Based on the typical structure of Medieval Kingdoms 1212 AD (for Total War: Attila) and the "Alpha" status of a Base Pack campaign, the "good content" usually revolves around stability, the roster of playable factions, and the specific starting dates.
Here is a breakdown of what you should look for (or what is included) in a solid Base Pack Campaign Alpha install:
The Medieval Kingdoms 1212 AD mod brings the High Middle Ages (early 13th century) into Total War: Attila, replacing the late antiquity setting with feudal Europe, the Crusader states, Byzantium, and more. The Base Pack Campaign Alpha is the primary campaign version (not the separate Sandbox Campaign), offering a scripted, historical grand campaign from 1212 AD.
Medieval Kingdoms 1212 AD: Base Pack Campaign Alpha
About this Mod This mod aims to recreate the Middle Ages in the Attila engine, transforming the game into a medieval grand strategy experience. This specific download is the **Campaign Alpha Base
Medieval Kingdoms 1212 AD mod is a total overhaul for Total War: Attila
that transforms the late-antiquity setting into a detailed 13th-century experience. To successfully install the Base Pack - Campaign Alpha
, you must subscribe to a specific set of components and arrange them in a precise load order to avoid game crashes or missing assets Steam Community 1. Essential Components
The mod is split into multiple parts due to Steam Workshop file size limits. You must subscribe to of the following from the Steam Workshop Steam Community Medieval Kingdoms 1212 AD Scripts : The core engine for campaign mechanics. Base Pack - Campaign Alpha : The actual campaign map and data. Models Packs 1 through 9
: High-quality unit and building assets (Note: Pack 9 is a recent overhaul required for current versions). Custom Cities Beta : Required for medieval-style settlements. Music Mod (Optional but recommended)
: Replaces Roman/Eastern tracks with period-appropriate music. Steam Community 2. Recommended Load Order
In the Total War: Attila mod manager, you must arrange the files in this specific descending order to ensure scripts override base game files correctly: (Always at the top) Custom Cities Beta Base Pack - Campaign Alpha Models Pack 1 (v2 or latest) Models Pack 2, 3, 4, 5, 6, 7, 8, 9 (In numerical order) Music Pack (At the bottom) 3. Key Campaign Features
The Campaign Alpha includes several advanced scripted systems not found in vanilla Attila: Steam Community
The installation process for the Medieval Kingdoms 1212 AD campaign alpha is now significantly easier thanks to the Steam Workshop, which serves as the primary and most up-to-date source. Step-by-Step Installation Guide 1. Subscribe to the Essential Mod Packs
Navigate to the Total War: Attila Steam Workshop and search for "Medieval Kingdoms 1212 AD". The most efficient method is to find a collection (often maintained by developers like the Yogi) and click "Subscribe to All". You must subscribe to all parts (typically around 10 packs) without exception to avoid crashes. 2. Launch and Manage Mods
Once the downloads (totaling approximately 5-6 GB) are complete, launch Total War: Attila. Open the Mod Manager tab in the game launcher.
Check the box to "Enable out-of-date mods" to ensure all components load properly.
Deactivate any other active mods to prevent compatibility conflicts. 3. Set the Critical Load Order
A specific load order is required for the mod to function correctly. Arrange the files in the following top-to-bottom sequence: Scripts (e.g., Medieval Kingdoms 1212 AD Scripts) Siege Map Replacer (e.g., All Settlement Walled) Base Pack - Campaign Alpha Models Pack 1 (v2) through Models Pack 8 Music Pack (at the bottom) medieval kingdoms 1212 ad base pack campaign alpha install
For a real-time walkthrough of the installation and load order setup:
How to install Medieval Kingdoms 1212 AD for Total War Attila YouTube• Dec 3, 2024 Troubleshooting and Tips
Fresh Install: It is highly recommended to start with a fresh installation of Total War: Attila before adding the mod.
Verify Files: If the game crashes or files are missing, use the Verify integrity of game files option in Steam's local files settings.
Manual Sub-Mods: If you use optional UI sound mods from ModDB, these must be manually placed in your Total War Attila/data folder.
If you need to install the mod for a non-Steam version or are encountering specific errors:
Here’s a concise write-up for installing the Base Pack Campaign Alpha for Medieval Kingdoms 1212 AD, the total conversion mod for Total War: Attila.
The journey to install Medieval Kingdoms 1212 AD Base Pack Campaign Alpha is a rite of passage. It requires careful file management, a tolerance for bugs, and a deep love for medieval history. But once you hear the roar of Latin chanting before the Battle of Bouvines, or watch a Crusader helm glint under a siege tower torch, you will understand why thousands of players endure the install process.
Final Checklist for Success:
Now, raise your banner. Deus Vult. Your medieval kingdom awaits.
Did this guide help you? If you encountered a unique error during your medieval kingdoms 1212 ad base pack campaign alpha install, drop a comment on the ModDB page or the official Discord. The developers are active and always looking for bug reports.
Medieval Kingdoms 1212 AD is widely considered the "spiritual successor" to Medieval II: Total War, completely overhauling Total War: Attila into a deep, 13th-century grand strategy experience. Installing the Base Pack - Campaign Alpha is the gateway to its 57+ playable factions and complex mechanics like the Holy Roman Empire system and Crusades. Essential Pre-Installation Requirements
A Legitimate Copy of Total War: Attila: The mod is built specifically for the Steam version of Attila.
Hard Drive Space: Expect a download of roughly 5-10 GB, though the final footprint may be larger depending on the number of model packs installed.
Fresh Install Recommended: To avoid crashes, it is best to start with a clean, unmodded installation of Attila. Step-by-Step Installation Guide (Steam Workshop)
The easiest way to install and maintain the mod is through the Steam Workshop.
