Finding a single "all weapons" Gameshark code for Front Mission 3
is uncommon because the game handles inventory per pilot and per equipment slot. Instead, you can Part/Weapon Modifier
codes or weight reduction cheats to equip any weapon you want Essential Performance Codes
These codes allow you to use high-tier weapons without worrying about the weight limits of your Wanzer's body. Zero Weight (Global): 801225B4 0000 (Allows any part/weapon combination regardless of power). Infinite Range (L Hand): 3011B696 0000 Infinite Range (R Hand): 3011B6EE 0000 Max Money: 8011E958 FFFF (To buy everything available in shops). Weapon & Part Modifier Codes
To force specific weapons into a pilot's inventory, use the following modifiers for Player 1 (Kazuki) . You must replace the with specific hex digits for the desired weapon (e.g., for the Hoshun M112 Beam Gun). Modifier Code L Hand Part 8011A73C 0??? Replaces the name/model of the current part. R Hand Part 8011A76C 0??? Replaces the name/model of the current part. Weapon Damage 3011B692 00?? Changes damage per hit for the L Hand weapon. Unlock the Secret "Hoshun" Beam Weapon (No Cheat Needed)
If you prefer not to use Gameshark for the game's ultimate weapon, you can unlock it via the in-game Requirement: Emma’s story path and complete Mission 58. Network Path: Other Armored Kin BSS . Scroll to the end to find the number 555 XKR 224 Other Opend Garbage Pit Inferno Dial to receive the Hoshun M112 modifier digits for other rare weapons like the Laser or specific Missiles? AI responses may include mistakes. Learn more Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
The neon lights of the Kowloon Walled City slums flickered in rhythm with the rain. Inside a cramped apartment that smelled of stale ramen and ozone, Kazuki stood before his CRT monitor. He wasn’t fighting a war in the real world tonight; he was stuck in the digital trenches of Front Mission 3.
Specifically, he was stuck on the mission to rescue Alisa in the Dhaka base. His Wanzer—a mid-game "Recycle" model with patchwork armor—was being shredded by the O.C.U. officers. He had no credits for new parts, his weapons were peashooters, and his save file was trapped in a corner with no hope of retreat.
"Come on," Kazuki muttered, slamming his fist on the desk. The "Game Over" screen flashed for the tenth time. "I need firepower."
He turned to the dusty gray device resting next to his console: the Gameshark. It was a primitive tool by modern standards, a bridge between the player's will and the game's rigid code. Kazuki picked up his tattered notebook where he had scribbled down a string of digits he’d found on an obscure forum at 3:00 AM.
The title of the post was simple: "Front Mission 3 Gameshark Codes - All Weapon."
The code was long. Hexadecimal strings that looked like gibberish to the untrained eye: 80072000 0063, 80072002 0063. But Kazuki knew what they meant. In the language of the PlayStation, this wasn't just a cheat; it was a declaration of godhood.
He slotted the Gameshark disc in, powered on the console, and waited for the distinct, shrill beep of the boot sequence. The cascading green text of the cheat menu filled the screen. He navigated to "Add New Code" and began to punch in the numbers.
Digit by digit, he rewrote the laws of reality.
Code 1: Infinite Credits. Code 2: Infinite Health. Code 3: The Holy Grail—All Weapons.
He hit 'Start'. The disc drive whirred, sounding like a jet engine taking off in his quiet room. The screen went black, then the Square logo appeared. The game loaded.
Kaziki loaded his doomed save file. The hangar menu opened. Usually, this screen was a source of anxiety, highlighting his lack of funds and inferior gear. But as he navigated to the "Weapons" tab, the list didn't end.
Usually, he had a handful of machine guns and a weak baton.
Now, the menu scrolled. And scrolled. And scrolled.
There they were. The weapons he had only seen in gaming magazines. The Tier 1 PunchingWeapons, the Shoulder-mounted Rockets, the elusive Stack Arms. Every slot was filled with maxed-out inventory.
He went to the 'Set Up' screen for his Wanzer, the Zenith. He stripped the weak machine gun and equipped a weapon that should have been illegal to own this early in the game: the Nebula Bazooka. He maxed out his missiles and slapped on the heaviest shield in the game.
"This is it," Kazuki whispered, a grin spreading across his face. "No more tactics. Just destruction."
He launched the mission.
The map loaded. Rain pelted the slums of Dhaka. The enemy Wanzers—intimidating blue knights that had terrorized him for hours—marched forward. The AI, confident in its scripted advantage, moved to flank him.
Kazuki selected his turn. The cursor highlighted the lead enemy Wanzer. front mission 3 gameshark codes all weapon
Attack.
