Dragon Ball Z Kakarot Update V104 Better [portable] – Trusted

Why Dragon Ball Z: Kakarot Update v1.04 is a Game-Changer When Dragon Ball Z: Kakarot first launched in January 2020, it offered fans the ultimate "Goku Experience," but technical hurdles—particularly grueling load times—often broke the immersion of its high-speed battles. Update v1.04 was released shortly after launch to address these core issues, significantly improving the flow of the game. Drastically Reduced Loading Times

The most significant change in v1.04 is the reduction in loading times when traveling between areas.

The Impact: Pre-patch players on base consoles like the PS4 or Xbox One reported wait times of 30 to 40 seconds when switching maps.

The Improvement: Real-world tests showed these times nearly cut in half, dropping from roughly 32 seconds to about 18 seconds.

SSD Benefits: For players using external SSDs on older consoles, some reported load times plummeting to as low as 2–3 seconds.

This fix was essential for completing side quests and hunting for Dragon Balls, which often require frequent fast travel across the world map. Critical Bug Fixes and Quest Stability

Beyond performance, Update v1.04 resolved several game-breaking bugs that prevented players from completing stories or finding key characters:

Dragon Ball Z: Kakarot update v1.04 was released primarily to improve performance by significantly reducing load times dragon ball z kakarot update v104 better

when traveling between different areas. While it does not include new story content, it is considered "better" because it resolves several game-breaking progression bugs that previously forced players to reload earlier saves or miss out on side content. Bandai Namco Entertainment Key Improvements in v1.04 Performance

: Reduced loading times when traversing between world map areas. Sub-Story Fixes "Telekinesis Training"

: Resolved an issue where players couldn't accept this story if they saved/loaded after fighting Tien. "Goten's Growth"

: Fixed a bug where Chi-Chi would disappear from the field, preventing completion. Main Story Progression

: Fixed a missing Main Story icon that would occur after clearing "The Longest Three Hours". Character Visibility

: Addressed a bug where characters wouldn't appear for missions if they were already present on the field as a Villainous Enemy. Xbox One Specific

: Fixed an issue where the opening cinematic was skipped entirely, sending users directly to the title screen. Bandai Namco Entertainment Community Feedback Player data from platforms like Why Dragon Ball Z: Kakarot Update v1

indicates a noticeable difference in speed, especially for those using SSDs: Xbox One S (Standard) : Load times dropped from roughly 45–75 seconds to 10–20 seconds Xbox One X (External SSD) : Load times improved from ~15 seconds to 2–3 seconds

: Generally reported to be faster, though some users noted the progress bar still "sticks" occasionally at certain points. Version 1.04 Patch Notes PlayStation4®/Xbox One/STEAM 30 Jan 2020 —

The v1.04 update for Dragon Ball Z: Kakarot significantly improves the core experience by drastically reducing load times when traveling between areas. It also resolves several critical progression bugs that previously prevented players from completing certain story arcs or finding specific characters. Key Improvements in v1.04

Faster Loading: Significant reductions in wait times when transitioning between different regions of the world map. Sub-Story Fixes:

Telekinesis Training: Fixed an issue where the mission wouldn't trigger if you saved/loaded after fighting Tien.

Goten's Growth: Resolved a bug where Chi-Chi would disappear if you cleared the main story before finishing this sub-story.

Character Visibility: Fixed a bug where story-related characters wouldn't appear if they were already present on the map as a Villainous Enemy. Final Score for the Update Itself: 7

Xbox Specific: Fixed the issue where the opening cinematic was skipped, taking users directly to the title screen.


Final Score for the Update Itself: 7.5/10

  • + Greatly improves stability on weaker hardware.
  • + Fixes annoying camera/lock-on bugs.
  • Adds zero new gameplay or content.
  • Doesn’t address deeper endgame issues.

Who should update? Everyone, but especially if you’re playing on a base PS4, Xbox One, or a PC with HDD storage.
Who won’t care? Current-gen console owners who already had 60 FPS.

If you already beat the game and wanted more story or challenges, this patch won’t bring you back. But for a smoother ride through the main campaign, it’s a welcome fix.

3. Sub-Quest Fixes

There were several bugged Sub Stories in the base game where objectives wouldn't trigger, or enemies wouldn't spawn, preventing players from getting 100% completion. v1.04 patched these specific quests, ensuring players could earn the Trophy/Achievement for completing all sub-stories.

1. Super Saiyan Transformations No Longer Feel Punishing

One of the longest-running complaints in Kakarot was that Super Saiyan (and Super Saiyan 2/3) drained Ki so rapidly that you spent most of the fight just recharging. Many players stuck to base form or Kaioken because transforming felt like a handicap.

v1.04 changes this drastically. The Ki drain rate has been significantly reduced across all transformations. While it’s not infinite (as in Budokai Tenkaichi), you can now maintain Super Saiyan 3 for a full boss fight without chasing orbs like a maniac. This single change makes the game objectively better because it encourages you to use the iconic forms that the game is named after.

The Ultimate Guide: Dragon Ball Z Kakarot (Update v1.04)

Update v1.04 was a massive milestone for the game. It introduced current-gen features for PS5 and Xbox Series X/S, alongside crucial stability and frame rate patches for all platforms.

Here is how to maximize your experience with this update.


1. Graphics & Performance Settings (The "Next-Gen" Upgrade)

If you are playing on PlayStation 5 or Xbox Series X, the update gives you three distinct visual modes. Choosing the right one drastically changes the experience.

2. Camera & Lock-On Fixes

  • Previous issues: Camera would clip through terrain during boss battles; lock-on dropped randomly against fast enemies (e.g., Burter, Dyspo in DLC).
  • Now: Camera collision improved. Lock-on remains active more consistently, though still imperfect when enemies dash behind obstacles.
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