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Roshutsu Playing Game Final Nijiirononiji _verified_ -

Roshutsu Playing Game is an RPG Maker title where the gameplay centers on "exposure" mechanics. The "Final Nijiirononiji" (The Final Rainbow Bridge) is the game's concluding segment, requiring players to manage their exposure levels while navigating high-stakes environments. Core Gameplay Mechanics Exposure Meter:

Your primary resource. High exposure levels unlock specific dialogue and events but increase the risk of "Game Over" encounters. Stealth & Pathing:

Avoid the vision cones of NPCs in the final stage. The Nijiirononiji area features patrolling guards with faster movement speeds than previous levels. Quick Reset:

to instantly return to the title screen and reload your last save point if you are caught. Final Stage: Nijiirononiji Walkthrough Preparation:

Maximize your "Charisma" or "Shame" stats depending on the ending you are targeting. Ensure you have "Escape" items in your inventory to bypass random encounters. The Rainbow Bridge:

This is a linear path with disappearing platforms. Time your movements to the rhythm of the flashing tiles. The Final Choice:

At the end of the bridge, you will face a final prompt. Your choice here, combined with your current "Exposure Level," determines which of the multiple endings you receive. Technical Tips Translation: If playing an untranslated version, tools like Chiitrans Lite

can capture and translate text from the clipboard in real-time. Speeding Up Play:

For players looking to skip through repeated dialogue or grind stats, Cheat Engine

can be used to enable a speedhack. Note that RPG Maker stores values in memory as You can find a 100% completion save file in the EcchiTranslations GitHub repository

if you wish to skip directly to the final gallery or specific endings. for the True Ending or the Bad Ending? EcchiTranslations/RoshutsuPlayingGame - GitHub

While there isn't a widely recognized mainstream game titled exactly " Roshutsu Playing Game Final Nijiirononiji ," the term

(露出) typically refers to a specific subgenre of Japanese adult indie games focused on "exhibitionism" or public exposure themes.

If you are writing for a gaming blog or a community interested in niche indie titles, here is a draft for a blog post tailored to that style.

Breaking Down the "Roshutsu" Phenomenon: Is This the Final Frontier?

If you’ve been scrolling through indie game boards or niche itch.io collections lately, you’ve likely stumbled upon the term

. Translated literally as "exposure," these games have carved out a unique corner in the indie market. Today, we’re looking at what makes these titles—and the community-dubbed "Final" versions—so captivating for their audience. What is a "Roshutsu" Game? Most games in this genre, like the popular 2020 title stealth mechanics with social simulation.

Players typically control a protagonist (often a character like Rika Suto) who attempts to navigate public spaces in various states of undress without being caught. The Mechanics:

It’s surprisingly tactical. You have to use the environment to hide, time your movements based on NPC patterns, and find "safe zones" to progress. The "Nijiirononiji" Connection

While "Nijiirononiji" (Rainbow Rainbow) sounds like a colorful, upbeat title, in the indie dev world, these names often signal fan-made expansions, mods, or final "Gold" editions of experimental projects. Community Devs:

Many of these games are built using engines like Unity or assets from , allowing creators to release frequent updates. The "Final" Hype:

When a project reaches its "Final" state, it usually means the full story path is complete, all "hiding spots" are unlocked, and the character customization is at its peak. Why are they trending? The appeal lies in the high-stakes stealth

. Unlike traditional horror or action stealth (where getting caught means death), these games focus on social "game over" scenarios. The indie nature of these titles means they often push boundaries that mainstream studios won't touch, leading to a cult following on platforms like and specialized forums. Final Thoughts

Whether it's the thrill of the "perfect run" or the quirky Japanese indie aesthetic, the

genre is a testament to how specific a gaming niche can get. If you’re looking for a gameplay experience that’s equal parts nerve-wracking and absurd, this might be your next "Final" boss. Roshutsu (2020) - IGDB.com

Roshutsu Playing Game 2 -Final- -nijiirononiji- is a turn-based, exposure-themed indie RPG developed by Nijiiro no Niji. As the concluding chapter in the series, this title culminates with the -nijiirononiji- stage, which intensifies the game's core risk-reward mechanics. For more details, visit Roshutsu Playing Game 2 -final- -nijiirononiji-. Roshutsu Playing Game 2 -final- -nijiirononiji-

Title: The Architecture of Exposure: Narrative and Mechanics in Roshutsu Playing Game Final Nijiirononiji

