Cubebrush Art School Term 1 By Marc Brunet Exclusive Direct
Cubebrush ART School Term 1 by Marc Brunet is the foundational entry point of a comprehensive 10-term digital art program designed to mirror a traditional college curriculum at a fraction of the cost. Created by Marc Brunet—former Senior Artist at Blizzard Entertainment—this term focuses on essential fundamentals like figure drawing, perspective, and digital tool proficiency. Curriculum Overview: What’s in Term 1?
Term 1 provides approximately 8 to 10 hours of structured video training, specifically tailored to bring beginners up to speed.
Nude Figure Drawing: Covers gesture drawing, body proportions (male and female), and simple skeletal construction. cubebrush art school term 1 by marc brunet exclusive
Perspective 1: Introduces 1-point and 2-point perspective, focusing on placing 3D volumes in space.
Photoshop for Digital Production 1: Teaches the software basics, pen control exercises, and digital-specific workflows. Cubebrush ART School Term 1 by Marc Brunet
Visual Communication 1: Focuses on the core principles of design and how to convey ideas through visual storytelling. Exclusive Features & Student Benefits
Purchasing the official course on Cubebrush provides several assets that are not available through free tutorials: ART School - Cubebrush The Torso: The "Bean" and "Sack" method
Phase 3: Color Theory Basics (Weeks 7–9)
Term 1 usually introduces color near the end, focusing on the logic of how color works rather than complex painting.
Week 5-7: Anatomy for Stylists
This is where Brunet shines. He doesn’t teach you every muscle in the human body (that takes 4 years). He teaches the rhythms of the body.
- The Torso: The "Bean" and "Sack" method.
- The Face: The Loomis method, but hyper-simplified.
- Hands: The "Mitten and Sausages" trick. Because this is the exclusive course, you get high-res photo reference packs of models in dynamic poses, specifically lit to show muscle groups.
Who this is for
- Beginners with some drawing exposure who want structured, accelerated learning.
- Self-taught artists seeking industry-standard workflows and critique.
- Hobbyists aiming to build a portfolio for entry-level concept art/illustration roles.
2. Rendering Primitives
- The Exercise: You will take the forms you learned in Phase 1 (cubes, spheres, cylinders) and render them with correct lighting.
- Painting Logic: Marc teaches "Binary Shading" first (pure black and white) to establish clear separation between light and shadow, before adding gradients.
Who it’s for
- Beginners who want a structured, fast-start primer that assumes no prior training.
- Self-taught artists needing a fundamentals reset (figure, perspective, digital workflow).
- Intermediate artists wanting to shore up the basics before tackling advanced terms or portfolio work.
Course Overview
Goal: To take a complete beginner or self-taught artist with bad habits and build a solid foundation in drawing, perspective, and painting. Duration: Designed for roughly 10–12 weeks (though you should move at your own pace). Prerequisites: None (starts from zero).