Facegen For Genesis 9 May 2026
FaceGen Artist Pro v4 officially supports the Genesis 9 figure, allowing users to create 3D faces from one or more photos. This update includes a more streamlined color map application and improved eye coloring specifically for the unified Genesis 9 mesh. Key Features for Genesis 9
Direct Mesh Support: Export custom face shapes and textures directly to Genesis 9 without needing intermediate character conversions.
Enhanced Detail: Users report that Genesis 9 results are "ridiculously better" than previous generations, offering more realistic skin details and reduced "plastic" appearance. Workflow Improvements:
Automatic Point Placement: Uses AI to automatically place markers on a front-facing photo for faster generation.
Custom Base Maps: Features separate tabs for default and custom base maps specifically for the G9 export. facegen for genesis 9
Texture Blending: Improved color matching between the generated face and the rest of the character's body texture. Comparison and Performance FaceGen for Genesis 9 Mesh Type Unified (Male/Female) Genesis 9 is a single base figure for both genders. Texture Resolution Supports 8K
High-density meshes may require significant VRAM (8GB+ recommended). Upgrade Path Paid or Free
Free upgrades are available for those who purchased v3 after May 1, 2022; others may qualify for discounts. Recommended Workflow
Preparation: Load 1–3 photos (front and optional profiles) with neutral expressions and even lighting. FaceGen Artist Pro v4 officially supports the Genesis
Generation: Use the "Create from Photo" tab in FaceGen Artist for automatic point placement.
Refinement: Adjust demographics (age, gender, ethnicity) or use the 150+ available morph controls to fine-tune the likeness.
Export: Select the Genesis 9 mesh for export to Daz Studio. This will create a single morph slider in the Parameters tab. Alternatives for Genesis 9
If you prefer tools integrated directly into Daz Studio, consider: Current situation (practical points)
Well If You Want Gen 9 Capability In FaceGen - Daz 3D Forums
Current situation (practical points)
- No official, publicly maintained FaceGen plugin specifically targeting Genesis 9 is routinely bundled with FaceGen Studio; users rely on intermediate conversion workflows or community tools.
- Typical workflows people use:
- Export a FaceGen head as OBJ with UVs.
- Import OBJ into Daz Studio.
- Use transfer-mapping tools (Daz's Transfer Utility or plugins like Morph Loader Pro / Morphing tools) to create a Genesis 9-compatible morph or fitted head.
- Re-topologize or retarget if necessary, then rig/weight to Genesis 9 skeleton and create corrective morphs.
- Common challenges: differing topology/vertex order between FaceGen output and Genesis 9 base mesh (so direct morph import often fails), UV/texture mismatch, and skin weighting/rigging requiring manual correction.
4.1 The Unified Base
Genesis 9 is gender-neutral by default. FaceGen, however, generates distinctly masculine or feminine shapes.
- Impact: When a masculine FaceGen shape is projected onto a feminine Genesis 9 shape (or vice versa), the underlying bone structure may distort.
- Recommendation: Apply the Genesis 9 "Masculine" or "Feminine" base shape before applying the FaceGen morph to ensure the underlying topology aligns with the intended gender presentation.
3. The Export (Crucial Step)
To bring this into Daz Studio for Genesis 9, you typically need a bridge or a specific export setting.
- If using the Daz Exporter: Ensure you are exporting as a Wavefront OBJ (or FBX).
- Texture Maps: Export the Diffuse (Color), Specular, and Normal/Bump maps. Genesis 9’s PBR shader responds beautifully to high-quality Normal maps generated by FaceGen.
Step-by-Step Checklist for Success
To save you hours of frustration, follow this checklist for your first "FaceGen to Genesis 9" project:
- [ ] Start with neutral lighting in your source photo. Hard shadows will bake into the texture.
- [ ] Use FaceGen Artist Pro 3.17 or later (better OBJ topology).
- [ ] Export OBJ at Subdivision Level 2 from FaceGen.
- [ ] In Daz Studio: Disable "Smoothing" on the Genesis 9 base before transferring the morph.
- [ ] Run Morph Loader Pro twice: Once for the Head shape, once for the Eyelids (subtle correction).
- [ ] Apply a Genesis 9 Skin Shader first, then project the FaceGen color map via Geoshell.
- [ ] Dial in "Naturalis 9" morphs to add realistic pores and wrinkles over the FaceGen base.
2. The Workflow: FaceGen to Genesis 9
The process of moving a head from FaceGen to Genesis 9 involves three distinct phases: Generation, Export/Transfer, and Integration.
Quality & Artistic Considerations
- Start from high-resolution FaceGen output for detail, then optimize for target use (render vs real-time).
- Match skin shading models (subsurface scattering settings) between FaceGen textures and Genesis 9 materials for realistic results.
- Manually refine eyes, lips, and ear intersections to avoid artifacting when applied as morphs.
- Maintain edge-loop flow consistent with Genesis 9 for better deformation.