Introduction In the diverse and often categorically rigid landscape of visual novels and niche Japanese gaming, certain titles emerge that defy standard expectations of the medium. Roshutsu Playing Game Final Nijiirononiji (often translated roughly as "Exposure Playing Game: Final Rainbow" or similar variations depending on fan translation) stands as a peculiar artifact within the "rosu" (exposure) genre. While the title suggests a straightforward foray into exhibitionism—a subgenre focused on the thrill of public nudity or humiliation—the execution of Final Nijiirononiji elevates it beyond mere titillation. The game operates as a synthesis of psychological horror, puzzle-solving mechanics, and a stark exploration of the gaze. This essay examines how the game utilizes the concept of "exposure" not merely as a fetishistic object, but as a core narrative device that explores themes of agency, vulnerability, and the performance of identity.

The Mechanics of Vulnerability Unlike many visual novels that rely solely on static images and text to convey their scenarios, Roshutsu Playing Game Final Nijiirononiji often incorporates role-playing game (RPG) elements or adventure-style mechanics to ground its themes in gameplay. The "game" aspect of the title is significant. By forcing the player to actively navigate environments and manage the risk of being seen, the title translates the abstract anxiety of exhibitionism into concrete mechanical stakes.

The gameplay loop typically involves a tension between visibility and concealment. This creates a ludonarrative harmony: the player’s anxiety about being caught by in-game non-player characters (NPCs) mirrors the protagonist’s internal psychological state. This mechanic forces the player to engage with the environment not as a passive backdrop, but as a hostile space filled with sightlines and thresholds. In this context, exposure is not just a visual reward or punishment; it is a fail state, a risk calculation, and a fundamental obstacle to be overcome. The "game" becomes a study in the geography of shame, where the architecture of the map dictates the boundaries of safety and transgression.

Narrative Subversion and the Protagonist The narrative of Final Nijiirononiji often centers on a protagonist who is thrust into these scenarios by external forces, be it a curse, a blackmail scheme, or a surreal game show premise. This setup allows the game to explore the dichotomy between the "public self" and the "private self." The title itself—referencing the rainbow (niji)—suggests a spectrum or an illusion. The rainbow is intangible, a trick of the light; similarly, the identity the protagonist projects during their forced exposure is a construction.

In many entries within this genre, the protagonist’s journey is one of degradation. However, Final Nijiirononiji occasionally subverts this by focusing on the protagonist's attempt to reclaim agency. The "exposure" becomes a crucible. By stripping away the physical layers of clothing and the social layers of decorum, the narrative peels back the character's psyche. The game forces the player to confront the dissonance between how the character is perceived (as an object of scandal) and who they actually are. The thrill the game provides is thus twofold: the superficial thrill of the taboo, and the deeper narrative tension of watching a character survive the stripping away of their dignity.

The Gaze and the Player A critical academic lens through which to view this title is the concept of the "Gaze." In film theory, the male gaze positions the viewer as an active voyeur. Final Nijiirononiji complicates this dynamic. While the player is ostensibly the voyeur, the game mechanics often punish the protagonist for being gazed upon by others. This creates a strange tension for the player. The player controls the character, ostensibly wanting to protect them from the humiliation of exposure, yet the content of the game is designed to showcase that very exposure. roshutsu playing game final nijiirononiji

This creates a complicity loop. The player is incentivized to succeed in the "game" to protect the character, but failure reveals the content that presumably drew the player to the game in the first place. Final Nijiirononiji lays bare the transactional nature of niche gaming: the player wants to see the scenario, but the scenario requires the character to suffer. The game does not always let the player off the hook for this consumption; it often frames the consequences of exposure with a gravity that turns the erotic into the tragic or the unsettling.

Aesthetic and Atmosphere Visually, the title often employs a distinct contrast. The word "Niji" (Rainbow) implies brightness and color, yet the scenarios are often tinged with a sense of dread or isolation. The art style frequently juxtaposes the detailed, vulnerable figure of the protagonist against mundane, often starkly lit backgrounds. This contrast highlights the absurdity and the isolation of the situation. The "exposure" feels more acute because the world around the protagonist continues to be painfully normal. The visuals do not romanticize the setting; they focus on the texture of the environment—the cold tiles, the rustling bushes, the distant chatter of crowds—which amplifies the sensory experience of being exposed.