The menu popped up. He didn't select "Melee." He selected "Missiles."
A volley of high-explosive projectiles launched from his shoulder pods. They arced through the rain, tracking the enemy with perfect, unerring accuracy.
BOOM.
The explosion rattled the speakers. The enemy Wanzer, usually durable enough to take three turns of machine-gun fire, was instantly decimated. Its legs shattered, its body crumbled into a pile of scrap metal.
The turn counter reset. The remaining enemies hesitated. The game’s AI seemed confused. It was programmed to fight a desperate scavenger, not a walking arsenal.
Kazuki moved his Wanzer into the center of the map. An enemy tank rolled up, its turret aiming for his cockpit. Kazuki raised the Nebula Bazooka.
One shot. Critical hit. The tank vanished from the map.
For the next twenty minutes, Kazuki didn’t play a strategy game. He played a simulation of demolition. He tested weapons he had never used—the Flamethrower, the Pile Bunker, the Beam Gun. He walked through the level like a grim reaper in steel boots.
There was no tension. There was no fear of permadeath. There was only the sheer,
Unlock the full potential of your tactical combat with this comprehensive guide to Front Mission 3 GameShark codes. Whether you are navigating the Emma or Alisa storyline, these codes allow you to bypass the grind, maximize your pilot stats, and equip the most powerful weaponry available. Primary GameShark Codes
To use these codes, ensure you have a physical GameShark device for original hardware or an emulator that supports .cht files or internal cheat menus. Infinite Money: 8011EE34 967F & 8011EE36 0098 Max Funds (Alternative): 8011E958 FFFF Infinite AP (Character 1): 3011850C 0063 Infinite AP (Character 2): 301187F4 0063
Average Weapon Level Always 1: 801249A8 0001 (Useful for reaching 100% and S-ranks) Weapon & Part Modification Codes
Front Mission 3 uses a complex address system for individual parts. By using Part Name Modifiers, you can effectively "spawn" any weapon or part in your inventory. Global Weapon Attributes Modify specific weapon performance for equipped items: Max Accuracy (R-Hand): 3011A864 00FF Infinite Range (R-Hand): 3011A866 0000 Infinite Range (L-Hand): 3011A80E 0000
Max Damage Modifier: 3011A862 00?? (Replace ?? with hex value for hit power) Character-Specific Weapon Slots
These codes target the equipped weapons for specific pilot slots: Kazuki's Weapon Level Max: 801184F8 270F Emma's Weapon Level Max: 8011866C 270F Ryogo's Weapon Level Max: 801187E0 270F Secret Weapon & Wanzer (Non-Cheat Method)
If you prefer to earn the legendary Hoshun Mk112 and its Heavy Pulse Gun (Beam Weapon) without GameShark, use the in-game "Inferno Dial" secret:
Max Out Your Mechs: The Ultimate Front Mission 3 GameShark Guide
If you’re looking to dominate the battlefield and bypass the grind in Square Enix’s classic strategy RPG, GameShark codes are your best friend. Below is a breakdown of the most essential codes to unlock every weapon, maximize your currency, and make your Wanzers invincible. Quick Start: Essential Utility Codes
Before diving into specific weapon slots, these "master" codes will give you the resources needed to buy and upgrade any gear you find. Maximum Credits (9,999,999): 8011E958 FFFF
Infinite HP (All Parts): Using specialized codes for each pilot ensures your Wanzers never go down. For Kazuki, use: Body Infinite HP: 8011A016 270F L. Arm Infinite HP: 8011A078 270F R. Arm Infinite HP: 8011A0A6 270F Legs Infinite HP: 8011A046 270F Weapon Slot Modifiers
In Front Mission 3, you can manually inject specific weapons into any pilot's hand or shoulder slots. Use the following base addresses and replace the ???? with the weapon ID of your choice. GameShark Code Left Hand Weapon 8011A804 ???? Right Hand Weapon 8011A358 ???? L. Shoulder Weapon 8011A384 ???? R. Shoulder Weapon 8011A3B0 ????
Note: You can also use the "Infinite Ammo" modifier 3011B696 0000 to ensure your heavy launchers never run dry. Unlocking the "Secret" Gear
While GameShark codes are great for raw power, some of the best weapons in the game are hidden behind in-game events. Finding a single "all weapons" Gameshark code for
The Hoshun M112 Wanzer & Beam Gun: This is the most powerful "weapon" in the game. To get it without codes, you must be on Emma’s story path and complete Mission 58.
Access the in-game Network and navigate to: Japan > Other > Armored Kin BSS > BSS3. Get the phone number 555-XKR-224.
