Evil Hunter Tycoon Wiki
The Ultimate Evil Hunter Tycoon Wiki: Guides, Classes, and Pro Strategies
If you have recently stumbled upon Evil Hunter Tycoon, the popular idle RPG developed by Super Planet, you know that the game is far more complex than it initially appears. Beneath the charming pixel art and seemingly simple "tap-to-collect" mechanics lies a deep simulation of resource management, hunter strategy, and village economics.
While the game has a passionate community, there is no single official "Evil Hunter Tycoon Wiki" hosted by the developers. Instead, veterans rely on a collective network of Fandom pages, Reddit megathreads, and Discord data-mining channels.
This article serves as the definitive resource hub—the wiki you wish you had when you started. We will cover Hunter classes, gear crafting, boss mechanics, and the best places to find up-to-date information.
Must-have interactive features
- Searchable build calculator (drag/drop skills & gear).
- Sortable tables for weapons, enemies, and missions.
- Vote/rating buttons on guides and builds.
- Quick compare tool (compare 3 items/characters side-by-side).
6. Boss Strategy
Bosses spawn after clearing a zone's mini-dungeons.
- Zone 1 Boss (Goblin Chief): Easy. Use any DPS.
- Zone 2 Boss (Manticore): Needs a tank with high HP. It poisons.
- Zone 3 Boss (Golem): Needs high physical DEF. Mages are useless here.
- Zone 4 Boss (Lich): Hard wall for new players. Requires Cleric (Healer) and Magic Resist gear.
Boss Timer: If your hunter dies in a boss fight, you can revive with gems. If you fail, the boss resets. Wait until your hunters are 2 levels above the zone recommendation.
Quick Verdict for New Players
Treat it like an idle RPG with active gear management. The wiki gives you numbers, but the real secret is: Don't over-hire, craft blue gear for your main two hunters, and rush a Cleric before Zone 4.
If you need a specific stat table (e.g., all weapon upgrade costs or hunter skill cooldowns), let me know and I can extract that from the wiki data for you.
The Evil Hunter Tycoon Wiki serves as a collaborative community resource for players to master the game's intricate mix of town management and semi-autonomous hero progression. Core Gameplay & Economy
In Evil Hunter Tycoon, you act as a town chief tasked with rebuilding a village destroyed by the Dark Lord. Unlike traditional RPGs, you don't control hunters directly; instead, you manage the economy they live in. Health Point - Evil Hunter Tycoon Wiki
In Evil Hunter Tycoon , "Deep Paper" is a specialized material primarily used for Hunter Research at the Academy. It is essential for upgrading hunter skills and unlocking "Secret Techniques" that significantly boost a hunter's combat effectiveness. How to Obtain Deep Paper You can acquire Deep Paper through the following methods:
Item Dismantling: This is the most common way to get it. You obtain Deep Paper by dismantling Secret Technique Books that you don't need.
Hunter Invitations: When you invite new hunters to your town, you receive Secret Technique Books based on the hunter's tier; these can then be converted into Deep Paper.
Event Rewards: Occasionally, Deep Paper is distributed as a reward during limited-time in-game events or through the mail as compensation. Primary Uses
Learning Secret Techniques: In the Academy, Deep Paper is the currency required to teach your hunters powerful Secret Techniques. These are tiered (e.g., beginner, intermediate, advanced) and require increasing amounts of paper.
Upgrading Skills: It is used alongside gold to enhance existing active and passive skills of your hunters.
For more specific drop rates and detailed build guides, you can visit the Evil Hunter Tycoon Wiki on Fandom.
This guide provides a comprehensive overview of the essential mechanics, systems, and progression strategies for Evil Hunter Tycoon
, a survival management game where you act as the town chief. 1. Hunter Fundamentals Evil Hunter Tycoon Wiki
Hunters are your primary units, automatically venturing into monster zones to gather resources and earn experience.
Classes: Hunters are divided into four primary classes: Berserker (DPS focus), Ranger (Ranged DPS), Paladin (Defense focus), and Sorcerer (Magic/Crowd Control).
Tiers: Defined by stat points, ranging from Normal (0-1 points) to Legendary (14-21 points) and Ultimate (22-27 points). Points are awarded based on individual stat quality, with orange-highlighted stats being the highest.
Characteristics: These are permanent prefixes that affect a hunter's efficiency. For example, "Swift" increases attack speed, while "Man of Steel" reduces damage taken.
Needs Management: Hunters have four vital gauges that must be maintained at town facilities: HP: Recovered at the Infirmary. Satiety: Recovered at the Restaurant. Mood: Recovered at the Tavern. Stamina: Recovered at the Inn. 2. Town Infrastructure
As Town Chief, you manage the economy and building layout to support your hunters.
The world of Evil Hunter Tycoon begins in the aftermath of a devastating war against the Dark Lord, where the land has been reduced to monster-infested ruins. You play as the newly appointed Town Chief, tasked with rebuilding civilization one hunter at a time. The Awakening of the Town
After the Dark Lord’s defeat, survivors were scattered and the once-great cities became "Shadow Basins" and "Land of the Dead." As the Town Chief, you start with a single dilapidated building and a dream of profit. The core of your story is the Waiting Slot
, a queue of hopeful adventurers waiting to enter your town.