Conclusion Roshutsu Playing Game Final Nijiirononiji is a title that operates on multiple levels of engagement. On the surface, it delivers on the expectations of its specific subgenre, providing scenarios of public exposure and titillation. However, a closer reading reveals a game deeply concerned with the mechanics of looking and the psychology of vulnerability. By weaving the concept of exposure into the gameplay loop and narrative structure, it creates an experience where the player is not just a passive observer, but an active participant in the navigation of shame and survival. Ultimately, the game serves as a stark example of how even the most niche, fetish-oriented titles can utilize their specific mechanics to tell a story that is, at its core, about the human desire for safety and the terrifying fragility of social masks.

  1. Roshutsu: This term can be translated to "eruption" or "outing" in English, depending on the context. It might refer to a character from a game, a game title, or a concept related to an "outing" or "eruption."

  2. Playing game: This simply indicates that the subject is related to a game.

  3. Final: This suggests that the report or information provided pertains to the final version, stage, or aspect of something.

  4. Nijiirononiji: This seems to be a title or a term, likely related to a game or a character. The term doesn't have a clear translation into English, but it might refer to a specific game, character, or event.

Given the lack of specific context, here is a general report based on the information provided:

Report: Roshutsu Playing Game Final Nijiirononiji

Introduction: The subject of this report appears to be related to a game, specifically focusing on a final aspect or version related to "Roshutsu" and "Nijiirononiji."

Details:

  • The term "Roshutsu" could imply a significant event or character related to the game, possibly suggesting an eruption or a special outing.
  • The game in question seems to have a conclusive or final element, indicated by the term "final."
  • "Nijiirononiji" likely represents a key component of the game, possibly a character, level, or event.

Conclusion: Without more detailed information, the report focuses on the identification of key terms related to a game. The final aspect of "Roshutsu playing game" related to "Nijiirononiji" suggests a conclusive event, character introduction, or game version that players or fans may be interested in.

Recommendations for Further Information:

  • Providing more context or details about "Roshutsu," "Nijiirononiji," and the game genre or platform could help in creating a more comprehensive report.
  • Specific inquiries about characters, gameplay, or events could yield more targeted information.

Part 2: Origins – The Developer Behind the Enigma

The game was created by Doujin Circle Amaterasu Noise, a reclusive Japanese indie developer active only between 2015 and 2020. Known for minimalist pixel art and dense psychological scripts, Amaterasu Noise released three titles under the Nijiirononiji banner:

  1. Nijiirononiji: Prologue of Refraction (2016)
  2. Nijiirononiji: Shattered Hue (2018)
  3. Final Nijiirononiji: The Roshutsu Play (2020) – the subject of our article.

The developer disappeared from the internet shortly after the final game’s release, adding to its mystique. No official translation exists, which is why English-speaking fans rely on community-driven wikis and fan patches.

Unlocking the Myth: A Deep Dive into "Roshutsu Playing Game Final Nijiirononiji"

In the vast, ever-expanding universe of niche Japanese indie games and underground visual novels, few titles generate as much whispered confusion and cult intrigue as the cryptic phrase: "Roshutsu Playing Game Final Nijiirononiji."

For the uninitiated, this string of words feels like a broken cipher—a mix of Japanese romaji, English gaming terminology, and poetic abstraction. For the dedicated few, however, it represents one of the most emotionally devastating and artistically ambitious "exposure-style" narrative games ever released on the PC-98 and early Windows platforms.

This article will break down every component of the keyword, explore the gameplay mechanics, dissect the elusive "Final" version, and explain why Nijiirononiji (The Rainbow Rainbow) has become a holy grail for digital archaeologists.


Part 7: Critical Reception and Legacy

Mainstream outlets never reviewed Final Nijiirononiji due to its obscurity. However, on the Japanese indie review site Gematsu Underground, it holds a 94% user score. Praise centers on its "relentless emotional honesty" and "masterful use of limited mechanics to evoke existential dread."

English YouTuber ScarletTheorist called it in her 2023 analysis: "The most uncomfortable, beautiful, and necessary roshutsu playing game about grief I have ever played. 'Final Nijiirononiji' isn't just a title – it's a warning."

The game has inspired numerous fangames, including Roshutsu: Pale Echoes and Nijiirononiji Zero, but none have captured the original’s raw exposure mechanics.

