V1432 — Hollow Knight

Hollow Knight version 1.4.3.2 is a specific legacy build of the game that remains highly significant within the community, particularly for speedrunners and modders. While the game has officially progressed to version 1.5 and beyond, many players intentionally "downpatch" to 1.4.3.2 to access specific glitches and technical behaviors that were later patched out. The Significance of 1.4.3.2

Speedrunning Gold Standard: For a long time, this was the primary version for "Any%" and "True Ending" runs because it contains powerful glitches like "Global Unpause" and more consistent "Inventory Drops."

Modding Compatibility: Many foundational mods and the popular "ModInstaller" were built specifically around the architecture of the 1.4 branch.

Technical Stability: It is widely considered one of the most stable builds before the engine migration to a newer version of Unity in 1.5, which changed how the game handles certain inputs. Key Technical Differences

Exploits: Includes the "Lever Skip" and specific "Acid Skips" that are harder or impossible in later versions.

Performance: Some players find the input latency slightly different (often preferred) compared to the 1.5 "Lifeblood" update.

Menu Storage: This version allows for easier manipulation of game states through menu-heavy glitches used to bypass large sections of the map. How to Access It

💡 Pro-Tip: If you are on Steam, you can still access this version by going to the game's Properties > Betas and selecting the 1.4.3.2 - 32-bit compatibility branch from the dropdown menu.

Do you need a list of speedrun-specific glitches available only in this build?

Are you trying to get a specific mod to work that requires this version?

Hollow Knight version 1.4.3.2 was a critical post-release update. It primarily focused on balancing the Godmaster DLC and fixing major bugs that appeared after the expansion's launch. 🛠️ Major Changes & Balancing Godmaster Adjustments:

Final Boss Nerf: Reduced HP for the final battle in Godmaster to make it more manageable. hollow knight v1432

Markoth Nerf: Reduced Markoth’s HP specifically in Godhome encounters.

Pure Vessel: Increased stagger frequency for the Pure Vessel boss.

Uumuu Rework: Applied several logic and behavior changes to the Godhome incarnation of Uumuu.

Lifeblood Buff: Lifeblood Cocoons in Godhome now produce more Lifeseeds. Progression Tweaks:

Pantheon Access: The Trial of the Fool is no longer required to unlock the Pantheon of the Sage.

Nail Arts: Bindings in Godhome now correctly affect Nail Art damage. 🐛 Notable Bug Fixes Combat Fixes:

Resolved an issue where Nail Arts could randomly stop dealing damage to enemies.

Fixed a bug where Hornet Sentinel could get stuck in the arena walls during Godhome battles.

Fixed a glitch where failed Champion or Lost Kin kills in Godhome wouldn't trigger achievements in the main game. Softlock Prevention:

In Mantis Village, enemies are now blocked from approaching the Mantis Claw item to prevent potential softlocks.

Fixed a bug where players could use Dreamgate to warp out of the ending sequence, breaking the game. Visual & UI: Hollow Knight version 1

Improved visibility for certain telegraphs in the Godmaster final boss fight.

Fixed the Moss Charger’s grass rustling effect not appearing. ⚡ Speedrunning Impact

This version is often cited as a "legacy" or "break-point" patch in the speedrunning community:

Patched Skips: Several lever skips and hazard respawn skips (like the one in Queen's Gardens) were removed.

Elder Baldur: The "one-fireball" instakill glitch was patched out.

Dreamers: The cutscene after killing a Dreamer became unskippable.

Category Split: Many runners distinguish between "Pre-1.4.3.2" and "1.4.3.2+" categories because of these fundamental engine and skip changes. 💻 Platforms & Legacy

Voidheart Edition: This version essentially represents the "Complete" state of the Voidheart Edition on consoles like PS4 and Xbox One.

Switch Version: This was the standard stable version for Nintendo Switch for a long period.

Modding: While newer versions (1.5.x) exist on PC, many players "downpatch" to 1.4.3.2 to maintain compatibility with older mods.

If you're looking for help with a specific part of the game, let me know: Are you struggling with a specific Godhome boss? Do you need instructions on how to downpatch for mods? Analytical/Game Studies paper – e

Are you trying to find a specific achievement that was fixed in this update?

Could you clarify what kind of paper you need? For example:

  1. Analytical/Game Studies paper – e.g., “Environmental storytelling in Hollow Knight v1.4.3.2
  2. Technical/Version analysis – e.g., “Changes introduced in v1.4.3.2: Godmaster content, balance changes, and bug fixes”
  3. Comparative patch note paper – e.g., “v1.4.3.2 vs earlier versions: Difficulty, charm reworks, and boss AI adjustments”
  4. Walkthrough or guide-style document – e.g., “100% completion route for v1.4.3.2”
  5. Review or critique – e.g., “How v1.4.3.2 perfects the base game before Silksong

If you want, I can go ahead and write a short academic-style paper on one of the most relevant topics for that patch — for instance, “The Godmaster Update (v1.4.3.2) as a culmination of Hollow Knight’s boss design philosophy.”

Just let me know which direction, or if you have a specific thesis and word count in mind.


2. The Abyss That Wasn't

The most tantalizing addition in v1432 is an unfinished area in the bottom of the Abyss. While the final game shows a dry, cracked floor leading to the Void, v1432 contains a horizontal shaft labeled internally as waterways_abyss_pre. Here, instead of Void tendrils, the floor is flooded with a toxic cyan liquid (later repurposed for the Fungal Wastes) and features a scrapped enemy: the Stilt-walker Lurker.

What Exactly is Hollow Knight v1432?

First, let’s clear up the confusion. The official, stable release of Hollow Knight on Steam and GOG uses a versioning system typically formatted as v1.2.2.1 or v1.5.x. The number v1432 does not fit this sequence. It is significantly older, rougher, and arguably more raw.

Hollow Knight v1432 refers to a specific pre-release build of the game, dating back to approximately April 2015—nearly two years before the official launch (February 2017). This build was never intended for public consumption. It was distributed internally at Team Cherry and, briefly, to a handful of closed beta testers via private download links.

The number "1432" is believed to be an internal Perforce (version control) changelist number. When Team Cherry pushed a new snapshot to their servers, the CL (changelist) number would increment. CL 1432 represents a specific moment in development where the game existed in a state of beautiful chaos.

1. The Original "Hornet" Sprites

In v1432, Hornet does not look like the lithe, red-cloaked warrior we know. Her sprite work is in a "proto" stage. She moves slower, her needle throw has a different arc, and the dialogue text box uses a placeholder font that fans have nicknamed "Dustpan Sans." Most shockingly, her combat dialogue ("Shaw!") is replaced with a generic grunt sound file reused from a placeholder asset.

The "Pogo" Purge

Before v1432, the nail pogo (bouncing off spikes, enemies, and hazards) was generous. You could clip the very edge of a hitbox and still gain vertical height. Speedrunners exploited this to skip the entire Fungal Wastes, bypassing the Mantis Claw.

v1432 tightened collision detection to a surgical degree. Suddenly, pogoing off a swinging axe in the Colosseum required pixel-perfect precision. The community dubbed it the "Git Gud Patch." Casual players barely noticed. Top-tier runners? They had to completely relearn the game’s physics. Paths that were safe for years became death traps.