=link= | Dos2 Item Ids New

Based on your request, it seems you are looking for a comprehensive guide on how to find, use, and manage Item IDs in Divinity: Original Sin 2 (DOS2), particularly focusing on newer items added by the Definitive Edition or specific DLCs.

Here is a helpful write-up regarding DOS2 Item IDs.


Consumables & Crafting

The Rosetta Stone of Rivellon: How New Item IDs Transformed DOS2

In the sprawling, reactive world of Divinity: Original Sin 2 (DOS2), every piece of loot tells a story. From the legendary blade Dalliance to the humble bucket that inexplicably provides +1 Intelligence, each object is meticulously placed by Larian Studios to reward exploration and creative thinking. However, beneath the surface of this hand-crafted RPG lies a cold, functional spine: the Item ID. For the average player, these are invisible strings of code. But for the modder, the speedrunner, and the chaos agent, the discovery and cataloging of "new" item IDs have become a Rosetta Stone, unlocking the raw potential of the engine and fundamentally altering how the game is played.

Initially, the DOS2 item database was a mystery. The early days of the game (the Definitive Edition launch) saw modders painstakingly brute-forcing the engine to find legendary items like the Captain’s Charismatic Coat or the unique Voidwoken weapons. The IDs were long, hexadecimal nightmares: "GR_Weapon_Bow_DwarfUnique_1" or "CON_Armor_Helmet_FortJoy_Undead_Viper". These early discoveries allowed for basic spawning, but they were fragmented. The "new" wave of item IDs—comprehensively documented by communities like the NoraModding group and automated by tools like the DOS2 Debug Tool—changed everything. These new lists are no longer just a few hundred unique items; they are exhaustive encyclopedias containing every object state, including items flagged as (Unobtainable) or (Debug_Test).

The most profound impact of this new knowledge is the rise of the "scripted run." In standard gameplay, acquiring a piece of gear like Vulture’s Gaze requires a multi-act quest. With the command ItemTemplateAddTo("ARM_Vulture_Helmet", 1), a speedrunner can bypass hours of walking. But the new IDs go further. Modders have discovered "hidden" IDs for armor sets that were cut from the final release—level 20 rings with impossible stats, or quest items that were supposed to trigger alternative endings. By injecting these IDs, players have effectively found a developer debug console, allowing them to construct builds that Larian never intended, such as a mage wearing physical-armor-only tanks or a rogue with 100% fire resistance before leaving Fort Joy.

Furthermore, the granularity of the new ID lists has spawned the "crafting overhaul" meta. While DOS2 has a crafting system, it was widely criticized as shallow. However, with access to every component ID—including GAR_Log (a unique log found only in one burning building) or MQ_Voidwoken_Heart (a theoretical organ never meant for player inventory)—modders have created frameworks like Crafter’s Kit or Helaene’s Store. These mods use item IDs not just to spawn gear, but to reprogram the game’s recipe logic. You can now dismantle any piece of gear into its base "Essence ID" and reforge it, blurring the line between hacking and legitimate crafting.

However, this power comes with a curse: the "ID Mirage." Because DOS2 compiles its assets into .pak files, an item ID is only valid if the specific version of the game (or mod list) is running. A mod that adds "Horse_Armor_Unique" on the Steam Workshop might conflict with a vanilla ID, leading to the dreaded "Giant Purple Question Mark" model. The search for "new" IDs is a constant arms race; every time Larian patches the game (even for minor bug fixes), the hex values for certain items shift. The community’s response has been to build dynamic lookup tables—databases that reverse-engineer the Stats_Generated_Data.txt file in real-time.

Ultimately, the quest for DOS2 item IDs mirrors the spirit of Rivellon itself: a rejection of boundaries. The developers intended you to find the Gloves of Telekinesis in a specific chest. The modding community, armed with the new IDs, has democratized that experience. Whether you are a lore hunter spawning the untextured Test_Sword_of_Killing_Everything to see what happens, or a roleplayer meticulously crafting a loadout before the final battle with the Divine, these strings of text are the secret language of the gods. They remind us that in a game about breaking the shackles of divinity, even the loot is meant to be set free.

In Divinity: Original Sin 2 (DOS2) , item IDs (technically known as Root Templates or GUIDs) are used with the Script Extender or Console Commands to spawn specific items directly into your inventory.

The standard command to add an item using Norbyte's Script Extender console is:ItemTemplateAddTo("GUID_HERE", CharacterGetHostCharacter(), 1, 1) 💎 Essential Consumables & Crafting

These are the most commonly requested IDs for general gameplay convenience. Resurrection Scroll: 60180909-ee47-4d1c-b81c-e43bd8fdce1e

Glowing Idol of Rebirth: 6b70e6e1-855e-4295-b79b-d87ebd6bd4af Source Orb: 106a7107-cf36-4331-b5b5-6de71969f370

Attar of the Blood Rose: 8c89072f-820b-46cb-83af-757b3d469c93 Lockpick: 506720f1-4c12-401d-91b4-23961f65f048 Gold (Pile): 11306a21-b04b-4430-b45C-7c31B1E3F5A3 ⚔️ Quest Items & Unique Gear

