- Fe - Roblox Laser Gun Giver Script- May 2026
To create a FilteringEnabled (FE) compatible Laser Gun Giver in Roblox, you need two components: a Giver Script to distribute the tool and the Laser Gun Script itself. Because of FilteringEnabled, all gameplay-altering actions (like giving items or dealing damage) must be handled by the Server. 1. The Giver Script (Server Side)
This script sits inside a Part (the "Giver") in your Workspace. When a player touches it, the server clones the tool from ServerStorage to the player's Backpack. Setup: Place your Laser Gun tool in game.ServerStorage.
Script Location: Insert a standard Script (not LocalScript) inside your Giver Part.
-- Giver Script inside the Part local ServerStorage = game:GetService("ServerStorage") local toolName = "LaserGun" -- Name of your tool in ServerStorage local debounce = false script.Parent.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debounce then local tool = ServerStorage:FindFirstChild(toolName) if tool and not player.Backpack:FindFirstChild(toolName) then debounce = true tool:Clone().Parent = player.Backpack task.wait(2) -- Cooldown debounce = false end end end) Use code with caution. Copied to clipboard 2. The Laser Gun Script (FE Compatible)
For FE, use a RemoteEvent (LaserEvent) inside the tool. A LocalScript detects clicks, and a server Script handles raycasting and damage. - FE - Roblox Laser Gun Giver Script-
Step A (Client): Use LocalScript to FireServer with mouse.Hit.Position.
Step B (Server): Use Script to handle .OnServerEvent, creating a visible laser beam and applying damage via Humanoid:TakeDamage().
Detailed code for FE-compatible lasers can be found in community resources, such as the example on the Roblox Developer Forum. How to create a laser gun - Developer Forum | Roblox
This FilteringEnabled (FE) Roblox script allows players to acquire a "LaserGun" from ServerStorage by interacting with a ProximityPrompt on a part. The server-side script ensures secure distribution and prevents unauthorized access to the tool source code. For more information, you can find similar tutorials on the Roblox Developer Forum. To create a FilteringEnabled (FE) compatible Laser Gun
Creating a "FE" (Filtering Enabled) laser gun in Roblox Studio involves utilizing RemoteEvents for client-server communication, Raycasting for hit detection, and Beams for visual effects. A functional setup includes a LocalScript to detect input and a ServerScript to damage targets. Detailed, legitimate tutorials and code snippets for this process can be found on the Roblox Developer Forum. How to Make a Laser Gun - Roblox Studio Tutorial
Dangerous Sources:
- Executable files (.exe) claiming to be "auto-script injectors" – these are almost always keyloggers.
- Shortened links (adf.ly, bit.ly) without a preview – they may lead to survey scams.
- Scripts requesting your Roblox cookie – never paste your
.ROBLOSECURITYcookie anywhere.
3. Backdoor Games
Some developers intentionally leave a "backdoor" remote (example: game.ReplicatedStorage.Admin:FireServer("give", "laser")). These scripts work 100% of the time but are considered cheating.
Step 3: Create the player interaction detection
-- Connect to the Touched event of the trigger object
triggerObject.Touched:Connect(function(hit)
-- Check if the object that touched the trigger is a player's character
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
-- Check if the player has not already received the laser gun
if not playersWithLaserGun[player.UserId] then
-- Give the laser gun to the player
giveLaserGun(player)
-- Add the player to the list of players who have received the laser gun
playersWithLaserGun[player.UserId] = true
end
end
end)
Ethical Uses (Where you won't get banned):
- Testing your own game: Use the script in a private Roblox place to test weapon balance.
- Single-player or private servers: Script all you want if the host allows it.
- Admin commands: If you have admin rights (
;give me LaserGun), use a script to automate the command.
Alternatives: Legitimate Laser Guns for Developers
If you are a developer who wants a laser gun in your game without exploiting, stop searching for the - FE - Roblox Laser Gun Giver Script and start learning real scripting.
Here is a legitimate code snippet to create your own FE-compliant laser gun: Dangerous Sources:
-- Place this in a Server Script inside a Tool local tool = script.Parent local laser = Instance.new("Part") laser.Shape = Enum.PartType.Cylinder laser.Size = Vector3.new(0.2, 0.2, 50) laser.BrickColor = BrickColor.new("Bright red") laser.Material = Enum.Material.Neontool.Activated:Connect(function(player) local character = player.Character local rootPart = character:WaitForChild("HumanoidRootPart")
-- Create laser beam from player to mouse target local beam = laser:Clone() beam.CFrame = CFrame.new(rootPart.Position, mouse.Hit.p) * CFrame.new(0,0,-25) beam.Parent = game.Workspace game:GetService("Debris"):AddItem(beam, 0.3)
end)
This script is 100% legal, works with FE, and will never get you banned.