Core Systems:

  1. The Veil Mechanic: The game world initially appears monochromatic and vague. Every NPC, object, and location has a "veil level." By choosing correct dialogue options or solving environmental puzzles, you expose (roshutsu) their true form. A gray bench might become a crimson throne; a silent child might reveal itself as a fragmented memory of the protagonist’s sibling.

  2. Emotional Bleed: As you expose truths, the game’s UI begins to glitch. Text boxes bleed into each other. Background music warps. This isn’t visual noise—it represents the protagonist’s psyche destabilizing. The more you expose, the closer you get to the "Final Rainbow," but also the closer you come to losing your own identity.

  3. Choice & Consequence with Memory Fragments: Instead of a morality system, Final Nijiirononiji uses a Fragment Map. Each exposed truth becomes a colored shard. Arrange shards in different orders to unlock multiple endings. There are 12 endings, but only one is considered the "True Roshutsu Ending."

Part 6: How to Play – A Guide for Newcomers

Interested in experiencing Final Nijiirononiji? Here’s what you need:

  1. Acquisition: The game was sold only as a DRM-free ZIP file on the now-defunct Amaterasu Noise Booth.pm store. However, the Internet Archive hosts a verified copy (search for "Final Nijiirononiji v1.04 archive").
  2. Language: You’ll need the Fan Translation Patch 2.0 by group RoshutsuLovers. Apply it to the Japanese .exe file.
  3. System Requirements: Any Windows PC from the last decade. No GPU needed.
  4. Playtime: Approximately 20-25 hours for all endings.

Text for "Roshutsu Playing Game Final: NijiironoNiji"

Step into the final act of revelation.

"Roshutsu Playing Game Final: NijiironoNiji" is not just a game—it's an emotional unraveling. In this climactic conclusion, you are pulled into a world where memories bleed into colors, and every choice exposes a new layer of truth.

Play as Kai, a seeker trapped between reality and a fading spectrum. The "NijiironoNiji" (Rainbow’s Rainbow) is a phenomenon—a collapsed aurora of forgotten promises. To reach the final roshutsu (exposure), you must navigate:

  • Seven Chromatic Trials – Each color holds a fragment of a broken bond.
  • The Exposure Gauge – Reveal too much, and you lose yourself. Reveal too little, and the world stays gray.
  • Decisions that Stain – Every dialogue option permanently tints the narrative.

Featuring:

  • Hand-painted watercolor visuals that shift with your choices
  • A haunting piano & synthwave score
  • 14 possible endings, but only one "True Rainbow"

Are you ready to bare your soul and witness the final emergence?

“Even a rainbow can hide a storm.”
Release Date: Coming soon.
Genre: Psychological puzzle / Visual novel / Emotional horror
Platforms: PC / Mac


Would you like a shorter tagline, a trailer script, or help adjusting the tone (more poetic, scary, or cute)? Just let me know! Roshutsu Playing Game is an RPG Maker title

I can write that. I assume you want a concise informational report covering what "roshutsu," the game "Playing Game: Final," and the song/term "niji iro no niji" (虹色の二字 / or similar) refer to, plus context, lyrics/translation if applicable, and any content warnings. I'll proceed with that assumption and produce a structured report. Confirm to proceed or tell me any specific focus you want (e.g., music analysis, fandom scene, translation, copyright/use).

Nijiirononiji is described as a high-fantasy setting within the game "Eternal Skies". It is celebrated by players for its:

Vibrant Visuals: A realm defined by a spectrum of "rainbow" colors (as the name niji suggests).

Mystical Atmosphere: A world filled with magical elements and legendary landscapes. Roshutsu’s Journey to the Final

Roshutsu emerged as a standout competitor, navigating through various challenges to reach the championship stage. In the final showdown of April 2026, Roshutsu faced off against top-tier opponents in a bid to claim the ultimate title. The Grand Finale: "Eternal Skies" Championship

The final game is remembered for its high stakes and dramatic atmosphere:

Determination: Roshutsu entered the arena with the singular goal of claiming the championship title.

Climax: After an intense series of matches, the tournament concluded with a historic victory.

The Outcome: The crowd erupted as Roshutsu was declared the champion of "Eternal Skies" on the grand stage.

This event represents a peak moment for the "Nijiirononiji" community, solidifying Roshutsu’s legacy within the game's competitive scene. Game Final Nijiirononiji: Roshutsu Playing

"Roshutsu playing game" refers to a sub-genre of Japanese adult simulation games focused on public exposure themes, with "Nijiirononiji" appearing to be a developer or series name. "Final" editions in this genre, often found on platforms like DLsite and FANZA, typically feature expanded maps, increased customization options, and improved graphics.

