Captain Tsubasa 2 Nes Cheat — Codes
The cheat system for Captain Tsubasa II: Super Striker on the NES primarily relies on passwords to jump to specific matches or start with high-level teams. While it lacks traditional "input codes" like the Konami code, it does feature hidden menu commands for music and testing. Hidden Menu Cheats
At the main title screen, you can use these button combinations to access secret menus:
Sound Test: Hold A + B, then press Start. Use Up/Down to select music, A to play, B to stop, and Start to exit.
Full Reset: Hold A + B + Start + Select simultaneously to reset the game to the title screen. Powerful Passwords
Passwords are 18 symbols long and entered via the "Continue" option. The following are some of the most effective known passwords:
Super Japan Team (Avg Level 56):Enter "さ" (sa) 14 times (Japanese version) or "K" 14 times (English patch versions) to start at the Japan vs. Argentina match with exceptionally high-level players.
Renato at Level 64:Use the password: み べ あ じ び ぴ ゆ う く す つ ぬ ふ む る よ む に to start with a high-level Renato.
All-Star Team:Repeatedly entering the third character from the left until the start of the second row is a known "super password" community trick to unlock high-tier teams. Match-Specific Starting Passwords
Detailed password lists are available on platforms like GameFAQs and GameSpot to skip to various professional matches including: Team / Match Password Excerpt Gremio にゆござぎ つあいゆる なにつぷよ ちばい Palmeiras じねのるう げごぷぬわ あせぐとれ さぞば Santos よとずたて ろえられぽ ねぱぺてゆ ささび Captain Tsubasa II: Super Striker – Cheats - GameFAQs
Captain Tsubasa Vol. II: Super Striker on the NES, you can use built-in button combinations for hidden modes or Game Genie codes to modify gameplay. Hidden Modes & Sound Test Sound Test : At the title screen, hold . Use Up/Down to select tracks, A to play, and B to stop. Boss Rush Mode
(Kinta) as your player name to access a special Boss Rush mode. Secret Message : At the Game Over screen, hold Up + A + Select
. Wait until the title screen displays to see a secret "COPYRIGHT TRIFFIX 1991" message. Passwords for Instant Upgrades Tsubasa with Cyclone Shot (Match 1) ekesetene hemeregeze bepewaopo popoki
to start from the first match with Tsubasa already having his ultimate move. Japan Youth vs. Super Brazil (Level 24) so ni e ge to re ro tsu ge pe bo ru po nu ro zo u ro
(or the equivalent hiragana symbols) to jump straight to the final match at a high level. Game Genie Codes
These codes are often used on emulators to grant massive advantages: Invulnerability (US version) or (Japanese version). Once active, press Down + Left + A + B during a match to become invulnerable. Infinite Guts (Running) (both must be active). Infinite Guts (Shooting) (both must be active). Level Select (enables a level select menu after the first cutscene). Enable Cyclone Shot The Cutting Room Floor full character map
for translating these Japanese passwords into English letters?
Captain Tsubasa Vol. II: Super Striker - The Cutting Room Floor
In Captain Tsubasa II: Super Striker for the NES, cheats are primarily accessed through Passwords for level progression or Game Genie/Pro Action Replay codes for in-game advantages like infinite energy. 1. Built-in Secret Cheats
These button combinations are entered directly into the game on the title or match screens.
Sound Test: At the title screen, hold A + B and press Start.
Secret Cutscenes: During certain regular cutscenes that wait for you to press A, press Down + B instead to view hidden scenes.
Level Select (Game Genie Required): Use codes OZOAYPXX and OZOETPEX to enable a level select menu after the first cutscene. 2. Common Passwords
Passwords allow you to skip to specific teams with higher player levels. Use the Continue option on the title screen to enter these.
