Cult Of The Lamb -01002e7016c46800--v1376256--u... -
This technical analysis examines the specific software build of Cult of the Lamb
identified by Title ID 01002E7016C46800 and Version ID v1376256. This identifier corresponds to the Nintendo Switch version of the game, specifically an "Update" (indicated by the 800 suffix in the Title ID) that incorporates several major content expansions. Software Identification and Environment
The string provided is a standard naming convention used in digital preservation and homebrew communities for the Nintendo Switch. Base Title ID: 01002E7016C46000 (The core game).
Update Title ID: 01002E7016C46800 (Specific to patch files and updates).
Build Version: v1376256 represents an internal revision that aligns with modern content milestones.
According to data found via Tinfoil, this specific iteration typically includes the Unholy Alliance and Sins of the Flesh content updates. Included Major Updates Cult of the Lamb -01002E7016C46800--v1376256--U...
Based on the versioning, this build integrates the evolution of the game from a solo roguelike into a complex management sim. As highlighted by Massive Monster's update history, the key features included in this software state are:
Unholy Alliance (Local Co-op): The introduction of the "Goat" character, allowing for full local cooperative play. This added unique co-op combat moves and revamped crusade mechanics to balance two players.
Sins of the Flesh: This update introduced deeper cult management systems, including the "Mating Tent," the "Tailor" for follower customization, and the "Drink House."
Relics of the Old Faith: Post-game content involving permadeath modes, boss rushes, and the ability to recruit the four Bishops of the Old Faith into your cult. Technical Performance on Switch
While this version brings the Switch edition up to parity with PC features, it pushes the hardware limits of the console. Users should note: This technical analysis examines the specific software build
Optimization: Significant patches were required to maintain frame rates during high-population cult management (over 20 followers).
Stability: Version v1376256 addresses several memory leak issues present in the initial Sins of the Flesh launch, providing a more stable "End Game" experience.
For those looking to track their specific version or verify file integrity, the Nintendo Support Portal provides instructions on checking for the latest system-side patches.
Nintendo Switch (modded/homebrew)
- Tool required: JKSV or Checkpoint
- Path: Inside the tool, look for
Cult of the Lamb [01002E7016C46800] - File names:
Save_0.sav,Save_1.sav,Save_2.sav
1. Backing Up Saves on Nintendo Switch
Using homebrew tools like JKSV or Checkpoint:
- Navigate to your SD:
/switch/checkpoint/saves/01002E7016C46800/ - Copy that folder – it contains all your bishop souls, follower forms, and doctrine progress.
Understanding the Title ID: 01002E7016C46800
The string 01002E7016C46800 is the Title ID for Cult of the Lamb on the Nintendo Switch. Each game on the Switch has a unique ID: Tool required: JKSV or Checkpoint Path: Inside the
- Base Game:
01002E7016C46800 - Update/DLC: Slight variations (e.g.,
01002E7016C46801)
If you're using a save manager (like JKSV, Checkpoint, or EdiZon) on a modded Switch, you will see this ID. The suffix v1376256 likely indicates a specific game version (possibly post-"Relics of the Old Faith" or "Sins of the Flesh" update).
2. Transferring Saves Between Switch and PC (via Emulator)
- Extract save using Checkpoint as a folder named
01002E7016C46800. - On PC, open Ryujinx → right-click Cult of the Lamb → Open Save Directory.
- Paste the extracted files (they are cross-platform compatible, usually
.dator.sav).
Part 8: Community Lore – Why 01002E7016C46800 Appears in Easter Eggs
Dataminers found that the developers at Massive Monster intentionally left the Title ID in the game’s debug strings. In the code for the “Midas’s Cave” room, there’s a commented line:
// 01002E7016C46800 – Praise the Lamb
Some fans theorize this is a ritualistic reference (the number 2E70 spells “.Ep” in ASCII, short for Epistle?). Others say it’s just a programmer’s joke.
Either way, the ID has become a meme in the modding community – a secret handshake for those who’ve peered into the game’s holy binary.
2. Possible context of use
- Save file naming – Some backup tools autogenerate names as:
TitleID--vBuildVersion--UProfileID - Cloud save conflict – Steam/Switch cloud saves sometimes append version numbers after a double dash.
- Modding / save editing – People editing
Data.savemight see this pattern in logs or external metadata. - Emulator save state – Ryujinx/Yuzu can generate organized folder structures with these elements.
4. Disable Antivirus or Firewall Temporarily
Sometimes, security software can interfere with game operation. Temporarily disabling these programs can help identify if they are the cause of the issue.