Locate the Collection: Search for the official "Medieval Kingdoms 1212" collection to ensure you don't miss any critical components.
Subscribe to All Parts: You must subscribe to every required item listed on the Base Pack page. This typically includes: Medieval Kingdoms 1212 AD Scripts Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha Based on the typical structure of Medieval Kingdoms
Models Packs 1 through 9 (Note: Pack 1 often has a "v2" or "v3" version) Medieval Kingdoms 1212 AD Music (Optional but recommended)
Wait for Downloads: Monitor your Steam download queue and ensure all parts have finished before launching the game. The Critical Load Order
Even with all parts downloaded, the mod will crash if not arranged correctly in the Total War Mod Manager. Use the following sequence: Mod Component Name 1 (Top) Scripts Pack 2 Custom Cities / Siege Map Replacer 3 Base Pack - Campaign Alpha 4 Models Pack 1 (v2/v3) 5-11 Models Packs 2 through 9 (In order) 12 (Bottom) Music Pack
Note: Any additional submods should generally be placed above the Scripts pack. Troubleshooting Common Issues
Installing the Medieval Kingdoms 1212 AD Campaign Alpha Total War: Attila most efficiently done through the Steam Workshop
, where the developers maintain up-to-date packs and a specific load order to prevent crashes. 1. Preparation Game Ownership : You must own a purchased version of Total War: Attila on Steam Clean Slate
: It is highly recommended to start with a fresh game installation or verify the integrity of your game files through Steam to avoid conflicts. Language Setting : Ensure your game language is set to
, as the mod may remain invisible or break if other languages are used. 2. Subscription Steps
You must subscribe to all required parts (roughly 10–11 packs) to have a functional campaign. Navigate to the Medieval Kingdoms 1212 AD Workshop Collection Subscribe to all items in the collection, specifically ensuring you have: Medieval Kingdoms 1212 AD Scripts Medieval Kingdoms 1212 AD Base Pack – Campaign Alpha
Models Packs 1 through 9 (Note: Pack 1 often has a "v2" or "v3" version; ensure you have the latest). All Settlement Walled – Siege Map Replacer. (Optional) Medieval Kingdoms 1212 AD Music. 3. Setting the Load Order
Once the downloads (totaling ~5–6 GB) are complete, open the Total War Launcher and select Mod Manager . Arrange the mods in this specific order from top to bottom to ensure stability: Medieval Kingdoms 1212AD Scripts All Settlement Walled – Siege Map Replacer Medieval Kingdoms 1212AD Base Pack – Campaign Alpha Medieval Kingdoms 1212AD Models Pack 1 (v2/v3) Medieval Kingdoms 1212AD Models Pack 2 through 9 (in numerical order) Medieval Kingdoms 1212AD Music Note: If you use additional submods, place them
the Scripts pack unless otherwise specified by the submod author. 4. Final Launch
How to install Medieval Kingdoms 1212 AD for Total War Attila
System Requirements:
Before you start, ensure your computer meets the minimum system requirements for the game:
Step 1: Download the Game
Step 2: Extract the Game Files (if necessary)
If you downloaded the game from a digital distribution platform like Steam, you can skip this step. However, if you downloaded a zip file or an ISO image, you'll need to extract the files: Launch Attila via Mod Manager
Step 3: Run the Installer
Step 4: Follow the Installation Wizard
Step 5: Install the Game
Step 6: Launch the Game
Step 7: Activate the Campaign Alpha
Troubleshooting Tips:
By following these steps, you should be able to successfully install the Medieval Kingdoms 1212 AD Base Pack Campaign Alpha. Enjoy your game!
To install the Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha for Total War: Attila, you must subscribe to a specific set of mod parts in the Steam Workshop and arrange them in a precise load order to avoid crashes. Required Mod Parts
You need to subscribe to all of the following components (approximately 10-12 parts total):
Medieval Kingdoms 1212AD Scripts (Critical for campaign mechanics) Medieval Kingdoms 1212AD Base Pack - Campaign Alpha All Settlement Walled - Siege Map Replacer
Model Packs 1 through 9 (Note: Model Pack 1 often has a "v2" version) Medieval Kingdoms 1212AD Music (Optional, but recommended) Recommended Load Order
In the Total War: Attila mod manager, ensure the files are ordered from top to bottom as follows: Scripts (Must be at the very top) Custom Cities / Siege Map Replacer Campaign Alpha Models Pack 1 (v2 & v3) Models Packs 2 through 8 Models Pack 9 Music Installation Tips & Fixes
Clean Install: It is highly recommended to have a fresh installation of Total War: Attila before adding the mod to prevent conflicts with leftover files.
Disable Other Mods: Deactivate or unsubscribe from all other mods to ensure compatibility, as the 1212 AD overhaul is incompatible with most vanilla-altering mods.
Integrity Check: If you experience missing files (like .mo errors), use Steam to Verify Integrity of Game Files for Attila to redownload any corrupted vanilla assets.
Sub-mods: If using sub-mods (e.g., unit size increases), they should generally be placed above the main 1212 AD scripts in the load order.
Model Pack 9 Issues: Some recent updates to Model Pack 9 have caused compatibility issues with older save files; if your game crashes on load, you may need a fresh campaign.
How to install Medieval Kingdoms 1212 AD for Total War Attila
medieval_kingdoms_1212.packcampaign_alpha.packmusic.pack, ui.packmedieval_kingdoms_1212.packcampaign_alpha.packmusic.pack, ui.packmod.pack or other unrelated mods.You cannot run this mod on Total War: ROME II or Thrones of Britannia. You need the ATTILA executable. You do not need any DLC (like The Last Roman or Age of Charlemagne), though some sub-mods may utilize their assets.