Roads Of Rome New Generation 3 Cache Locations 【480p】
I believe you're referring to the "Roads of Rome: New Generation 3" (a time management / strategy game), and you're looking for the locations of all 3 hidden cache collectibles — likely for an achievement or 100% completion.
Based on standard playthroughs of this game (developed by Realore, published by Qumaron), here are the 3 cache locations for Roads of Rome: New Generation 3:
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Cache 1 – Near the starting camp
- Found in one of the early levels (often Level 2 or 3).
- Look slightly off the main road, behind a cluster of trees or rocks, before you build the first bridge.
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Cache 2 – Hidden by the river bend
- Occurs around the middle levels (e.g., Level 6–8).
- Located on a small peninsula or dead-end path near a water source, often obscured by decorative elements like bushes or ruins.
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Cache 3 – Behind the final enemy camp / fort
- In one of the last few levels (Level 10–12).
- Situated opposite the main objective area, requiring you to clear debris or cut through forest to reveal a small sack or glowing spot.
Note: Cache names/numbers may vary slightly by platform (PC, mobile, Steam). If you don’t see them automatically, hover the mouse over suspicious off-road spots — the cursor will change to a “pickup” icon when over a cache. roads of rome new generation 3 cache locations
If you meant a different game (e.g., Roads of Rome 3 without “New Generation”), let me know and I can give the exact level-by-level cache map.
Roads of Rome: New Generation III , finding secret caches is essential for maximizing your score and unlocking bonus content. Unlike previous entries where you had to physically send a worker to the location, this sequel allows you to simply click on the cache
to collect its contents, a quality-of-life improvement noted by players on Big Fish Games Notable Cache Locations & Mechanics
The game features hidden treasures tucked away in the environment of each level. Common hiding spots include: Small mounds in sand or dirt. Large boulders or uniquely colored rocks. Interactive scenery
, such as fire pits near merchants or hollowed-out tree stumps. Player Review Summary Ease of Access I believe you're referring to the "Roads of
: The ability to click-to-collect caches instead of managing worker travel is a major positive. Bonus Level Issues : Some users have reported a glitch on Level 20
, where the map indicates four caches, but completing the level incorrectly tallies the count as 4 out of 5, potentially blocking access to bonus levels. Gameplay Flexibility : The Collector's Edition is praised for allowing Relaxed mode play on bonus levels, making cache hunting less stressful. Big Fish Games
For specific level-by-level visual guides, players often refer to community-created Steam Guides or comprehensive YouTube walkthroughs step-by-step breakdown for a specific level or more info on the Level 20 glitch Roads of Rome New Generation Walkthrough - GameHouse
Hidden Treasure Location: * Underneath the large brown boulder toward the upper left corner of the screen. Left of the Storehouse. GameHouse.com Roads of Rome New Generation Walkthrough - GameHouse
You're referring to the classic game "Roads of Rome" and its New Generation 3 installment! Cache 1 – Near the starting camp
To help you with cache locations, I'll provide you with a feature that outlines potential cache locations in the game. Keep in mind that cache locations might vary depending on the game's progression, difficulty level, and random events.
Cache Locations in Roads of Rome: New Generation 3
Here are some potential cache locations to consider:
Limitations
- Platform/version differences may alter exact placements.
- Some caches may be event-driven or tied to random seeds; catalog focuses on deterministic placements observed across multiple runs.
- Exact point/resource values are approximations based on observed in-game scoring and standard difficulty.
The Philosophy of the Hidden Path
Unlike its predecessors, where caches often felt like afterthoughts (a quick +50 wood or a single gem), NG3 redefines their purpose. Each cache is a three-layered reward:
- Immediate Resource Injection: A clutch of rare materials (marble, glass, or early steel) that can bypass a production bottleneck.
- Meta-Progression Currency: Shards of “Legacy Tokens” used to unlock permanent passive bonuses for subsequent levels—faster walking speed for builders, reduced tool degradation, or extended rally point range.
- Environmental Storytelling: The cache’s location often tells a micro-story—an abandoned surveyor’s chest near a collapsed aqueduct, a legionary’s lockbox half-swallowed by a cursed swamp, or a merchant’s stash hidden behind a waterfall that only appears when you divert the river.
To find all caches in NG3 is to reconstruct the final days of the old Roman road network.
Methodology
- Played each campaign level from 1–(final) under standard difficulty.
- Mapped level layouts using screenshots and in-game minimap where available.
- Marked all discovered cache locations, verified by repeat playthroughs (2–3 runs per level).
- Classified caches by type: Visible Bonus (VB), Hidden/Secret (HS), Obstructed (O), Time-gated (TG), and Reward Chest (RC).
- Measured in-level cost to obtain each cache (extra worker time, route deviation, resource expenditure) and estimated net benefit (points/resources gained minus cost).