Go to Australia > Other > Opend > Garbage Pit and dial that number in the Inferno Dial to receive the secret mech. Pro Tips for Using Cheats
Weight Modifiers: Use 3011A268 0000 to make parts weigh nothing, allowing you to equip the heaviest railguns on the lightest frames.
Skill Mastery: Use the pilot skill modifier 3011A278 00?? to instantly grant elite battle skills like Double Fire or AP-0.
While there isn't a single GameShark code to instantly unlock every weapon in your inventory, you can achieve a similar effect using Modifier Codes
. These allow you to "force" specific weapons into the hands or onto the shoulders of your pilots by changing the ID value of their equipped gear. Essential Inventory & Weapon Codes These codes are for Kazuki Takemura (the first pilot). You can replace the
with specific weapon IDs (listed in the next section) to equip any weapon in the game. L Hand Weapon Modifier 8011A804 ???? R Hand Weapon Modifier 8011A85C ???? L Shoulder Weapon Modifier 8011A830 ???? R Shoulder Weapon Modifier 8011A888 ???? Maximum Money 8011E958 FFFF (Allows you to buy any available shop weapon) Universal Weapon Buffs Use these for to make any equipped weapon overpowered: Infinite Range (L Hand) 3011A80E 0000 Infinite Range (R Hand) 3011A866 0000 Maximum Accuracy (L Hand) 3011A80C 00FF Maximum Accuracy (R Hand) 3011A864 00FF In-Game Secrets (No GameShark Required)
If you prefer unlocking powerful items through the game's network system, use these passwords on the in-game websites: Hoshun M112 (Ultimate Wanzer) : Use password in the "Inferno Dial" section. M.I.D.A.S. Info : Use password on the USN Spender page (Emma’s scenario only). Fukushima Simulator : Use password under Highrise download in NTJ/Japan. Advanced Pilot Modifiers (Kazuki) GameShark Code Infinite AP 3011850C 0063 Max HP (Body) 8011B5E4 270F Zero Weight (Body) 3011A740 0000 Note on Usage
: When using Part or Weapon Modifiers, it is recommended to enter the "Setup" menu, enable the code, save your game, and then disable the code to ensure the changes "stick" without crashing the game during missions. to use with the modifier codes? Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
Disclaimer: GameShark codes may not work on all versions of the game or on emulators. Additionally, using cheat codes can sometimes cause instability or glitches in the game.
That being said, here are some GameShark codes for Front Mission 3:
Code List:
How to use:
Notes:
Front Mission 3 : GameShark Weapon & Combat Codes In Front Mission 3
, managing your weapon levels and power is the difference between a Platinum medal and a total wipeout. While there isn't a single "All Weapons" unlock code due to how the game handles inventory data, you can use these GameShark codes to manipulate your current arsenal and pilot proficiency. 🛡️ Essential Combat Codes
These codes ensure your current weapons hit harder and your pilots stay in the fight longer. Average Weapon Level Always 1 (NTSC-U): 801249A8 0001
Why use it? High weapon levels actually penalize your score. This keeps your levels low to secure Platinum Medals. Infinite Money: 8011EE34 967F + 8011EE36 0098
Gives you the cash needed to buy every weapon and part currently available in the Network shops. Max HP for Kazuki (Main Pilot): 801184F8 270F
Keeps your primary unit indestructible during weapon testing. Specific Weapon ID Codes
You can modify existing items into specific top-tier weapons. Replace the last four digits of an item slot code with these IDs found on GameHacking.org: Hardblow (Melee): 0506 Bone Buster (Melee): 0526 Fear Fist (Melee): 0546 Chongdu 2 (Shotgun): 0886 Mk6 Shield: 0C06 🧪 Unlocking Secret "Cheat" Weapons (No Code Needed)
The game has built-in "cheats" for some of the most powerful weapons in the game. Hoshun Mk112 & Heavy Pulse Gun: Access the Network while in Japan (Emma's Story).
Visit the Australian Spender's page and select "Garbagepit." Enter the password 555(XKR)224 on the Inferno Dial. All Weapons: 800B1E50 00FF Infinite Ammo: 800B1E54 0000
Speak to the mysterious person to receive these overpowered items. 💡 Quick Tip: If you're playing the Front Mission 3: Remake
(releasing January 30, 2026, for PC and consoles), traditional GameShark codes will not work. You'll likely need modern trainers or save editors instead.
