Since you requested a "proper paper," I have drafted an academic-style research paper below. It explores the game Heroes & Generals through the lens of military simulation, strategic innovation, and the challenges of live-service development.
Title: The Hybrid Battlefield: Analyzing Strategic Interdependence and Player Agency in Heroes & Generals Heroes and Generals
Abstract
This paper examines Heroes & Generals (Reto-Moto, 2016), a first-person shooter (FPS) that integrates a persistent turn-based strategic layer. By analyzing the game’s unique "War" mechanics, this study explores how the title bridges the gap between tactical shooters and grand strategy wargames. The analysis highlights the innovations in player-driven logistics and command structures while critiquing the technical and balance challenges that ultimately impacted the game's longevity. Since you requested a "proper paper," I have
The military shooter genre is traditionally bifurcated into two distinct categories: the tactical, moment-to-moment action of First-Person Shooters (FPS) such as Call of Duty or Battlefield, and the detached, bird's-eye view of Grand Strategy titles like Hearts of Iron. Heroes & Generals, developed by Reto-Moto, attempted to synthesize these disparate genres into a unified "Total War" experience for the mass market. and the detached
This paper argues that Heroes & Generals succeeded in creating a unique sense of consequence in FPS gameplay through its strategic layer, but faced significant friction in balancing the disparate skill sets required of its player base, leading to a polarized community and eventual development hurdles.