Use these if a quest bugs out or if you missed a critical piece of legendary armor. Artefacts of the Tyrant (Set) Helm: f972179d-3f0e-4366-8809-568a8f89a930 Chest: 36f23806-c87a-42c2-b52b-7c858597034b Legs (Trews): 45952f95-47e0-410e-8f9f-0c4a45749363 Boots: 3b75f0a0-07a5-48b4-934c-687f8f11812a Gloves: 468e2171-8588-4676-9f86-905c7553b497 The Swornbreaker Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69 Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Elemental Essences Fire Essence: 2bb6b716-7b6e-4e00-9f0f-041e358bacb7 Water Essence: 31349a4c-138a-4019-b5a9-3338f074e651 Earth Essence: 7cf82c80-d22d-4da5-b5eb-f56352cbcb28 Air Essence: f3456c37-e06c-447a-8be8-3c90cc63b4f9 🛠️ How to Find More IDs

If you need an ID for a specific modded item or a rare unique not listed here, follow these steps: dos2 item ids new

Extract the Game Files: Use the Larian Pak Extractor to open Shared.pak or Origins.pak.

Locate RootTemplates: Navigate to Public\Shared\RootTemplates.

Search XML Files: Open the .lsx files in a text editor like Notepad++. Search for the item's name (e.g., "Deathfog Barrel") to find its corresponding MapKey or ID.

Use the Divinity Engine: Open the Divinity Engine 2 (available on Steam Tools), load your project, and use the Resource Manager to browse every item template in the game visually.

💡 Pro-Tip: If you are playing the Definitive Edition, ensure your Script Extender is up to date, as some legacy IDs from the Classic edition may have changed or been moved to different DLC packages.

To access new item IDs and spawn items in Divinity: Original Sin 2 (DOS2) Definitive Edition , you typically use specific Template IDs (GUIDs) via the Norbyte's Script Extender console or a Save Editor Essential Item IDs (GUIDs)

Most unique and quest-critical items use specific Template IDs for spawning. Below are frequently sought IDs for newer quest items and artifacts: The Devourer Set (Four Relics of Rivellon) Devourer's Maw (Helmet): f04495c6-b333-4f10-9111-e73062635968 Devourer's Claws (Gloves): 64585141-8664-42f0-9856-42d4a259c190 Quest & High-Value Items Black Tea: 3172d889-30ed-405d-a295-e01922a6e77b White Tea: 2af8d8ce-ce4a-4fd5-9de7-79dd9a1ea9c4 Swornbreaker Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69 Swornbreaker Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b Eternal Artefact (Armor): 629fdb6d-a88e-4a62-83a7-c4f4b3655d81 Eternal Artefact (Weapon): ad6f95cf-8280-43d7-b329-7bdf7689d6a7 How to Use Item IDs

You cannot use these IDs in the standard game chat. You must use a method that interacts with the game's engine. Script Extender Console Install the Norbyte's Script Extender In the console window, use the command:

ItemTemplateAddTo("GUID_HERE", CharacterGetHostCharacter(), 1, 1) Save Editor Tools like the DOS2 Save Game Editor

allow you to manually insert items into a character's inventory by pasting the GUID into the "Template" field of a new item entry. Cheat Commander Mod For a non-technical approach, the Cheat Commander - Definitive Edition

mod provides an in-game NPC that can generate almost any item without needing manual IDs. Finding More IDs Comprehensive Lists : Users frequently maintain updated Pastebin lists

containing thousands of template IDs for everything from buckets to legendary weapons. The Divinity Engine 2

: If you have the game on Steam, you can download the "Divinity Engine 2" from the Tools library. This allows you to browse the Root Templates folder to find the exact GUID for every object in the game. for a specific piece of gear? Steam Workshop::The Cheat Commander - Definitive Edition

Introduction

Divinity: Original Sin 2 (DOS2) is a highly-acclaimed role-playing video game developed by Larian Studios. Released in 2017, the game has gained a massive following due to its engaging storyline, deep character customization, and extensive gameplay mechanics. One aspect that has garnered significant attention from the gaming community is the use of item IDs to manipulate and create new items in the game. In this essay, we'll explore the concept of DOS2 item IDs new and their implications for the gaming community.

What are Item IDs?

In the context of Divinity: Original Sin 2, item IDs refer to unique identifiers assigned to each item in the game. These IDs are used by the game engine to recognize and manage items, including their properties, stats, and behaviors. Item IDs are essentially a code that allows developers and modders to access and modify specific items in the game.

New Item IDs in DOS2

The discovery of new item IDs in DOS2 has significant implications for the gaming community. By uncovering previously unknown item IDs, players and modders can create new items, modify existing ones, and even develop custom content for the game. This has led to a thriving modding community, with enthusiasts creating and sharing their own mods that add new items, mechanics, and features to the game.

How are Item IDs used?

Item IDs can be used in various ways, including:

  1. Modding: By using item IDs, modders can create new items or modify existing ones to add custom properties, stats, or behaviors.
  2. Item creation: Players can use item IDs to create new items, including equipment, potions, and crafting materials.
  3. Debugging: Developers can use item IDs to debug and test items in the game, ensuring that they behave as intended.

