Reshade Rtgi 0.36.1 Better

Illuminating Your Games: A Guide to ReShade RTGI 0.36.1 If you have ever wanted to bring modern, ray-traced lighting to older titles or games without native support, ReShade RTGI

(Ray Traced Global Illumination) is the gold standard. Developed by Marty McFly (Pascal Gilcher), version

represents a significant leap in both accuracy and performance compared to earlier builds. What Makes RTGI 0.36.1 Special?

Unlike native hardware-level ray tracing (like NVIDIA’s RTX), RTGI is a post-process effect

. It simulates how light bounces off surfaces using only the information visible on your screen (depth buffer data). Universal Compatibility

: It works on almost any 3D game and does not require an RTX-capable graphics card, making it accessible for a wide range of hardware. Performance vs. Quality

: Version 0.36.1 is noted for being "miles better" in performance than predecessors like 0.17 or 0.33, though it remains a demanding shader that should not be used on low-end systems. Realistic Lighting : It accurately models diffuse and specular global illumination

, adding depth and immersion that standard ambient occlusion often misses. How to Install and Setup

To get the latest official version (0.36.1 or newer), you typically need to support Marty McFly on and join his Discord for beta access. Install ReShade : Download the latest version of and point it to your game's launcher. Add RTGI Files : Move the shader and texture folders into your game's reshade-shaders directory. Configure Depth Buffers

: RTGI relies entirely on depth data. Within the ReShade menu, use the Display Depth Reshade Rtgi 0.36.1

shader to ensure your game's depth buffer is correctly aligned and not flickering. Activate RTGI

: Search for "RTGI" in the ReShade technique list and enable it. You can then adjust settings like Ray Length Amount of Rays Focal Depth to balance visual quality with your frame rate. Pro Tips for the Best Results How To ReShade RTGI - Install and Adjust

Common Pitfalls & Fixes

1. "No depth buffer detected"

  • Solution: In ReShade settings, change Depth Buffer Access to Copy before clear. Or disable anti-aliasing that uses depth (e.g., TAA in some engines).

2. Flickering or boiling shadows

  • Increase Temporal Amount to 0.85+.
  • Lower Radius slightly.
  • Ensure your game’s framerate is stable (RTGI accumulates over frames – huge dips cause reset).

3. Ghosting trails behind moving objects

  • Reduce Temporal Amount to 0.6 – 0.7.
  • Accept it as a limitation of 0.36.1 (paid versions have motion vector reprojection).

4. Performance is terrible (30+ FPS drop)

  • Change Quality to Low – surprisingly good for 0.36.1.
  • Enable ReShade’s Performance Mode (removes UI overhead).
  • Use Radius: 0.4 or less – dramatically cheaper.

Key Features of 0.36.1

  1. The "Adaptive Sharpening" Integration: Unlike vanilla ray tracing, RTGI 0.36.1 introduced a refined adaptive sharpening filter that prevents the "vaseline" look often associated with post-process AA.
  2. Improved Temporal Stability: Earlier RTGI versions suffered from severe flickering. Version 0.36.1 brought better temporal accumulation (TAA-like) that reduces noise without a dedicated denoiser.
  3. Perceptual Color Boost: This version handles color bleeding exceptionally well. Red carpets actually tint white walls slightly red—a hallmark of true GI.
  4. Performance Optimizations: For users with mid-range GPUs (GTX 1080 Ti, RTX 2060, RX 5700 XT), 0.36.1 offers playable framerates (45-60 FPS at 1080p) where later versions demand more horsepower.

FAQ

Q: Is RTGI 0.36.1 a virus? A: No, if downloaded from the official ReShade repository or Marty McFly’s GitHub. Avoid executable installers from third-party sites.

Q: Will this get me banned in online games? A: Yes. Never use ReShade with RTGI in any multiplayer game with EasyAntiCheat, BattlEye, or Vanguard. It reads the depth buffer, which triggers anti-cheat software as a potential wallhack.

Q: Can I use this with AMD FSR or Nvidia DLSS? A: Yes, but with caution. Using RTGI after DLSS (as a post-process) works fine. Using RTGI before upscaling will denoise the ray tracing, then the upscaler will re-introduce artifacts. Illuminating Your Games: A Guide to ReShade RTGI 0

Q: Where is the download link? A: Due to policy, this article does not provide direct links. Search "Marty McFly RTGI 0.36.1 ReShade" on Google, and look for pages hosted on github.io or patreon.com (the free public posts). Ensure the file is a .fx shader, not an .exe.