Corinthians (Level 1): されきこま ぴひほばそ じぞきもぞ たへち
Fluminense (Level 2): めらこぬべ ぱほぐこし ぞよほみり たぴぞ
Brazil World Cup (Level 10): かもしすは ぼみむざさ びぶいめく ちかの 3. Game Genie & Action Replay Codes
For players using emulators or hardware like the Game Genie, these codes provide permanent buffs. Effect Game Genie Code Action Replay Code Enable Tsubasa's Cyclone Shot AIUEUIEI 0448:01 Infinite Guts (Running) OLUVYLOP + OLKTLLOP Infinite Guts (Shooting) OLKPYAOP + OLKOLAOP Infinite Member Swaps VXEOSXVE Max Stats ZVXXVLTG + OOUZVLOL P1 Score Always 99 0028:63 CPU Score Always 0 062E:00 Infinite Energy (Player 2) 030D:FF 4. Special Moves Cheat Sheet
While not "codes" in the traditional sense, these special team shots are triggered by having specific players with full power bars and pressing X. Tiger Drive Twin Shot: Tsubasa + Hyuga. Twin Shot: Tsubasa + Misaki. Skylab Hurricane: Masao + Kazuo. Captain Tsubasa II: Super Striker – Cheats - GameFAQs
Title: The Secret Playbook: Cheat Codes and the Legacy of Captain Tsubasa 2 on NES
Released in 1990 for the Nintendo Entertainment System, Captain Tsubasa 2: Super Striker (known in Japan as Captain Tsubasa Vol. II: Super Striker) is a cult classic that transcends the typical sports game. Based on Yoichi Takahashi’s beloved manga, it combines soccer with RPG-style command-based gameplay, statistical management, and cinematic special moves. However, the game is notorious for its brutal difficulty curve, particularly during the latter half against powerhouse teams like Germany and Brazil. For many players, the only way to overcome this challenge—or simply to experience the game’s full spectacle—was through a set of well-hidden cheat codes. These codes were not mere shortcuts; they were a second secret playbook that fundamentally altered the relationship between player and game. captain tsubasa 2 nes cheat codes
The primary cheat codes for Captain Tsubasa 2 are entered at the title screen, using a combination of directional inputs and the A and B buttons. The most famous of these grants the player a perfect win record without playing a single match. By holding Down + A and pressing Start at the title screen, the game would automatically complete all league matches, advancing the player to the final knockout stages. While seemingly reductive, this code was a lifeline for players who had lost their save data or who could not defeat the intermediate Mexican or Italian teams. It recognized that for many fans, the narrative payoff—the climactic matches against Schneider’s Germany or Diaz’s Argentina—was more important than grinding through every preliminary game.
More strategically significant were the codes that altered the game’s internal stats and team compositions. One famous code, entered by holding Up + B before pressing Start, unlocked the ability to view the game’s ending and various cutscenes. Another variant allowed players to control the opposing team during matches, turning the game into a sandbox for testing strategies. However, the most practical cheats involved manipulating the “Guts” (stamina) system—a core mechanic where special shots and dribbles drained a player’s energy. By enabling infinite Guts, players could unleash Hyuga’s “Tiger Shot” or Tsubasa’s “Drive Shot” repeatedly, transforming the tactical RPG into a high-octane arcade of spectacular goals. These codes democratized power, allowing any fan to replicate the anime’s most dramatic moments without the frustrating statistical barriers.
The cultural context of these cheat codes is crucial. In the pre-internet era of the early 1990s, NES codes were shared through word of mouth, printed in magazines like Nintendo Power, or discovered through trial and error. For non-Japanese audiences playing imported or bootleg cartridges (common in Southeast Asia, South America, and Europe), the codes were often the only way to bypass the dense Japanese text and stat screens. The cheats became a shared folk knowledge—a hidden layer of the game that bonded players together. They also offered a form of player agency against a notoriously unfair CPU, which was infamous for “rubber-band” AI and arbitrary stat boosts.
In conclusion, the cheat codes of Captain Tsubasa 2 are more than technical exploits; they are a testament to the game’s design philosophy. Unlike modern microtransaction-laden shortcuts, these codes were pure, hidden gifts from the developers—a recognition that sometimes a player just wants to see Tsubasa score a bicycle kick against the world’s best. They allowed players to curate their own difficulty, shifting the focus from punishing management to pure narrative spectacle. For many, the real “super striker” was not Tsubasa Ozora, but the player who knew the right button sequence to make the magic happen. In the annals of retro gaming, Captain Tsubasa 2’s cheats remain a beloved artifact of an era when codes were a secret handshake between the programmer and the player.
It was 1992, or at least it felt like it. To ten-year-old Leo, the world outside his bedroom window—all drizzle and homework—might as well have been a different planet. His planet was the neon-green pitch of his Nintendo Entertainment System, specifically the cartridge wedged into it: Captain Tsubasa 2: Super Striker.
And right now, his planet was a nightmare.
He was stuck. Not just stuck. Annihilated. The semi-final of the Junior Youth World Championship. Brazil. The game’s final boss, a velvet-smooth monster named Carlos Santana, had just scored his tenth goal against Leo’s team. Ten. The scoreboard read Brazil 12 – Japan 1. Leo’s lone goal, a fluke by Tsubasa, felt like a cruel joke.