The first hunters to arrive are usually "Normal" or "Rare" tier—desperate souls looking for work. But as you upgrade your town, you begin to attract hunters, distinguished by their orange "Highest Stats". The Four Pillars of the Vanguard
Your town’s survival depends on four distinct classes of hunters: Berserkers : The front-line bruisers who thrive on the heat of battle. : Sharpshooters who pick off ghouls from the shadows. : The shields of the town, keeping the darkness at bay. : Masters of arcane destruction who turn the tide of war. The Cycle of the Hunt The story isn't just about killing monsters; it's about the economy of survival
. Hunters venture into the wild to collect resources, but they cannot use them alone. They return to your town to sell their loot, and then spend that very gold at your
to recover their "Mood"—a critical stat that drops every time a monster strikes them.
If a hunter’s mood stays low, their performance withers. As Chief, you are both their leader and their landlord, selling them equipment, food, and bandages to keep the cycle of profit—and protection—moving. The Path to Ultimate Power
The ultimate goal of any Town Chief is to witness the birth of an Ultimate Tier Hunter . This isn't just luck; it requires taking a Legendary Hunter and pushing them beyond human limits using Awakening Crystals Awakening Stones These elite warriors, often trained using Secret Technique Books
obtained from retiring veterans, are the only ones capable of challenging the Dark Lord's lingering shadows and reclaiming the land for good. Are you interested in a specific strategy for leveling up your first Legendary hunter, or should we look into the best building layouts for your town?
Evil Hunter Tycoon is an addictive blend of simulation, RPG, and city management that flips the traditional hero narrative on its head. Instead of playing the adventurer, you are the Town Chief tasked with rebuilding a ruined civilization and managing the eccentric hunters who do the dirty work for you. The Core Loop: From Ruin to Prosperity The Ultimate Evil Hunter Tycoon Wiki: Guides, Classes,
The game begins in a desolate wasteland where you must construct essential buildings like the Infirmary, Restaurant, and Tavern. Your primary goal is to keep your hunters happy and well-equipped. Unlike typical RPGs where you control every move, hunters in this game act autonomously. They hunt monsters, collect loot, and return to town to spend their hard-earned gold on your services. This "reverse economy" is the heartbeat of the game—you provide the infrastructure, and they provide the raw materials and revenue. Strategic Hunter Management
Success depends on the quality of your workforce. Hunters come in various tiers—Normal, Rare, Super Rare (SR), and Heroic—and specialize in roles like Paladin, Berserker, Ranger, or Sorcerer. Managing their "mood" and "satiety" is vital; a hungry or demoralized hunter is an inefficient one. As you progress, you must carefully choose which hunters to banish and which to invest in with powerful gear and skill upgrades. Progression and Difficulty
The game scales through difficulty "Worlds," starting from Easy and climbing to Torment levels. Each jump in difficulty introduces tougher monsters and rarer materials, forcing you to constantly refine your town’s layout and your hunters' equipment. The introduction of features like the Darkness Yard (PvP), and the Underground Dungeon
provides layers of endgame content that keep the gameplay loop from becoming stale. Aesthetic and Vibe With its charming pixel art style and dark fantasy setting, Evil Hunter Tycoon
manages to feel nostalgic yet fresh. It captures the "just five more minutes" feeling perfectly, as there is always a building to upgrade, a legendary weapon to craft, or a new hunter to recruit.
In essence, it is a game of micro-management hidden behind a macro-strategy shell. It rewards players who enjoy optimizing systems and watching a small outpost grow into a bustling fortress of legendary monster slayers. hunter tier rankings
Evil Hunter Tycoon is a mobile simulation and management RPG where players act as the Town Chief. Your goal is to rebuild a town destroyed by the "Dark Lord" by recruiting and managing independent "Hunters" who fight monsters and collect resources. Hunters and Classes
Hunters are the core of your economy and defense. They act on their own, but you influence their power through equipment and training.
Primary Classes: Hunters are divided into four main classes: Berserker (DPS), Ranger, Paladin, and Sorcerer. Rarity Tiers: Determined by their total base stats: Normal (0-1 points) Rare (2-5 points) Superior (6-9 points) Heroic (10-13 points) Legendary (14-21 points) Ultimate (22-27 points)
Stats & Characteristics: Hunters have unique traits (e.g., "Fast Runner", "Coward") that can either buff or debuff their performance. Essential stats include HP, Satiety, Mood, and Stamina, which must be maintained in town buildings. Town Management & Buildings
As Chief, you build and upgrade facilities to keep hunters efficient and to generate gold.
Evil Hunter Tycoon is a unique blend of simulation, strategy, and RPG elements that tasks you with rebuilding a ruined town and managing a team of hunters to fend off relentless monsters. Because the game features deep mechanics like reincarnation, trait optimization, and complex equipment tiers, players frequently turn to the community-driven Wiki to navigate the endgame.
