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Demonophobia Walkthrough __full__

Demonophobia Walkthrough

Developer: Ryo
Genre: Survival Horror / Puzzle
Warnings: Graphic violence, sexual assault themes, gore, instant death traps.

Part 2: The Blood Halls

Objective: Find the three blood sigils.

  1. First Sigil: In the room with the large pentagram on the floor. Walk around the edges (avoid the center – it triggers a spike trap). The sigil is on the north wall.
  2. Second Sigil: Down the eastern corridor. You will hear crying. A crawling enemy (The Weeper) is blind but reacts to sound. Walk (do not run) past it. The sigil is behind the statue.
  3. Third Sigil: In the torture chamber.
    • Pull the lever on the left wall → This lowers a spiked ceiling.
    • You have 15 seconds. Run to the far right, grab the sigil from the altar, and run back. If you hear a click, stop moving for 1 second (timing puzzle).
  4. Return to the central pentagram room. Place all three sigils on the altar. The floor opens.

Ending C: "Oblivion" (Secret Death Ending)

Memory Fragment Locations:

  1. The Cell – Under the pillow, not the mattress. (Requires returning after Chapter 3).
  2. Corridor of Eyes – Inside the Mimic chest (you must kill the mimic – impossible without the Silver Dagger from Chapter 5).
  3. The Nursery – Inside the melted Doll corpse.
  4. The Library – Between pages 13-14 of the Book of Names.
  5. The Descent – Trial 3, under the central tile (must lift it during the worm attack).

Getting Started

Chapter 2: The Dark Corridors

Section 3: The Descent (Platforming)

Note: The hitboxes are unforgiving here. demonophobia walkthrough

  1. You will walk across suspended bone bridges.
  2. Shadow Creatures: They spawn if you stand still for more than 3 seconds. Keep moving, but do not run (running attracts them).
  3. The Collapsing Floor: When you see cracked tiles, walk, do not run. Running causes them to break instantly. Walk to the middle, then jump (Up arrow) to the next platform.

4) Basement

Part 4: The Chapel of Skin

Objective: Solve the mirror puzzle.

  1. Enter the chapel. Do not touch the altar yet.
  2. Examine the three mirrors on the walls.
    • Mirror 1 shows your reflection.
    • Mirror 2 shows a demon behind you (turn around – nothing is there. This is a fake-out).
    • Mirror 3 is cracked.
  3. Correct solution: Break Mirror 3 with the Rusted Knife (from Part 1). A key falls out.
  4. Unlock the confessional booth. Inside, a jumpscare happens but is harmless.
  5. Take the Silver Bell. Ring it at the altar. The floor drops.

Mid-Game (Chapters 4-6)

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