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The " PES 6 preset face list fix" refers to a community-driven correction for a long-standing issue in Pro Evolution Soccer 6 (PC)
where certain player faces are misaligned, missing, or defaulted to generic models despite having high-quality preset assets available in the game files. Understanding the Preset Face Issue
In the original retail version of PES 6, Konami included hundreds of detailed "preset" faces for licensed players. However, due to database errors or licensing changes right before release, many players were "unlinked" from these presets, leaving them with generic, low-detail faces.
The "Grey Face" Bug: Modern patches often run into a "grey face" issue when high-definition (HD) faces are incorrectly relinked or mapped.
Missing Legacy Faces: Fans often seek "fixes" that bring back preset face libraries from older versions (PES 3 to PES 5) to fill out classic team rosters. How to Fix the Face List
The primary way to fix or expand the preset face list is through the use of Kitserver and dedicated editing tools.
Upgrade Kitserver: Ensure you are using a modern version of Kitserver, such as Kitserver 6.8.1 by Juce, which is widely cited for solving HD face bugs and stabilization issues.
Use PES Editor/Manager: Tools like PES Editor or Pesmanager 1.08 allow you to manually relink players to their correct preset ID. pes 6 preset face list fix
The "Reset" Method: For certain edited players showing generic features, sometimes simply resetting the player data in the in-game Edit Mode (pressing Triangle on a controller) can force the game to recognize the original preset link.
Facepacks and Mapping: Most modern "fixes" are delivered as "Mega Facepacks" that come with a map.txt file. This file tells the game exactly which player ID should use which specific face texture and 3D model. Recommended Tools for Facemaking
If you are looking to create your own fixes or add custom faces:
GGS (Game Graphic Studio): For importing and exporting face textures.
Photoshop: Essential for editing skin textures before importing.
PES 6 HD Facemaking Tutorial: Detailed guides are available on platforms like Scribd and Facebook community groups that provide base models and neck-connection fixes.
For a step-by-step walkthrough on how to manage and install face lists in PES 6: 07:22 The " PES 6 preset face list fix"
Report: Analysis of the "PES 6 Preset Face List Fix"
Date: October 26, 2023 Subject: Technical Overview of Preset Face Assignment Corrections in Pro Evolution Soccer 6
Unlike modern FIFA or eFootball, PES 6 handles "real faces" using a numbered ID system inside the 0_text.afs file. The game has a list that says: “ID 123 = Thierry Henry.”
When you add new faces via a KitServer (Kserv) or a new Option File, the game’s internal map gets confused. It either doesn’t recognize the new ID, or it duplicates existing ones.
Many community patch makers reuse the same face_123.bin file for three different players.
The Fix: Manual de-duplication using the map.txt file.
Overview
This fix corrects the in-game preset face list for Pro Evolution Soccer 6 (PC). It restores missing, misassigned, or incorrectly displayed preset faces – ensuring that players with real scanned faces appear correctly in Edit Mode, Master League, and other game modes.
What This Fix Does
What’s Included
face.bin and face_common.bin files (or a single patched .afs/.iso file depending on the release).para_we8.bin entries for face ID consistency.Installation
0_text.afs (or the folder containing face data).0_text.afs.face.bin and face_common.bin files, rebuilding the AFS when prompted.para_we8.bin in the dat folder with the fixed version.Notes
Credits
Original face mapping by Konami. Fix assembled from community research and database restoration.
Download
[Link to your file – e.g., MediaFire, Mega, or forum attachment]
Support
Post any issues in the thread – include your patch version and option file details.
The fix depends entirely on which "layer" of the game is broken. What is the "Preset Face List" in PES 6
Note to the blogger: Replace the bracketed links and CRC code with your actual file details. Also, include a few screenshots showing a "broken" generic face vs. the "fixed" preset face (e.g., Zidane or Ronaldo Nazário).