Impact on the Gaming Community

The discovery of new item IDs in DOS2 has had a significant impact on the gaming community. It has:

  1. Encouraged creativity: The ability to create new items and mods has encouraged players to express their creativity and share their ideas with others.
  2. Extended gameplay: The use of item IDs has extended the game's replay value, as players can create new items and mods that add fresh gameplay mechanics and challenges.
  3. Fostered community engagement: The sharing of item IDs and mods has fostered a sense of community among players, who collaborate and share their knowledge to create new and innovative content.

Conclusion

In conclusion, the discovery of new item IDs in Divinity: Original Sin 2 has opened up new possibilities for the gaming community. By providing a means to create new items and mods, item IDs have encouraged creativity, extended gameplay, and fostered community engagement. As the gaming community continues to explore and develop new content using item IDs, it's clear that DOS2 will remain a vibrant and dynamic game for years to come.

While most Divinity: Original Sin 2 items are randomly generated, unique items and quest objects feature fixed GUID identifiers useful for manual spawning [9, 12]. Key IDs include Eternal Artefacts and Black Tea, while Norbyte’s Script Extender enables players to extract IDs for any in-game item [6, 17, 18]. For a comprehensive list of item IDs and unique item locations, visit the community-maintained guides on the Divinity Fandom Wiki.

Divinity: Original Sin 2 (DOS2), item IDs—often called GUIDs or Root Template IDs—are essential for players using the console or "Script Extender" to spawn specific gear. While older lists cover the base game, "new" item IDs typically refer to those added in Definitive Edition Gift Bags like the Four Relics of Rivellon or the Herb Gardens. Commonly Used New Item IDs

These IDs are frequently used for spawning rare consumables or unique items introduced in later updates. Resurrection Scroll: 60180909-ee47-4d1c-b81c-e43bd8fdce1e Based on your request, it seems you are

Glowing Idol of Rebirth: 6b70e6e1-855e-4295-b79b-d87ebd6bd4af Source Orb: 106a7107-cf36-4331-b5b5-6de71969f370

Eternal Artefact (Armor): 629fdb6d-a88e-4a62-83a7-c4f4b3655d81

Eternal Artefact (Weapon): ad6f95cf-8280-43d7-b329-7bdf7689d6a7 Black Tea: 3172d889-30ed-405d-a295-e01922a6e77b Gift Bag & New Crafting IDs

Items from the Crafter's Kit and Herb Gardens gift bags have specific IDs used to bypass lengthy gathering or crafting steps.

Crafter’s Kit Tools: Many recipes now require the specific Crafter's Kit item to function.

Herb Seedlings: Items like Amadouvier, Drudanae, and Tea Leaf seedlings are part of the newer gardener mechanics used for infinite ingredient farming. How to Find Any Item ID

If you are looking for an ID not found in public lists, you can retrieve it directly in-game or via the editor:

Script Extender Console: If you have the Norbyte Script Extender installed, you can print the GUID of any equipped item to the console using the command: print(Ext.GetItem(_C():GetItemBySlot("Weapon")).MyGuid).

The Divinity Engine 2: For modders, the Divinity Engine 2 tool allows you to browse the Root Template panel. Every object (weapon, chair, potion) is listed with its unique ID.

The Cheat Commander Mod: Instead of manual ID entry, many players use the Cheat Commander from the Steam Workshop, which provides a user-friendly menu to spawn any item in the game's database. Why IDs Matter for "The Four Relics"

The most sought-after "new" items are the Relics of Rivellon (Captain, Vulture, Contamination, and Devourer sets). These items are unique because they have tiered levels. Spawning the base version might not give you the final, high-level form, as these sets often rely on specific scripts to upgrade as you progress through the questline.

Pro Tip: Always move unique items to your inventory rather than attempting to duplicate them with IDs, as duplicating certain quest items can break your save's internal scripting. Steam Workshop::The Cheat Commander - Definitive Edition


The Captain’s Set (Charm-based)

| Captain's Compass (Amulet) | EQ_Amulet_Captain_A_* | | Captain's Coat | ARM_Captain_Armor_* | | Captain's Hat | ARM_Captain_Hat_* | | Captain's Boots | ARM_Captain_Boots_* | | Captain's Dubloon (Ring) | EQ_Ring_Captain_A_* |

🔗 Suggested Searches for More



The Vulture Set (High Ground bonus)

| Vulture's Helm | ARM_Vulture_Helm_* | | Vulture's Mantle | ARM_Vulture_Armor_* | | Vulture's Talons (Gloves) | ARM_Vulture_Gloves_* | | Vulture's Leggings | ARM_Vulture_Leggings_* | | Vulture's Beak (Spear) | WPN_Spear_Vulture_A_* | Consumables & Crafting

⚠️ Note: The asterisk * in IDs represents a unique GUID (e.g., ..._12345678-90ab-cdef-1234-567890abcdef). Use a tool like LSlib or Save Editor to extract the exact GUID from your save or the game’s Public/Shared/Stats/Generated/Data.txt.