lupus Rex: The king of critical hits. Its massive melee power and Alaya-Vijnana system integration make it a "melee monster" that can one-shot almost anything at Super High Tension.
Strike Freedom Gundam: Highly valued for its abusable MAP attacks and multi-lock capabilities. It excels at clearing screens of grunt units quickly.
Wing Gundam Zero (EW): A fan favourite that backs up its style with substance. Its Twin Buster Rifle provides high-range destruction, and its "Zero System" provides significant stat buffs to the pilot.
Psycho Haro: An XXL-sized powerhouse that packs a "hell of a punch". It is one of the few game-original units worth the massive investment. A-Tier: Specialized Powerhouses
These units are nearly as strong as S-Tiers but often require specific pilots or focus on a single combat style (e.g., pure melee or pure defense).
Gundam Kimaris Vidar: A close third to the top units, offering excellent range and power when piloted by Gaelio Bauduin (2nd).
Gundam Bael: Boasts incredible melee stats and animations but is slightly held back by its shorter range compared to the ELS Qan[T].
Gundam Gremory: The ultimate tank. Its unique version of Nanolaminate Armor works against almost every weapon type except "Special," making it incredibly difficult to destroy. sd gundam g generation cross rays unit tier list
Heavyarms Custom (EW): A ranged specialist that dominates Iron-Blooded Orphans stages because its physical projectiles bypass Nanolaminate Armor.
Akatsuki Gundam: Features the Yata-no-Kagami system, which reflects beam attacks, making it the perfect counter for SEED and 00-era enemies. B-Tier: The Reliable Workhorses
These units are solid choices for mid-to-late game and can be developed into end-game threats with moderate effort.
Tallgeese III: High mobility and a powerful Mega Cannon make it a versatile addition to any fleet.
Gundam Deathscythe Hell (EW): Features excellent defensive animations and high evasion, though it lacks the raw damage output of the S-tier melee units.
Astray Red Frame Kai: A high-skill-floor unit that rewards players who enjoy the "Giant Katana" playstyle.
00 Raiser (Final Battle Type): Very strong, but ultimately superseded by the ELS Qan[T].
In SD Gundam G Generation Cross Rays , any unit can technically become a powerhouse through the Limit Break system (up to level 999). However, a "true" tier list is defined by a unit's base stats, exclusive abilities, and weapon range/type efficiency. S-Tier: The "God" Units
These units possess unique mechanics or stats that make them virtually untouchable or capable of wiping entire maps. 00 Qan[T] ELS
(00 Movie): Widely considered the best unit in the game. It features massive regeneration, high base stats, and versatile weaponry that ignores many enemy defenses. Gundam Barbatos Lupus Rex In SD Gundam G Generation Cross Rays ,
(Final Battle): A physical powerhouse that excels at "Super High Tension". Its Alaya-Vijnana system provides massive accuracy and evasion boosts, making it the king of IBO-style physical combat. Strike Freedom Gundam
(SEED Destiny): Features an abusable MAP attack (multi-target) and high mobility. Its "Multi-Lock" capabilities allow it to clear multiple grunts in a single turn with ease. Knight Superior Dragon
(G-Generation Original): A hidden powerhouse that, once leveled, boasts some of the highest base stats in the game. A-Tier: Heavy Hitters & Specialized Killers
These units are top-class but may rely on specific pilot builds or stage conditions to reach S-Tier efficiency. Gundam Haro / Psycho Haro
: Surprisingly powerful original units with massive range and high damage potential. Gundam Epyon
(Wing): The ultimate melee specialist. Its Zero System boosts pilot stats significantly, and its high movement makes it ideal for blitzing commanders.
Wing Gundam Zero (EW): Famous for its Twin Buster Rifle MAP attack. While slightly less versatile than Strike Freedom in mobility, its raw firepower remains a staple for endgame "Hell" difficulty.
Turn A Gundam / Turn X (DLC): If you have the expansion, these units introduce "Moonlight Butterfly," which can decimate enemy HP and EN. B-Tier: The Reliable Workhorses
Gundam Deathscythe Hell (EW): Excellent for defensive play and stealth (Active Cloak), though it lacks the extreme range of S-Tier units.
Gundam Heavyarms Custom (EW): A monster at wrecking IBO stages because its physical projectile attacks bypass "Nanolaminate Armor". 15. Graze (Schwalbe Custom) (IBO)
Destiny Gundam: A great "all-arounder" that balances melee and ranged stats effectively. Deep Guide: How to Evaluate Units
Terrain Ratings: The Ptolemaios 2 Kai is considered the best warship because it has the highest movement (+1 over others) and can handle almost any terrain. For Mobile Suits, look for "S" or "A" ratings in Space and Atmosphere to avoid needing "SFS" (sub-flight system) supports. Weapon Types vs. Armor:
Beams are negated by Planet Defensors (Wing) and Laminated Armor (SEED).
Physical Projectiles are essential against Nanolaminate Armor (IBO).
Awakening Weapons (Funnels/Fangs) scale with the pilot's "Awakened" stat, allowing for massive range.
The "Sway" Skill: Focus on pilots with the Sway skill; it is considered "broken" for attackers because it can grant a free attack/dodge under specific conditions. Capital Farming
: To afford these top-tier units, farm the "Awakening Calamity" mission (IBO Stage 9) on Extra or Hell difficulty using a single powerful unit like . If you'd like to narrow down your team, let me know: Which Gundam series is your favorite? Do you prefer Warship Link-ups or Raid Groups?
Are you playing on Normal or preparing for Inferno difficulty?
I can then give you a tailored development path for those specific units.
The representative for melee dominance. While melee units sometimes struggle in strategy games due to counter-attacks, the Lupus Rex hits so hard that enemies often don't get a chance to counter. Its tail blade has surprising range for a melee weapon.
The Turn A is the ultimate versatile unit. While it lacks the raw speed of the 00 Qan[T], it makes up for it with the "Moonlight Butterfly." This attack hits a massive area, allowing you to farm low-level grunt units for experience and capital effortlessly.
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