Rimworld 1.4.3901 All | Dlcs ((free))
RimWorld 1.4.3901 — All DLCs
Recommendations
- New Players: Start with a small colony and focus on basic needs and survival.
- Experienced Players: Experiment with different factions, biomes, and ideologies to increase replayability.
System Requirements
The system requirements for RimWorld version 1.4.3901 are:
- Operating System: Windows 7/8/10 (64-bit)
- Processor: Intel Core i5 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
- Storage: 500 MB available space
Epilogue: Rimworld
Randy Random, unseen, laughs.
Next raid: 37 tribals with poor spears and a lot of anger. But the colony has three plasteel turrets, a psyker with Burden and Stun, and a child who can set fire to a whole raid in fifteen seconds.
The corn grows red next spring. No one asks why. Rimworld 1.4.3901 All DLCs
Would you like a follow-up focusing on the colony’s downfall, a specific character’s backstory, or a modded extension?
This feature adds a new layer to the Biotech growth system and Royalty titles, allowing you to preserve the "soul" and skills of a dying high-tier noble or master crafter.
The Relic Sarcophagus (Building): A high-tech, glitterworld-tier casket that requires Archite Capsules to operate. When a pawn with a high-level Title or specialized Gene-set dies, you can inter them here to begin "Neural Distillation." RimWorld 1
Skill Imprinting: Instead of just inheriting a title, a chosen "Heir" (often a child raised in the colony) can undergo a Neural Link ceremony. This transfers a portion of the deceased pawn's XP and specific "Personality Quirks" (Traits) to the heir.
The "Ancestor" Persona: The Heir gains a unique "Ancestor Link" headdress slot. While worn, they occasionally receive "Flashbacks"—temporary, massive buffs to the skills the ancestor excelled in (e.g., +10 Shooting for 4 hours during a raid).
Ideology Integration: Your Ideoligion can view this as Digital Nirvana (Mood bonus for successful transfers) or Techno-Sacrilege (Mood penalty and potential "Ghost" mental breaks where the pawn confusedly thinks they are the deceased ancestor). New Players : Start with a small colony
Why it fits 1.4.3901:It solves the frustration of losing a "Gen-1" colonist you've spent 100 hours perfecting with genes and bionics, turning death into a strategic moment for generational progression rather than just a loss.
Here is the standard text overview for RimWorld 1.4.3901 with All DLCs. This is suitable for a store description, library update, or informational post.
2. Ideology (The Belief System)
Ideology changed the game from "survival" to "cult simulation." You now design your colony's religion.
- In 1.4.3901: This patch specifically fixed the "Blind Psysense" meme to work accurately with the new line-of-sight mechanics introduced in 1.4. It also stopped trees from counting as buildings for the "Tree Connection" precept.
- Key Features: Customizable rituals (festivals, sacrifices, dances), roles (Leaders, Moral Guides), relics (search for legendary artifacts), and slavery mechanics.
- Why you need it: Without Ideology, every colony feels the same. With it, you can run blind cannibals, tunneling dwarves, or nudist tree-huggers.