Cm3d2.hair.v2 [2021] May 2026

Report: cm3d2.hair.v2

Prerequisites

Before touching any .hair.v2 mod, ensure you have:

  1. CM3D2 version 1.51 or higher (preferably the latest 1.66+ patch).
  2. Sybaris / BepInEx Unity injector installed.
  3. CM3D2 Addon Plugin (by kusakusa) – This plugin rewrites the asset loading logic to prioritize v2 over v1.
  4. COM3D2 API Bridge (if you are using COM3D2 with CM3D2 mods).

Clipping Through Breasts

Symptoms: Long hair clips unnaturally through the front of the maid outfit or body. Cause: V2 bones are colliding incorrectly. Fix: Install COM3D2.ColliderEditor. This plugin allows you to adjust the breast and shoulder collision boxes. You can also use the in-game "Edit Menu" (Shift + Ctrl + E) to manually adjust the "Hide" parameters, which mask the hair where it intersects the body. cm3d2.hair.v2

4. Functional Attributes

When loaded, cm3d2.hair.v2 enables:

  • High Dynamic Range (HDR) Emission: Glow effects on magical/highlight strands.
  • Alpha Mask Layering: Allows "hair strands over face" without z-fighting.
  • IK Collision: Long hair can react to shoulder and back collisions (requires COM3D2 physics engine).
  • Menu Integration: Appears in the in-game "Maid Edit" under "Front Hair," "Back Hair," or "Extension" depending on its slot definition.

2. Primary Context & Purpose

  • Asset Type: Hair model data (likely a .menu file reference or a compiled .model archive).
  • Function: Defines a 3D hairstyle model, including its mesh, bone weights, physics (for ponytails/bangs), and material/texture mappings.
  • The "v2" Significance:
    • Indicates compatibility with the COM3D2 rendering pipeline (which uses a different shader system and bone structure than CM3D2).
    • Used by modders to mark assets ported from CM3D2 to COM3D2 or created natively for COM3D2.
    • Often found in mod pack directories (e.g., Mod/MyHair/), paired with files like texture.tex and hair_menu.bytes.

Step 4: Bake Bones (for physics)

  • In the CM3D2Tool config, define bone chains: RootBone = "hair_pony_L".
  • Generate the .bytes physics file.

Step 5: Pack and Distribute

  • Folder structure: Mod/cm3d2.hair.v2/model/, Mod/cm3d2.hair.v2/texture/.
  • Add a readme.txt with the Asset reference exactly: Asset = "cm3d2.hair.v2".

Conclusion

The topic of "cm3d2.hair.v2" indicates a focus on creating or utilizing advanced hair assets within the Character Maker 3D2 software. For those interested in 3D character modeling and animation, understanding and leveraging such tools can significantly enhance the realism and appeal of their characters. Report: cm3d2

Subject: Forensic Analysis of Community Modding Asset cm3d2.hair.v2 Context: COM3D2 (Custom Order Maid 3D 2) / CM3D2 (Custom Maid 3D 2) Ecosystem Type: Asset Nomenclature & Mod Structure Report CM3D2 version 1