The story of ReShade RTGI 0.36.1 is a landmark chapter in the journey of Pascal Gilcher (widely known as Marty McFly
), a former NVIDIA engineer who brought ray-traced lighting to games that were never designed for it. The Visionary: Marty McFly In May 2019, Gilcher released the first version of the Ray Traced Global Illumination (RTGI)
shader. Unlike native ray tracing that requires specific hardware (RTX cards) and game engine support, RTGI operates in screen space
. It uses the "Depth Buffer"—the game's data on how far objects are from the camera—to calculate how light should bounce off surfaces and cast realistic shadows. The Significance of Version 0.36.1 By the time version
arrived, RTGI had transitioned from a experimental mod into a "must-have" for graphics enthusiasts. This specific version was a "sweet spot" for many users due to its balance of quality and stability: The "Farplane" Tweak
: Community members discovered that for 0.36.1 to look its best, users often needed to set the Farplane to 2500
, allowing the light to bounce realistically across much larger distances than previous versions. Extra Quality Presets
: This era of RTGI introduced more refined quality presets, allowing users to push "Extra Quality" settings that accurately modeled both (soft, scattered light) and (shiny, reflective) global illumination. The Bridge to "iMMERSE"
: 0.36.1 was one of the final major iterations before Gilcher began evolving the shader into the iMMERSE Pro spectral rendering
systems, which aimed to solve long-standing issues like color oversaturation and light leaking. A Cultural Phenomenon
The release of these versions sparked a revolution on platforms like YouTube and Reddit. Modders used 0.36.1 to "remaster" classics like The Witcher 3 , often leading to viral "Next-Gen" graphics videos. Even
took notice of the movement's success, eventually adopting a similar technology called into their own driver modules.
RTGI (Ray-Traced Global Illumination) by Pascal Gilcher (Marty McFly) is a highly sought-after shader for ReShade that simulates real-time ray tracing in games that don't natively support it. The version 0.36.1 represents a refined iteration of this shader, offering "Extra Quality" settings to enhance path-traced lighting, shadows, and ambient occlusion. Core Features of RTGI 0.36.1
Path-Traced Lighting: Simulates how light bounces off surfaces, creating realistic color bleeding (e.g., a red wall casting a red tint on the floor).
Advanced Ambient Occlusion: Adds deep, realistic shadows in corners and crevices where light is naturally occluded. reshade rtgi 0361 extra quality
Extra Quality Settings: Includes higher sample counts and improved denoising filters to reduce the "flickering" or noise often associated with screen-space ray tracing.
Motion Vectors Support: Modern versions (0.33+) use motion vectors to better track lighting between frames, significantly reducing ghosting during movement. Optimal "Extra Quality" Configuration
To achieve the best visual results with version 0.36.1, focus on these specific parameters within the ReShade menu:
Ray Length & Steps: Increasing these values allows light to travel further and interact with more geometry, but it is the most performance-heavy adjustment.
Sample Count: For "Extra Quality," set this to High or Ultra. This determines how many "rays" are cast per pixel; higher values result in smoother shadows and less noise.
Denoising Filter: Ensure the denoiser is active. This smooths out the raw, grainy ray-traced output into a cohesive image.
Z-Thickness: Adjust this to prevent light from "leaking" through thin walls or objects, a common artifact in screen-space effects. Setup Requirements
Access: RTGI is typically available through Marty McFly's Patreon.
Depth Buffer: You must have a working depth buffer for RTGI to function. Disable in-game Anti-Aliasing (MSAA) and ensure "Copy depth buffer before clear operations" is checked in the ReShade "Generic Depth" tab. Installation: Download the shader files (qUINT_rtgi.fx and textures).
Place them in your game's reshade-shaders/Shaders and Textures folders. Enable qUINT_rtgi at the top of your shader list. Performance Impact
Using "Extra Quality" settings on RTGI 0.36.1 is demanding. It is recommended for users with at least an RTX 3060 / RX 6700 XT or higher to maintain a stable 60 FPS, especially at 1440p or 4K resolutions.
Title: ReShade RTGI 0.3.6.1 Extra Quality - Enhanced Graphics for Your Games!
Introduction: Hey gamers! Are you looking to take your gaming experience to the next level? Look no further! ReShade RTGI 0.3.6.1 Extra Quality is here to enhance your graphics and provide a more immersive experience.