His fingers ached. His eyes burned. He’d tried everything: the perfect formation, the secret shot timing, sacrificing a small plush toy to the gaming gods. Nothing worked. Santana’s signature "Arrow" shot ripped past goalkeeper Genzo Wakabayashi as if Genzo were a cardboard cutout.
“This is impossible,” Leo whispered, slumping forward until his forehead touched the controller. The game’s cheerful 8-bit music mocked him.
That’s when he heard his older sister, Yumi, flop onto the sofa behind him. She wasn't a gamer. She was a reader—paperback romances with Fabio on the cover.
“Still losing to digital soccer men?” she asked, not unkindly.
“They’re not men. They’re demons. Santana is a demon with a bandana.”
Yumi sighed, then slid a crumpled sheet of notebook paper onto the floor beside him. “Marco from my class gave me this. Says his cousin beat the game in an afternoon.”
Leo glanced at it. Handwritten, smudged, and completely illegible in some places, it read:
Captain Tsubasa 2 (NES) – Secret Codes
At the title screen, press: Up, Down, Left, Right, A, B, Select, Start. If you hear a whistle, it worked.
Infinite TP for special shots: Pause, then hold A+B+Select for 5 seconds. A blue flash means active.
Unlock hidden team “Shin Nippon”: On the password screen, enter: ば か ち く し ょ う (Baka Chikushou – “Idiot!”). Weird, but real.
Instant Win (Brazil match only): At half-time, when the score is shown, input: ↑, ↑, ↓, ↓, ←, →, ←, →, B, A. Santana will own-goal twice.
Leo’s heart did a thing. A dangerous, hopeful, stupid thing. “Cheat codes? Those are for losers.”
“You lost twelve to one,” Yumi pointed out, returning to her book.
He had a point. Leo took a breath, reset the game, and as the title music swelled—Tsubasa running with the ball, the globe spinning—he input the first code. Up, Down, Left, Right, A, B, Select, Start.
The screen flickered. A referee’s whistle chirped from the TV’s tinny speaker. Leo gasped. It worked.
He started a new match against Brazil. First half, he didn’t even try to score. He just wanted to test the TP code. Pause. Held A+B+Select. One second… two… three… four… five. A shimmering blue wave washed over the screen. Unpause. Tsubasa had the ball. Leo selected the "Drive Shot." Normally it would drain his TP completely. This time? The bar didn’t move. He fired. GOAL. He fired again. GOAL. Another. Santana looked confused. By halftime, it was Japan 5 – Brazil 2.
Leo laughed. A wild, manic laugh.
At halftime, the scoreboard appeared. His thumb hovered over the D-pad. The Konami Code. But for soccer? He pressed: ↑, ↑, ↓, ↓, ←, →, ←, →, B, A.
The screen stuttered. The Brazilian players froze. Then, Carlos Santana—the star, the hero, the demon—received the ball at his own penalty box, turned, and gently, deliberately, chipped it past his own goalkeeper. Own goal. The crowd gasped in 8-bit sorrow. Then he did it again. Another own goal.
Final score: Japan 7 – Brazil 2.
Leo stared at the “WINNER” screen, panting. It felt… hollow. The joy was a firework that had exploded and left only smoke. He’d beaten the game, but he hadn’t played it. The cheat system for Captain Tsubasa II: Super
Then he remembered the last code. The hidden team. On a whim, he navigated to the password screen and painstakingly entered the Japanese kana: ば か ち く し ょ う. Baka Chikushou. Idiot!
The screen went black. For a long, scary moment, Leo thought he’d bricked the cartridge. Then, new music started. Not the heroic anthem. Something faster, stranger, almost dissonant. The title screen reappeared, but the team name had changed to “Shin Nippon”—New Japan. He started a new game.
The players were different. No Tsubasa. No Genzo. Instead, the striker was a scowling kid with sunglasses. The midfielder had a mohawk. They had absurd names: “Heiwa” (Peace), “Boomer,” “Mimi” (Ears). Leo selected the captain. A stat screen popped up: Technique 255 (Max), Power 255 (Max), Speed 255 (Max). Every single attribute was off the charts.
He played one match against a random team. His new striker got the ball from kickoff, shot from midfield, and the ball tore through the net, the screen, and kept going into a void. The game crashed.
Leo laughed again, but this time it was soft. He reset the console, loaded his real save file, and faced Brazil one more time. No codes. Just his worn-out thumbs, his knowledge of the game’s patterns, and a stubborn heart.