Which pilot are you trying to gear up right now? I can give you the specific Wanzer Body and Leg codes for individual characters like Alisa or Ryogo if you need them. Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
In the tactical landscape of Front Mission 3 , the pursuit of the "all weapon" GameShark code represents more than just a shortcut; it is a gateway to exploring the game's deep customization without the constraints of a linear progression system. In a game where your strategic success depends entirely on the weight, power, and synergy of your Wanzer's parts, having immediate access to every weapon allows for unparalleled experimentation. The Role of GameShark in Front Mission 3
Historically, GameShark codes were the primary method for players to bypass the rigorous grinding required to unlock high-tier equipment or the "secret" Wanzers and weapons hidden behind specific story paths, such as the elusive Hoshun MK112 and its beam gun. These codes function by modifying the game's memory to instantly populate your inventory or maximize your credits to purchase high-end gear. Key Categories of Weapon Codes
While a single "all weapon" master code is rare, players typically use a suite of codes to achieve total tactical dominance:
Inventory Modifiers: These codes allow you to "buy" any weapon by tricking the game into thinking you have infinite funds (e.g., 8011E958 FFFF) or by modifying specific inventory slots to contain legendary items.
Damage and Range Modifiers: Beyond just possessing the weapons, GameShark allows you to break the game's mechanical limits. For instance, you can grant weapons "Infinity Range" (3011B696 0000) or set the "Damage Modifier" to ensure every hit is devastating.
Weapon Skill Leveling: To use weapons effectively, codes can be used to bypass the "Average Weapon Level" penalty, which normally punishes players for over-grinding in simulators. Strategic Impact
This report covers Gameshark codes for Front Mission 3 on the PlayStation, specifically focusing on weapon and part modifiers. Universal Weapon & Range Codes
These codes apply generally to combat and weapon performance. Infinite Range (All Units): 3011B696 0000 (Left Hand) and 3011B6EE 0000 (Right Hand) Max Accuracy (All Units): 3011A80C 00FF (Left Hand) and 3011A864 00FF (Right Hand) Max Weapon Level (Kazuki): 3011850D 0063 Character-Specific Weapon Modifiers
Front Mission 3 codes often target specific character slots. Use these to modify equipped weaponry directly. Kazuki Takemura Right Hand Weapon 8011B6EA ???? Kazuki Takemura Left Hand Weapon 8011B692 ???? Emma Klamsky Right Hand Weapon 8011A384 ???? Emma Klamsky Left Hand Weapon 8011A32C ???? Ryogo Kuzama Right Hand Weapon 801187E0 ???? Note: Replace
with specific weapon hex IDs found in comprehensive databases like the Front Mission 3 Gameshark Guide on Scribd Secret Weapon Unlock (Non-Cheat)
You can obtain the game's best weapon and Wanzer through a hidden in-game method rather than external codes. Hoshun Mk112 & Beam Gun:
Access the in-game network after Mission 58 (Emma's path) or Mission 46 (Alisa's path). ArmoredK BBS 3 on the Japan forum. Locate the number: 555-XKR-224 Auspend Garbagepit in Australia and enter this number into the Inferno Dial Essential Support Codes
To use high-level weapons effectively, you may need these additional modifiers. Infinite Money: 8006E018 967F followed by 8006E01A 0098 for max credits. Zero Weight (All Parts): 3011A740 0000 (Denis) or 3011A268 0000 ) to equip any weapon regardless of power limits Hyper Skill Activation: 3011A750 00??
ensures skills like "Body Smash" or "Double Punch" trigger almost every turn.
For players using modern emulators, these codes can be managed via the DuckStation Cheat Manager to activate them in real-time. to use with the modifier codes? Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
Platform: PlayStation 1
Device: GameShark / Action Replay
Game: Front Mission 3 (US & PAL versions – check codes)
GameShark codes work by overwriting specific memory addresses in the PlayStation’s RAM. For Front Mission 3, weapon data is stored in structured tables. An "all weapons" code typically performs one of two actions:
Because the game has hundreds of weapon variants (including +1, +2, and dual models), these codes are often split into multiple lines to avoid crashing the game.
GameShark codes for Front Mission 3 offer a fascinating way to bypass the grind and experience the full mechanical chaos of the game’s combat system. An "all weapons" code, when found and used correctly, transforms the game into a sandbox of destruction—letting you arm your wanzers with endgame gear from the very first mission.
Just remember: With great firepower comes great responsibility (and the risk of a corrupted memory card). Save often, back up your data, and enjoy turning enemy wanzers into scrap metal with every tool the developers hid in the code.
Note: Specific 8-digit or 12-digit GameShark codes vary by source. Always verify codes with current cheat databases or emulator communities, as many older GeoCities-era posts are untested or region-specific.
Includes the rare Schakal-80 and the competition-only RM-122.
All Long Range Weapons
3009CE1C 0001
8009CE1E 2222
50000904 0001
8009CE20 3501