This guide serves as a comprehensive overview of the essential knowledge found within the Evil Hunter Tycoon Wiki to help you transition from a struggling village to a legendary hunter hub. The Core Gameplay Loop
Unlike traditional RPGs where you play as the hero, Evil Hunter Tycoon puts you in the role of the Town Chief. Your hunters are independent AI entities that buy supplies from your shops, rest at your inn, and heal at your infirmary. Your primary job is to provide the infrastructure they need to survive while profiting from their monster-hunting loot. The basic loop involves: Building facilities (Blacksmith, Alchemy Lab, Restaurant). Setting market prices for materials gathered by hunters.
Crafting high-tier gear to ensure they can tackle harder difficulty levels.
Managing hunter moods, stamina, and hunger to keep them in the field. Hunter Ranks and Rarities
Not all hunters are created equal. When a new hunter visits your town, their rarity determines their base stats and potential growth. The Wiki categorizes them into five tiers: Normal (White) Rare (Blue) Super Rare (Purple) Heroic (Orange) Legendary (Cyan) Must-have interactive features
While Legendary hunters are the ultimate goal, a "Heroic" hunter with perfect sub-stats (Attack Speed and Critical Rate) can often outperform a poorly rolled Legendary. Always check the color of the hunter's name before inviting them to stay. Navigating Difficulty Levels
The game progresses through distinct difficulty tiers: Easy, Normal, Hard, Expert, Nightmare, Torment, and finally, Boosted Modes. Each jump in difficulty increases the quality of loot but also spikes monster health and damage significantly.
To survive the transition to Nightmare and Torment, you must focus on:
Reincarnation: Once a hunter reaches level 100, they can reincarnate. This resets their level but grants permanent stat boosts and access to higher-tier equipment.
Traits and Awakening: Using Awakening Stones allows you to unlock specialized skills that are vital for clearing the Dark Lord’s Castle and the Underground Dungeon. Essential Buildings and Upgrades
As you consult the Wiki, you will find that certain buildings are higher priority than others.
The Trading Post: This is your lifeline. It allows you to request specific materials from hunters so you can craft gear or potions.
The Academy: Here, you teach your hunters active and passive skills. Focus on AOE (Area of Effect) skills early on to speed up farming.
The Sanctuary: A late-game building that provides town-wide buffs, essential for pushing through the Torment difficulty levels. The Importance of Town Management
Efficiency is everything in Evil Hunter Tycoon. If your hunters have to walk too far from the hunting grounds to the Inn, you lose precious combat time. The Wiki suggests a "hub" layout where essential recovery buildings are clustered near the portals.
Managing your gold is equally important. If your hunters are too poor to buy bandages or food, they will stop hunting. You can balance the economy by "donating" gold back to them or adjusting the sell price of the materials you buy from them at the Trading Post. Endgame Content: Bosses and PVP
Once your town is stable, the Wiki focuses heavily on two areas: World Bosses and the Colosseum (PVP).
The World Boss requires a specific team composition—usually a mix of high-defense Paladins to soak up damage and high-DPS Snipers or Sorcerers. PVP, on the other hand, requires a deep understanding of "stunlock" mechanics and evasion stats. Consistently ranking high in the Colosseum is the best way to earn Gems, the game's premium currency. Conclusion
Evil Hunter Tycoon is a marathon, not a sprint. By utilizing the collective wisdom of the Wiki, you can avoid common pitfalls like wasting upgrade stones on low-tier gear or neglecting hunter stamina. Focus on building a sustainable economy, prioritizing high-rarity hunters, and systematically climbing the difficulty tiers to become the ultimate Town Chief.
9. Where to find current guides (2024-2025)
Since the wiki lags, use these:
- Reddit:
r/EvilHunterTycoon(Search "New player guide" or "Torment difficulty") - YouTube: Search "Evil Hunter Tycoon 2025 guide" (Look for channels like FG3000 or Tycoon Tactics)
- Discord: The official Discord's
#strategychannel has pinned messages with updated DPS charts.
6. The Rogue (The Specialist)
- Role: High-risk, high-reward single target assassination.
- Primary Stat: Agility and Dodge.
- Key Mechanic: Rogues backstab and generate less threat.
- Wiki Pro Tip: Rogues are terrible for Auto-battling because they don’t use positioning well. Only manual players should use Rogues.
2. The Mutant System (Breaking the Laws of Nature)
This is arguably the most unique mechanic in the game that forces you to be "evil."
- The Mechanic: Monsters in the dungeon drop eggs. You might assume you sell these.
- The Twist: You use the Mutant Lab to hatch these eggs into friendly "Mutants" that fight for you. However, the most interesting feature is Transfusion.
- Why it’s dark: You can "recycle" your old, high-level Mutants to transfer their stats to new ones. The Wiki reveals the math behind this—effectively making your town a factory for gene-splicing monstrosities to defend your walls.