This article was last updated for ReShade 6.3.3 and RTGI 0.36.1 compatibility. Game on.

ReShade RTGI 0.36.1, developed by Pascal Gilcher, provides screen-space ray-traced global illumination and diffuse lighting to improve visual fidelity in games. This iteration offers enhanced motion stability and accuracy over earlier versions, while typically requiring a 15% performance decrease to simulate realistic light bouncing. For further technical details, visit Marty's Mods. ReShade RTGI | Ray Traced Global Illumination

The following draft serves as a technical overview or "white paper" for ReShade RTGI v0.36.1, focusing on its implementation, features, and role in modern post-processing.

Technical Brief: ReShade Ray Traced Global Illumination (RTGI) v0.36.1

Subject: Real-time Screen-Space Global Illumination via Post-ProcessingCore Technology: Path Tracing / Ray Tracing in Screen SpaceAuthor/Origin: Pascal Gilcher (Marty McFly / McFlyPG) 1. Abstract

ReShade RTGI 0.36.1 represents a significant milestone in the evolution of Marty McFly’s RTGI shader, designed to bring sophisticated light transport simulations to titles that lack native ray tracing support. By utilizing the depth buffer provided by the ReShade framework, this version refines the accuracy of indirect lighting, ambient occlusion, and light bounces within the screen space, bridging the gap between legacy rendering and modern visual fidelity. 2. Key Technical Advancements in 0.36.x

Version 0.36.1 is noted for its stability and performance optimizations over earlier "alpha" iterations like 0.17 or 0.21.

Enhanced Sample Distribution: Refined algorithms for ray distribution to reduce "noise" while maintaining high-frequency lighting details. Solution: In ReShade settings, change Depth Buffer Access

Temporal Stability: Improved accumulation of lighting data across frames to minimize the flickering common in screen-space solutions.

Diffuse and Specular Modeling: Accurate modeling of how light reflects off different surface types, from matte (diffuse) to shiny (specular). 3. Implementation and Requirements

Unlike native hardware-accelerated ray tracing (RTX/DirectX Raytracing), RTGI 0.36.1 is hardware independent, meaning it can run on non-RTX cards.

Dependency: Requires the ReShade Framework to intercept the game's rendering pipeline.

The Depth Buffer: Its efficacy relies entirely on "Deep Access"—the shader's ability to read the game's depth map to understand 3D geometry.

Installation: Users typically place the .fx and .fxh shader files into the reshade-shaders/Shaders directory of their target application. 4. Performance Metrics

Ray tracing is computationally expensive. Evaluations indicate:

Performance Impact: Turning on diffuse RTGI typically results in a ~15% frame rate reduction, while enabling both diffuse and specular effects can drop performance by an additional ~11%.

Scalability: The shader includes internal quality settings (sample counts, ray length) to allow users to balance visual quality against their hardware's capabilities. 5. Community and Availability

RTGI is primarily distributed through the Marty McFly Patreon as part of a beta-access tier. Version 0.36.1 remains a popular stable point for users who prioritize reliability over the most experimental cutting-edge builds. ReShade RTGI | Ray Traced Global Illumination


Performance Profile

  • Cost: Approximately 1.5–3ms at 1080p on an RTX 2060 (High mode).
  • Best for: Games with static cameras (e.g., Resident Evil 2 Remake, The Witcher 3, Skyrim, Cyberpunk 2077 pre‑native RT). Less suitable for fast‑twitch shooters due to temporal lag.

Step 4: Initialization

  • Launch the game. Press Home to open the ReShade overlay.
  • Go to the "Settings" tab. Under "Effect Search Paths," ensure it points to your Shaders folder.
  • Under "Texture Search Paths," ensure it points to your Textures folder.
  • Click "Reload" (top right). You should now see RTGI.fx in the list.

Known Limitations (Compared to Paid Versions)

  • Screen‑space only – Light from off‑screen objects doesn’t bounce (classic limitation).
  • No per‑object or material overrides.
  • No proper sky/emissive handling – You’ll need additional shaders (e.g., Emissive Intensity).
  • Temporal ghosting in fast motion.

Installation (Step by Step)