Pathfinder | Kingmaker Magus Sword Saint Guide ((free))

Pathfinder: Kingmaker — Magus (Sword Saint) Guide

Contents

  1. Overview & role
  2. Race & background recommendations
  3. Ability scores & point-buy guidance
  4. Traits, skills, and feats
  5. Class progression and archetype specifics
  6. Combat tactics and spell selection
  7. Equipment and crafting
  8. Party role & synergies
  9. Typical builds (level-by-level)
  10. Endgame and mythic considerations
  11. Example playthrough notes

Skills


Sword Saint Abilities

Equipment

Magus Arcana: Supercharging Your Blade

You get Arcana at levels 3, 6, 9, 12, 15, 18. Choose these: pathfinder kingmaker magus sword saint guide

  1. Arcane Accuracy (Level 3): Spend Arcane Pool to add INT to attack rolls for 1 round. Mandatory for hitting high-AC enemies (looking at you, Wild Hunt).
  2. Enduring Blade (Level 6): Double duration of your weapon enchantments (e.g., Keen lasts minutes/level instead of rounds). Saves you spell slots.
  3. Ghost Blade (Level 9): Bypass all damage reduction. Essential for mid-game ghosts and golems.
  4. Bane Blade (Level 12): Add Bane property to your weapon (+2 to hit, +2d6 damage vs chosen enemy type). Pop this before a boss.
  5. Devoted Blade (Level 15): Add Holy (+2d6 vs evil) or Axiomatic to weapon. Most enemies are evil.
  6. Critical Strike (Level 18): Swift action to make an attack at full BAB. Less useful for SS due to Spell Combat, but fine filler.

Avoid: Prescient Attack (you have Shatter Defenses), Spell Shield (your AC is high enough), Hasted Assault (you can cast Haste). Overview & role Race & background recommendations Ability

5. Class progression and archetype specifics

Sword Saint archetype specifics:

13. Difficulty Notes


9. Equipment & Items


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