Fallout 4 Aaf | Keybinds

Mastering Advanced Animation Framework (AAF) Keybinds in Fallout 4

A Technical Guide to Installation, Configuration, and Conflict Resolution

Abstract

The Advanced Animation Framework (AAF) is a sophisticated modding tool for Fallout 4 that allows for complex, paired animations between characters. Unlike its predecessors, AAF relies heavily on user-defined keybinds to initiate, control, and terminate scenes. This paper outlines the default keybind configurations, methods for customization via XML editing, common conflict resolution with other popular mods (such as Mod Configuration Menu), and best practices for ensuring stable gameplay.


4. Technical Configuration & Customization

Users often find the default Numpad-centric keybinds restrictive, particularly when playing on laptops without dedicated number pads or when using other mods that occupy the same inputs. Customizing keybinds requires manual editing of the XML configuration. Fallout 4 Aaf Keybinds

4.4. Implementation Example

If a user wishes to bind "Open AAF Menu" to the F1 key instead of Numpad 0:

  1. Locate the line <Setting name="Key_UI" value="82" />.
  2. Change the value to the F1 scan code: <Setting name="Key_UI" value="59" />.
  3. Save the file and restart the game.

6. Pro tips


5.1 The "Numpad" Problem

Many modern laptops and compact keyboards lack a dedicated Numpad. Users on these devices must edit the AAF_Config.xml to map functions to standard keys (e.g., End, Home, or F keys). Locate the line &lt;Setting name="Key_UI" value="82" /&gt;

Secondary Hotkeys (Theme & Add-on Specific)

Vanilla AAF is just the engine. Most users install animation packs (e.g., Leito’s, SavageCabbage, BP70) and supporting mods like UAP (Ultimate AAF Patch) or AAF Violate. These often introduce their own keybinds.

3.1. Scene Manipulation & Interaction

| Action | Default Key | Function Description | | :--- | :--- | :--- | | Position 1 | Keypad 1 | Moves/teleports the primary actor (Player) to the target location or adjusts their offset. | | Position 2 | Keypad 2 | Moves/teleports the secondary actor (NPC) to the target location. | | Scene Start/Stop | Keypad 3 | Initiates the selected animation scene or stops the currently playing scene. | | Next Animation | Keypad Enter | Cycles forward through available animations in the selected pack. | | Previous Animation | Keypad + (Plus) | Cycles backward through available animations. | they may have conflicting AAF_Config.xml files.

5.4 "Double Key" Syndrome

If a user has installed multiple XML packs (e.g., two different animation packs that both try to define keybinds), they may have conflicting AAF_Config.xml files.