What is ReShade RTGI? ReShade is a popular post-processing injector that allows users to enhance the graphics of their games. RTGI (Real-Time Global Illumination) is a feature that simulates realistic lighting, making your games look more stunning and lifelike. The story of ReShade RTGI 0
What's new in 0.3.6.1 Extra Quality? This version of ReShade RTGI offers improved performance, stability, and visual quality. With the "Extra Quality" preset, you can enjoy:
Key Features:
How to Install:
System Requirements:
Tips and Tricks:
Conclusion: ReShade RTGI 0.3.6.1 Extra Quality is a must-have for gamers who want to take their graphics to the next level. With its enhanced lighting effects, improved performance, and extra quality preset, you'll enjoy a more immersive gaming experience. Try it out today and see the difference for yourself!
Download Link: [Insert download link]
ReShade RTGI (Real-Time Global Illumination) version 0.36.1 is a screen-space ray tracing shader developed by Pascal Gilcher (Marty McFly). The "Extra Quality" designation refers to high-fidelity settings that push the boundaries of what post-process ray tracing can achieve on non-native hardware marty's mods Core Setup Requirements
Before applying high-quality settings, you must ensure your depth buffer is correctly configured, as RTGI relies entirely on this data. marty's mods Access the Menu : Press the key in-game to open the interface. Depth Verification : Check the DisplayDepth
shader. If the screen is not showing a clear grayscale depth map, navigate to the
(or DX9/DX11/DX12) tab and toggle depth buffer settings until the environment is visible. Orientation Fix
: If the lighting appears upside down, go to "Edit Global Preprocessor Definitions" and change RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN from 0 to 1 (or vice versa). marty's mods Optimal "Extra Quality" Settings
To achieve maximum visual fidelity with version 0.36.1, adjust the following parameters in the RTGI settings panel: Recommended High Quality Value Ray Amount Reduces noise and increases temporal stability. Ray Step Amount Increases detail and definition of light bounces. Render Resolution 1.0 (Full)
Internal resolution for GI calculation; values above 1.0 cause artifacts. Key Features:
Standard distance setting for 0.36.1 to ensure light reaches distant objects. Ensures consistent blending with other effects like MXAO. Performance Optimization Tips
"Extra Quality" settings are extremely GPU-intensive. If your frame rate drops significantly: marty's mods
ReShade RTGI | Ray Traced Global Illumination - marty's mods
The ReShade RTGI 0.36.1 (Ray Traced Global Illumination) shader, developed by Pascal Gilcher (Marty McFly), is a transformative post-processing tool that adds dynamic, realistic lighting to virtually any game. Version 0.36.1 focuses on "extra quality" through advanced refinements in spectral rendering and temporal stability, allowing players to experience ray-traced visuals on hardware that doesn't natively support it. Key Features of RTGI 0.36.1
Ray Traced Global Illumination (RTGI): Facilitates real-time interactive bounce lighting, allowing light to naturally fill areas not directly hit by a light source.
Spectral Rendering: A standout feature in newer versions that handles light transport in a "spectrally aware" manner. This eliminates common RGB artifacts like hue drifts and oversaturation in brightly colored scenes.
Hardware Independency: Because it operates on depth buffer data, RTGI is fully compatible with non-RTX video cards, though it is demanding on GPU resources.
Temporal Stability: Improved algorithms minimize flickering and temporal lag, producing a more stable and "film-like" lighting quality. Installation and Setup
To achieve "extra quality" results, follow these installation steps: Tuning the RTGI ReShade shader, with settings explained
If the screen turns black or grey, don't panic—you just need to configure it.
Denoising Passes to 3 (costs ~5% more performance).In the world of PC gaming graphics modding, few names carry as much weight as Pascal Gilcher and his legendary ReShade RTGI (Ray Traced Global Illumination) shader. For years, gamers without high-end RTX graphics cards have been chasing the dream of realistic lighting, bounce lighting, and ambient occlusion. While the official updates have progressed, a specific, almost mythical version continues to circulate in forums and modding communities: ReShade RTGI 0361 Extra Quality.
But what exactly is this version? Is it better than the newer paid versions? And most importantly, how do you install and configure it to achieve that "extra quality" promise without tanking your framerate?
This article is your definitive guide to the 0361 Extra Quality build—its origins, its technical edge, and a step-by-step setup tutorial.
When users refer to "Extra Quality" in the context of 0.361, they are generally referring to a specific configuration of settings within the shader’s UI: Bounces 2 or higher, high Ray Count, and the highest viable Resolution Scale.
The "Extra Quality" preset transforms the shader from a simple ambient occlusion layer into a full lighting overhaul.