I could not find any specific, verified information regarding a project or game titled "Roshutsu Playing Game Final Nijiirononiji." The terms appear to be a mix of Japanese concepts:

Roshutsu (露出): Generally refers to "exposure" or "public display."

Niji-iro no Niji (虹色の虹): Literally translates to "Rainbow-colored Rainbow."

Without more context, it is possible this refers to an obscure indie game, a fan-made project, or adult-oriented content (given the term roshutsu) that may not be cataloged in standard search results or databases. Could you provide more details? What platform is the game on (PC, mobile, console)?

Are there any other keywords or names of characters you remember?

Beyond the Spotlight: Conquering the Final Stage of There’s something uniquely intense about the final stretch of an indie passion project, and

(露出) is no exception. For those who have followed Rika Suto’s journey from a plain-looking 22-year-old to a bold explorer of her own freedom, reaching the "Final Nijiiro no Niji" (Rainbow of Rainbows) feels like the ultimate culmination of the game’s risk-vs-reward mechanics. The Thrill of the Final Stage

, the gameplay has always been about balancing exposure with stealth. The final stage, often referred to by the community as the "Nijiirononiji" climax, pushes this to the limit. Maximum Risk:

You are navigating the most crowded environments yet, where the detection meter is constantly on the edge. Visual Evolution:

True to its name, this final sequence often features a vibrant, almost surreal aesthetic that stands in sharp contrast to the more grounded early levels. The Stress Loop:

Managing your character’s stress and health while aiming for that perfect "public cosplay" photo op requires nerves of steel. Strategy Tips for the "Rainbow" Finish

If you’re struggling to clear the final missions without getting spotted, keep these three things in mind: Environment is Key:

Use the crowd as a moving shield. The "Rainbow" stages often have lighting cues that tell you exactly when you’re most visible. Patience over Speed:

It’s tempting to rush for the high-score "urination" or "masturbation" bonuses, but in the final level, NPC detection rates are at their peak. Upgrade Check:

Ensure you’ve maximized your stealth stats before diving in. This isn't just about the outfit—it's about how Rika handles the pressure. A Community Icon

Whether you’re playing the original 2020 release or following the Latest Developer Updates on itch.io

, the "Final Nijiirononiji" remains a legendary milestone for fans. It’s more than just a level; it’s the moment Rika finally achieves the public recognition—and exposure—she’s been dreaming of.

Have you managed to reach the Rainbow stage yet? Share your high scores and closest escapes below! How did you find the difficulty spike in the final stage compared to the rest of the game? Roshutsu (2020) - IGDB.com 31-May-2020 —

(translated roughly as "Final Rainbow-Colored Rainbow") is an indie title within this niche. Final Nijiirononiji

This game is often viewed as a "spiritual successor" or high-effort entry in the exhibitionist sim category, known for blending classic point-and-click mechanics with specific risk-reward elements. Gameplay Mechanics

: The game focuses on a "tension gauge." As you explore different maps (nighttime parks, trains, or alleyways), you must strip or pose to increase your excitement levels. The "Final" iteration is praised for its expanded map variety compared to earlier prototypes. Visual Style : Unlike the high-budget RPGs like Ni no Kuni Roshutsu : This term can be translated to

, this is a classic 2D indie project. It uses a "doll" system where you can mix and match clothing items (socks, ribbons, underwear) to trigger specific reaction scenes or "bonuses" from NPCs. Progression & Endings

: The game features multiple endings based on your "Exhibitionism Level" at the end of the run. It includes a "Gallery" mode where you can replay scenes once unlocked, which is a staple of the Roshutsu series The "Final" Aspect

: This version is generally considered the "complete" edition of the Nijiirononiji project, fixing many of the bugs found in the early itch.io or beta releases. The Verdict: If you enjoy the niche of exhibitionist simulators, Final Nijiirononiji

is a solid recommendation for its variety of costumes and the thrill of the "detection" mechanic. However, if you are looking for a game with deep narrative or complex RPG combat, you might find it too repetitive. similar titles in the exhibitionist genre, or are you looking for a walkthrough for a specific ending? Review of Roshutsu-Kei Mahou Joshi Daisei Christhea | vndb

Completion Status: (e.g., Final Ending Reached, All Routes Cleared) 2. Character Progression & Stats

Document the final status of your character to analyze how your choices influenced the outcome.