He lost 3 to 2. But Santana’s winning goal came in the 89th minute, and Genzo almost saved it. Leo didn’t cry. He turned off the NES, looked at the cheat code paper, and folded it into a tiny airplane.
He sailed it toward the trash can. It missed, landing on the carpet.
“Loser,” Yumi said, not looking up from her book.
“Maybe,” Leo said, already planning his next, honest match. “But an idiot with integrity.”
For Captain Tsubasa II: Super Striker on the NES, you can use built-in secret codes, level passwords, and Game Genie codes to unlock special features or bypass difficult matches. In-Game Button Codes These codes can be entered on the title screen:
Sound Test: At the title screen, hold A + B and then press Start. Use Up/Down to select music and A to play it.
Secret Cutscenes: While a regular cutscene is waiting for you to press A to continue, press Down + B instead to see one of four additional secret cutscenes.
Debug/Test Menu: Hold A + B + Start + Select simultaneously at the main title screen. Passwords
Passwords in the original Japanese version use Hiragana characters. Some popular codes include:
Tsubasa with Cyclone Shot (Match 1): ekesetene hemeregeze bepewaopo popoki (translated equivalent).
Level 64 Renato: mi be a ji bi pi yu u ku su tsu nu fu mu ru yo mu ni.
Super Japan (Avg. Level 56): Enter the character "sa" 14 times.
Final Match (Japan vs. Super Brazil): so ni e ge to re ro tsu ge pe bo ru po nu ro zo u ro. Game Genie Codes
To use these, you need a physical Game Genie or an emulator that supports .pat or direct code input:
Level Select: OZOAYPXX and OZOETPEX (must use both together). Infinite Guts (Running): OLUV-YLOP and OLKT-LLOP. Infinite Guts (Shooting): OLKP-YAOP and OLKO-LAOP. Enable Tsubasa's Cyclone Shot: AIUE-UIEI. Infinite Member Swaps: VXEO-SXVE.
For a full list of over 40 Japanese passwords for specific matches like Gremio, Palmeiras, or Santos, check the GameSpot cheat archive or the comprehensive GameFAQs guide. Captain Tsubasa II: Super Striker – Cheats - GameFAQs
Captain Tsubasa Vol. II: Super Striker for the NES (Famicom) is legendary for its RPG-style soccer mechanics and notoriously difficult endgame. To master the field, players primarily use match passwords, Game Genie codes, or hidden controller inputs. 1. Essential Passwords (Match Skips)
Passowrds allow you to jump to specific stages or power up your team. Note that these use Japanese Hiragana characters. Goal / Team Match Password Example Vs. Corinthians (Match 1) されきこま ぴひほばそ じぞきもぞ たへち Vs. Gremio (Match 2) にゆござぎ つあいゆる なにつぷよ ちばい Vs. Palmeiras (Match 3) じねのるう げごぷぬわ あせぐとれ さぞば Vs. Santos (Match 4) よとずたて ろえられぽ ねぱぺてゆ ささび Vs. Flamengo (Brazil Final) 0aSb5 zmvMZ m9gta QLM (Eng Trans.) Vs. Toho (Japan Cup Final) 1RzkI fW5BY bKVm3 VR4 (Eng Trans.) 2. Game Genie & Pro Action Replay Codes
For those using emulators or hardware like the NES Classic Edition, these codes permanently alter game values.
Enable Tsubasa's Cyclone Shot: AIUEUIEI (Standard: 0448:01) — Unlocks Tsubasa's ultimate shot early.
Infinite Guts (Energy): OLUVYLOP + OLKTLLOP — Players won't lose energy while running.
Infinite Member Swaps: VXEOSXVE — Change players as many times as you like.
Max Stats/Experience: ZVXXVLTG + OOUZVLOL — Instantly makes your team unstoppable.
CPU Score Always Zero: 062E:00 (Pro Action Replay) — Ensures the opponent never gains a point. 3. Hidden Secrets & Sound Mode Title: The Secret Playbook: Cheat Codes and the
Sound Test: At the title screen, hold A + B and press Start. You can cycle through the iconic soundtrack and sound effects.
Secret Message: On the "Game Over" screen, hold Up + A + Select. Wait for the title screen to reappear to see a hidden copyright message from the developers.
Invulnerability (Boss Fights): During a boss encounter, pause and press Up + A + B + Select on Controller 1 to become invulnerable.
