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Flyff Gm Commands Awakening [top]

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Flyff Gm Commands Awakening [top]

, Game Master (GM) commands for awakening items are typically used on private servers to bypass the standard scroll-based RNG. While exact syntax varies by server version (v15, v17, etc.), the most common method for direct awakening manipulation is the Direct Awakening Command

command allows a GM to apply specific stats to an item placed in the first slot of their inventory.

/sro [OptionCode1] [Value1] [OptionCode2] [Value2] [OptionCode3] [Value3] Requirements: Place the item you wish to awaken in the top-left (first) slot of your primary inventory. Common Option Codes

Option codes define which stat is being applied to the item: Strength (STR) Dexterity (DEX) Intelligence (INT) Stamina (STA) Attack Power Related GM Item Commands

GMs often use these broader commands to prepare items for testing or distribution: Create Item: /ci [Item Name] /createitem [Item Name] Specific Item Spawn: flyff gm commands awakening

.item [Item ID] [Quantity] [Upgrade Level] [Element ID] [Element Level] Attribute Modification: /ritem [Attribute] [Value] [Upgrade]

(used specifically for elemental attributes like Fire, Water, or Earth). Inventory Spawn: !additem [itemId] [quantity] [augID] [augValue] (used in some newer private server frameworks like DSP). Standard Player Awakening (Non-GM)

If you are playing as a standard player, awakening is a manual process using scrolls: Scroll of Awakening:

Double-click the scroll and then click the target item. It has a 100% success rate but results in random stats. Scroll of Reversion: Removes existing awakenings so you can try again. Option IDs for specific stats like Critical Chance or Speed? , Game Master (GM) commands for awakening items


1. Value Overflow

Most FlyFF clients cannot read awakening values above 65,535 or specific caps (e.g., Attack Speed caps at 50 or 60). If you type 9999 HP drain, the server will either crash or revert to 0.

Fix: Stick to ranges: 1-60 for %, 1-3000 for raw stats.

1. Standard Awakening Command

/ci "Awakening Scroll (Weapon)"  
/ci "Awakening Scroll (Suit)"  
/ci "Awakening Scroll (Head)"  
/ci "Awakening Scroll (Hands)"  
/ci "Awakening Scroll (Feet)"
  • Use /ci to create the scrolls in your inventory.
  • Double-click the scroll, then click the gear to apply a random Awakening.

Creating an "Awakening Simulator" Event

Run an in-game lottery:

  1. Spawn a box item (e.g., /ci "Gift Box").
  2. Use /setawakening on the box to give it "Awakening: 500 Penya" flavor text.
  3. Use a scripted bind to have the box run /setrandomawakening on the player's weapon upon opening.

Teleportation & movement

  • warp [x] [y] or warp
    Teleports you or a player to a specified map or coordinates.
    Use /ci to create the scrolls in your inventory

  • recall
    Teleports the player to GM’s location.

  • goto
    Teleports GM to target player's location.

  • bring
    Same as recall or bring player to GM; some servers use different names.

  • m where / mapinfo
    Shows current map ID and coordinates (useful when creating warps).


, Game Master (GM) commands for awakening items are typically used on private servers to bypass the standard scroll-based RNG. While exact syntax varies by server version (v15, v17, etc.), the most common method for direct awakening manipulation is the Direct Awakening Command

command allows a GM to apply specific stats to an item placed in the first slot of their inventory.

/sro [OptionCode1] [Value1] [OptionCode2] [Value2] [OptionCode3] [Value3] Requirements: Place the item you wish to awaken in the top-left (first) slot of your primary inventory. Common Option Codes

Option codes define which stat is being applied to the item: Strength (STR) Dexterity (DEX) Intelligence (INT) Stamina (STA) Attack Power Related GM Item Commands

GMs often use these broader commands to prepare items for testing or distribution: Create Item: /ci [Item Name] /createitem [Item Name] Specific Item Spawn:

.item [Item ID] [Quantity] [Upgrade Level] [Element ID] [Element Level] Attribute Modification: /ritem [Attribute] [Value] [Upgrade]

(used specifically for elemental attributes like Fire, Water, or Earth). Inventory Spawn: !additem [itemId] [quantity] [augID] [augValue] (used in some newer private server frameworks like DSP). Standard Player Awakening (Non-GM)

If you are playing as a standard player, awakening is a manual process using scrolls: Scroll of Awakening:

Double-click the scroll and then click the target item. It has a 100% success rate but results in random stats. Scroll of Reversion: Removes existing awakenings so you can try again. Option IDs for specific stats like Critical Chance or Speed?


1. Value Overflow

Most FlyFF clients cannot read awakening values above 65,535 or specific caps (e.g., Attack Speed caps at 50 or 60). If you type 9999 HP drain, the server will either crash or revert to 0.

Fix: Stick to ranges: 1-60 for %, 1-3000 for raw stats.

1. Standard Awakening Command

/ci "Awakening Scroll (Weapon)"  
/ci "Awakening Scroll (Suit)"  
/ci "Awakening Scroll (Head)"  
/ci "Awakening Scroll (Hands)"  
/ci "Awakening Scroll (Feet)"
  • Use /ci to create the scrolls in your inventory.
  • Double-click the scroll, then click the gear to apply a random Awakening.

Creating an "Awakening Simulator" Event

Run an in-game lottery:

  1. Spawn a box item (e.g., /ci "Gift Box").
  2. Use /setawakening on the box to give it "Awakening: 500 Penya" flavor text.
  3. Use a scripted bind to have the box run /setrandomawakening on the player's weapon upon opening.

Teleportation & movement

  • warp [x] [y] or warp
    Teleports you or a player to a specified map or coordinates.

  • recall
    Teleports the player to GM’s location.

  • goto
    Teleports GM to target player's location.

  • bring
    Same as recall or bring player to GM; some servers use different names.

  • m where / mapinfo
    Shows current map ID and coordinates (useful when creating warps).


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