Core Attributes: List your final levels in primary stats (e.g., Confidence, Social, or specialized game-specific traits).

Relationship Tiers: Record your standing with key NPCs. Which characters reached maximum affinity?

Key Equipment/Items: Note any unique items obtained in the final arc that were critical for success. 3. Narrative & Choice Log

In these games, specific "Turning Point" choices often dictate which ending you receive. Critical Decision A: (Describe the choice made) →right arrow Result: (Consequence in the final scene). Critical Decision B: (Describe the choice made) →right arrow Result: (Consequence in the final scene). 4. Ending Analysis

Ending Achieved: (e.g., "True Ending," "Normal Ending," or a specific character-themed finale).

Outcome Summary: Briefly describe the final cinematic or dialogue exchange.

Success Factors: Identify what allowed you to reach this specific conclusion (e.g., "Maintained high 'Roshutsu' stat throughout the second act"). 5. Strategy & Feedback

Most Challenging Segment: Which part of the final arc required the most effort or retries?

Recommended Strategy: Tips for others reaching this final stage (e.g., "Save resources for the final interaction with [Character Name]").

Personal Review: Highlight your favorite narrative moment or visual design from the Nijiirononiji finale. Desmitificando el fandom de OKEGOM - TikTok

Rohutsu Playing Game Final: Nijiirononiji " is an indie title often associated with specific niche communities, detailed English guides are rare. To progress effectively in this RPG, focus on managing your character's exposure levels while navigating the world. Core Gameplay Mechanics

Exposure Management: The "Rohutsu" (exposure) mechanic is central. Your character's stats and NPC interactions change based on how much clothing or armor they are wearing.

Nijiirononiji (Rainbow Bridge) Quest: This is the primary endgame objective. You must collect seven colored shards across the map to stabilize the bridge.

Social Stealth: In certain towns, high exposure will get you kicked out of shops or arrested. Use the "Inconspicuous" skill or equip "Plain Robes" to navigate these areas. Key Progression Steps

Early Game (Green & Blue Shards): Focus on leveling your "Shamelessness" stat in the starting forest. This allows you to resist the "Embarrassment" debuff, which drains your stamina.

Mid Game (Red & Yellow Shards): Visit the desert ruins. Here, heat mechanics apply; wearing less armor actually grants a speed boost but makes you more vulnerable to physical attacks.

Endgame (The Rainbow Peak): Before entering the final dungeon, ensure you have maxed out your "Confidence" tree. This prevents the "Hesitation" status effect during the final boss encounter. Quick Strategy Tips

Save Frequently: Many events are triggered by specific clothing combinations and are missable.

NPC Gifts: Give "Shimmering Silk" to the Tailor NPC early on; she will eventually craft the "Invisible Mail," which provides high defense without affecting your exposure-based buffs.

Resting: Use the "Meditation" action at inns to reset your stress levels, as high stress can lead to a "Mental Break" game over.

For more specific walkthroughs or community-made maps, you may want to check specialized forums like DLsite or F95zone (note: these sites contain mature content).

Are you stuck on a specific boss or looking for the location of a particular shard?

I'm not quite sure what you're looking for with that specific phrase. It sounds like it could be related to a few different things:

Are you referring to adult-oriented gaming content or specific Japanese "exposure" subgenres?

Is this related to a specific online community or role-playing scenario?

Could you clarify which of these you meant, or provide a little more context? That way, I can help you write something that actually hits the mark.



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Top ten reasons to use our text editor for HTML editing.

Boxer is a full-featured, general purpose text editor, but it also has many special features for HTML and website editing. From our home office in Scottsdale, AZ, here are the Top Ten reasons to use our text editor for HTML editing:

10. Color syntax highlighting for HTML, Java, Perl, VBScript, etc.

9. Spell Checker can be set to ignore HTML tags so that only displayable text is spell checked

8. HTML Color Chart can be used to select a color and easily insert the associated HTML color code

7. Place mouse over an HTML color code and the associated color is displayed as a pop-up color swatch

6. Boxer's HTML Template Set can be used to insert commonly used HTML tags

5. Find Mate locates the mate to the tag at the cursor, or reports the tag as unmatched

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2. Double-click a URL to launch your browser — even works with file://c:\myfile.html references

1. No need to give up the full power of Boxer to use a less-featured specialty HTML editor