While the version number looks small (v0.0.11), this update was massive. In the community, it is often remembered as the transition that made the game viable as more than just a tech demo.
Inspired by 90s BMW 5-Series & Mercedes W124.
Variants:
Unique features:
Tires now build up heat much more realistically. On a cold morning at the Industrial Site, your car will feel twitchy and loose. After three hard laps, the tires reach optimal temperature, and grip peaks. Push too hard for too long, and you get "falloff"—greasy, sliding tires that refuse to bite.
You cannot have good FFB without a good tire model. v0.11 introduced Tire Model 3.0 alongside the FFB rework. beamng drive v0.11
Two maps received significant love in v0.11:
West Coast USA (Refreshed) The massive highway loop map got a visual facelift. The roads now feature realistic road shaders—asphalt has grain, and concrete sections have expansion joints that actually thump your tires. The tunnels no longer pop in and out of existence, and the distant LODs (Levels of Detail) are optimized so you can see the entire port from the mountain peak without dropping to 30 FPS. BeamNG
Italy (Small Grid) A new, smaller map was introduced: "Italy - Small Grid." It is a 1km x 1km test track featuring every possible corner type—a hairpin, a high-speed sweeper, a chicane, and a massive jump. It is specifically designed for tuning suspension setups. You can run a lap, tweak the sway bars, run again, and see the time difference in milliseconds.