Grace of the Labyrinth Town (also known as 迷宮街の格雷斯 ) is a fantasy-themed JRPG developed by Lovely Pretty Ultra Loving You , a group known for games like Princess of Zeven Game Overview Protagonist: You play as
, a skilled swordswoman who finds herself burdened with a massive debt due to "certain reasons". Objective:
To pay off her dues, she must engage in dangerous dungeon crawling within the local "Labyrinth Town". Gameplay Style: turn-based RPG with an emphasis on exploration and story-rich encounters. Key Features & Mechanics Dungeon Crawling:
The core gameplay loop involves navigating complex dungeons to find treasure and defeat monsters. Progression & Customization:
The game features turn-based tactics and multiple endings based on player choices. It is noted for its slow-burn progression
mechanics, specifically in how the protagonist's status or situation evolves over time. Visual Style:
The game uses a colorful, anime-inspired aesthetic typical of indie JRPGs. Version 1.15 Notes
Version 1.15 is a standard update for the title on platforms like
, where the developers typically release patches to fix bugs, optimize performance, or add minor content tweaks to the Japanese and localized versions. Community Reputation Players often compare it to Princess of Zeven
, noting that it shares similar mechanics regarding character development and environmental storytelling. It is generally well-regarded within its niche for its depth of story and the strategic nature of its combat system. or specific story paths available in the game?
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Grace of the Labyrinth Town (also known as Labyrinth no Machi no Grace) is a role-playing game developed by Lovely Pretty Ultra Loving You. The game follows the story of a swordswoman named Grace who finds herself burdened with a massive debt due to certain circumstances. To repay her creditors, she ventures into a dangerous dungeon to crawl for riches and materials. Key Features and Gameplay
Protagonist: You play as Grace, a skilled swordswoman driven by the need to clear her financial obligations.
Dungeon Crawling: Much of the gameplay focuses on exploring a "goblinoid dungeon" where Grace battles monsters and collects loot.
Development: The game was created by the developer Lovely Pretty Ultra Loving You.
Version History: While specific patch notes for version v1.15 are not detailed in general public archives, the game has undergone various updates to refine its dungeon mechanics and story progression. Narrative Theme
The story is centered on the classic "debt repayment" trope common in certain RPG subgenres, where the character's survival and progression are tied to their ability to manage resources and successfully navigate the labyrinthian town and its surrounding dungeons. AI responses may include mistakes. Learn more
While the original source is unclear, similar titles appear on:
Version 1.15 being a “pre” build implies the full release may be v1.2 or v2.0.
The town of Koridale had no walls, no gates, no guard towers. Instead, it had corridors.
Every street curved when it shouldn’t. Every alley folded back onto itself like a whispered secret. Doors opened onto rooftops. Staircases descended into gardens. And at the heart of it all, humming softly beneath the cobblestones, was the Labyrinth—an ancient, living architecture that had grown around the town like ivy over a forgotten grave. Grace of the Labyrinth Town (also known as
They called it the Labyrinth Town.
To outsiders, it was a nightmare. To the residents, it was home—quirky, maddening, but home. And to Grace? Grace was the town’s heartbeat.
Not literally, of course. She was a cartographer. Or rather, she was the cartographer. The only one in Koridale who could walk into the shifting corridors, close her eyes, and feel the true path. The townsfolk called her the “Threader”—as in, the one who could find Ariadne’s thread even when the labyrinth changed its mind at midnight.
Grace was twenty-two, with ink-stained fingers, copper-red hair always tied in a loose bun, and a smile that suggested she knew a joke you hadn’t heard yet. She lived in a narrow tower near the Weeping Fountain—a fountain that only wept when someone was lost inside the Labyrinth.
Today, the fountain was dry. That was good.
But today was also the release of v1.15.
If you have played earlier versions (1.0 through 1.12), you know the original release had balance issues. Version 1.15, subtitled Lovely Present, introduces three major changes:
Early reviews of Grace of the Labyrinth Town criticized its steep learning curve and punishing death mechanics. Version 1.15 directly addresses this by introducing ”Gentle Grace Mode” (a difficulty setting that halves memory loss on death) and the aforementioned Lovely Prelude, which serves as an extended tutorial disguised as character events.
Moreover, the patch rebalances the economy: Aether Crystals now sell for 1.5x their original value, but key items (revival pendants, map scrolls) are 20% cheaper. This reduces grinding while maintaining challenge.
Yes—with caveats. Grace of the Labyrinth Town -v1.15- -Lovely Present is not for the impatient. The first three hours feel slow. The labyrinth’s shifting layout can frustrate players who prefer static dungeons. The pixel art, while charming, lacks the polish of titles like Sea of Stars. Possible Platforms & Release While the original source
But if you love games that treat exploration as a puzzle, town building as a narrative tool, and NPCs as people rather than quest dispensers, this game will linger in your memory. The Lovely Present epilogue, in particular, recontextualizes the entire story from “a simple dungeon crawl” into a meditation on grief, memory, and community.
Give it a chance. And when you find the Old Soldier’s Letter, have tissues ready.
Rating: ★★★★☆ (4/5)
Playtime: 25–35 hours (including epilogue)
Recommended for: Fans of Etrian Odyssey, Moonlighter, Recettear, and narrative-driven roguelites.
Have you played Grace of the Labyrinth Town v1.15? Share your favorite Guardian build in the comments below. And if you’re stuck on Floor 14’s teleporter puzzle, check our separate walkthrough guide.
A useful gameplay feature in Grace of the Labyrinth Town (developed by Lovely Pretty Ultra Loving You "Red String of Fate" Key Feature: The Red String of Fate
Given to the protagonist by Grace, this ring artifact has a unique functional and narrative purpose: Visual Soulmate Indicator:
It emits a faint red light when the wearer encounters their soulmate. Narrative Progression:
It serves as a plot device to highlight Grace's personal story and her dismissal of pre-destined ties, despite the ring lighting up for her. Core Gameplay Loop
The game centers on Grace, a swordswoman who must repay a massive family debt through: Dungeon Crawling:
Exploring labyrinthine areas, including "goblinoid dungeons," to find riches and resources. Resource Management:
Dealing with debt collectors and business deals to reclaim her family's stolen assets. combat tips for Grace?