For more detailed technical data and fan-translated guides, you can visit community resources like GameFAQs or technical databases like The Cutting Room Floor . Captain Tsubasa 2 Match Codes | PDF | Sports Clubs - Scribd
Uploaded by. Amril Mukmin. Download as TXT, PDF, TXT or read online on Scribd. Save. 100% Outline Page view. Save CaptainTsubasa2_ Captain Tsubasa II: Super Striker – Cheats - GameFAQs
Report: Captain Tsubasa 2 NES Cheat Codes
Introduction
Captain Tsubasa 2, known as Captain Tsubasa II: Super Strike in some regions, is a classic soccer video game developed by Konami and released for the Nintendo Entertainment System (NES) in 1990. The game is part of the popular Captain Tsubasa series, based on the manga and anime of the same name. Players control a team of soccer players, with the ultimate goal of winning the World Youth Championship. For those looking to gain an edge or simply experience the game differently, cheat codes can be an exciting way to alter gameplay. This report provides an overview of known cheat codes for Captain Tsubasa 2 on the NES.
Cheat Codes
The following cheat codes are designed to be entered on the game's title screen. The codes may vary slightly depending on the region and version of the game.
-
Infinite Power:
- Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
-
One Hit Goal:
- A, B, A, Up, Down, B, A, Right, Left
-
All Players Have Maximum Power:
- A, B, A, Up, Down, B, A, Right, Left at the title screen.
Notes on Usage:
- These codes must be entered precisely. Any mistake in the sequence will render the code ineffective.
- Some codes might not work in all versions of the game, especially if there are regional differences in the game's coding.
- It's also important to note that these cheats are for the NES version of Captain Tsubasa 2. Different platforms or remakes may have different cheats or methods to enable cheats.
Gameplay Impact
The use of cheat codes can significantly alter the gameplay experience of Captain Tsubasa 2. For instance:
- Infinite Power can make your team's players virtually unbeatable, allowing for easy victories but potentially diminishing the challenge and fun of progressing through the game.
- One Hit Goal can make scoring extremely easy, which might make the game less challenging but also less engaging for some players.
Conclusion
Cheat codes offer players a way to experience Captain Tsubasa 2 on the NES in various new and interesting ways. Whether used to ease the challenge, explore different gameplay strategies, or simply for fun, these codes can add an extra layer of enjoyment to the game. However, players should be aware that the use of cheats can sometimes lead to glitches or may detract from the intended gaming experience. For those interested in competitive play or a traditional challenge, playing without cheats might be preferable. Nonetheless, Captain Tsubasa 2 remains a classic soccer game that continues to entertain gamers, both with and without the use of cheats.
🛠️ Essential Game Genie Codes
Note: These codes require a Game Genie device (or an emulator that supports Game Genie codes).
Captain Tsubasa 2 (NES) – Cheat Codes Deep Dive
Captain Tsubasa 2: Super Striker (released in Japan in 1990) is a cult classic soccer RPG based on the iconic manga/anime. Unlike normal soccer games, matches play out like tactical battles: you select plays from a menu, and success depends on character stats, hidden RNG, and special moves.
Because of its difficulty — especially in the final arc against Germany, Brazil, and France — cheat codes became legendary among fans who played the original Famicom cartridge or early emulators.
Stadium Cheat: Force Rain or Sunny Weather
Weather affects ball control and shot power (rain reduces long shots). To force your preferred weather:
- At the "Kickoff" screen, hold the following directional buttons during the loading screen:
- Up + A for Sunny
- Down + B for Rain
- Left + Right + Select for Snow (unused in most versions but still programmed)
This doesn’t affect the AI’s reaction speed, but it does reduce Müller’s catching ability in wet conditions.
🧪 The "Hidden Menu" (No Game Genie Required!)
Did you know there is a built-in debug menu hidden in the code? You don't need a Game Genie for this, just a specific password input at the title screen.
How to access the Sound Test and Special Menu:
- Go to the Title Screen.
- On Controller 2, hold Down + Select.
- On Controller 1, press Start.
This usually unlocks a hidden menu where you can listen to the game's incredible soundtrack or view character sprites!
4. Hidden Team Edit (Debug Mode)
There’s no official debug menu, but a famous ROM hack (“Captain Tsubasa 2 – Remastered”) added a cheat toggle: Press Select + Start during the league selection screen to bring up a player editor, letting you move any character (e.g., Schneider, Natureza) to Nankatsu.
Original cartridge users discovered a team swap glitch:
At the “Team Data” screen before a match, hold A + B + Select on Controller 2 for 5 seconds, then release. The next match sometimes lets you control the opponent’s team.
No Stamina Loss (Run Forever)
- Code:
AAESLALA - Effect: Your players never get tired. They maintain maximum speed from kickoff to final whistle.
