A Technical Guide to Installation, Configuration, and Conflict Resolution
The Advanced Animation Framework (AAF) is a sophisticated modding tool for Fallout 4 that allows for complex, paired animations between characters. Unlike its predecessors, AAF relies heavily on user-defined keybinds to initiate, control, and terminate scenes. This paper outlines the default keybind configurations, methods for customization via XML editing, common conflict resolution with other popular mods (such as Mod Configuration Menu), and best practices for ensuring stable gameplay.
Users often find the default Numpad-centric keybinds restrictive, particularly when playing on laptops without dedicated number pads or when using other mods that occupy the same inputs. Customizing keybinds requires manual editing of the XML configuration. Fallout 4 Aaf Keybinds
If a user wishes to bind "Open AAF Menu" to the F1 key instead of Numpad 0:
<Setting name="Key_UI" value="82" />.<Setting name="Key_UI" value="59" />.AAF_settings.ini after customizing.F8 – After changing keybinds, reload AAF data without restarting.Home / End / PgUp / PgDn may need Fn key. Remap to unused keys like F5–F8.Many modern laptops and compact keyboards lack a dedicated Numpad. Users on these devices must edit the AAF_Config.xml to map functions to standard keys (e.g., End, Home, or F keys). Locate the line <Setting name="Key_UI" value="82" />
Key O = 18).Vanilla AAF is just the engine. Most users install animation packs (e.g., Leito’s, SavageCabbage, BP70) and supporting mods like UAP (Ultimate AAF Patch) or AAF Violate. These often introduce their own keybinds.
| Action | Default Key | Function Description | | :--- | :--- | :--- | | Position 1 | Keypad 1 | Moves/teleports the primary actor (Player) to the target location or adjusts their offset. | | Position 2 | Keypad 2 | Moves/teleports the secondary actor (NPC) to the target location. | | Scene Start/Stop | Keypad 3 | Initiates the selected animation scene or stops the currently playing scene. | | Next Animation | Keypad Enter | Cycles forward through available animations in the selected pack. | | Previous Animation | Keypad + (Plus) | Cycles backward through available animations. | they may have conflicting AAF_Config.xml files.
If a user has installed multiple XML packs (e.g., two different animation packs that both try to define keybinds), they may have conflicting AAF_Config.xml files.
AAF_Config.xml exists in the Data\AAF folder. Use a mod manager (like MO2) to see which mod is overwriting the file.