Fique por dentro das novidades
Save Editor Rxdata File
In the world of classic fan-made RPGs, the .rxdata file is the digital DNA of your journey. These files are primarily used by RPG Maker XP to store everything from your character’s level to the specific items in your bag.
The story of the "Save Editor RXData" is one of necessity—born from players getting stuck behind game-breaking bugs or simply wanting to bypass a tedious grind. The Quest for Progress: A Save Editor Story
Imagine you’ve spent 40 hours in a massive fan game like Pokémon Reborn or Rejuvenation. Suddenly, a script error traps you behind a tree, or a corrupted save file refuses to load. This is where the save editor becomes the hero of the story. save editor rxdata
Blog Title: Mastering the Save: A Guide to Editing .rxdata Files
Published: October 5, 2023 | Category: Game Modding & Tutorials In the world of classic fan-made RPGs, the
There is a unique thrill in beating a difficult RPG fair and square. But there is a different, arguably more technical thrill in cracking open the game’s save file and rewriting reality itself.
If you have ever played a fan-made Pokémon game (like Pokémon Reborn, Insurgence, or Uranium) or any RPG Maker XP game, you have encountered the mysterious .rxdata file. Unlike standard .sav files, you can’t just open these in a hex editor and change your money to $999,999. Blog Title: Mastering the Save: A Guide to Editing
Today, we are diving into the underground art of the Save Editor RXData.
1. What is RXData?
RXData (.rxdata) is Ruby-serialized data used by RPG Maker (XP/VX/VX Ace) to store game database objects (maps, items, actors, etc.).
RPG Maker Version Differences
- RPG Maker XP → Standard
.rxdatawith Marshal. - RPG Maker VX/VX Ace → Uses
Marshalbut object structures differ (e.g.,$game_partyhas different attributes). - RPG Maker MV/MZ → Uses JSON or encrypted
.rmmzsave— not directly compatible with RXData editors.
Python Example (with rxdata module or custom loader)
import marshal
# Note: Python's marshal is not identical to Ruby's.
# Use rpgmaker-rxdata library or load as binary + manual parsing.
Better: Use Ruby via RGSS or standalone:
require 'objspace'
save = Marshal.load(File.binread("Save01.rxdata"))
save[5].hp = 9999 # index 5 is $game_actors array
File.binwrite("Save01_edited.rxdata", Marshal.dump(save))
You can even build a GUI with Shoes or GTK2 for non-programmers.
Problem 4: My changes revert after loading the save.
- Cause: The game stores a backup save in the same file. When it detects a mismatch, it restores the old data.
- Fix: Use the editor to also modify the backup block. In PokeGen, look for "Save Slots" and edit both Slot A and Slot B.
