Batocera Taito Type X New
The Ultimate Guide: Setting Up Taito Type X Games on Batocera (The "New" Method)
If you’re a fan of arcade gaming, you know that the Taito Type X platform holds a special place in history. It is the hardware that gave us gorgeous 2D fighting games like Street Fighter IV, BlazBlue, and King of Fighters XIII, as well as shooters like Elevator Action: Death Parade.
However, for years, emulating these games on systems like Batocera was a mess. It involved messy "loader" files, hexadecimal editing, and specific ROM hacks that were difficult to manage.
That era is over.
Thanks to recent updates in Batocera (versions 39 and above), the "new" way to play Taito Type X games is cleaner, more stable, and incredibly easy to set up. This guide covers everything you need to know to get these arcade giants running on your Batocera build today. batocera taito type x new
What is "Taito Type X"?
Before we dive into the setup, let’s understand the hardware. The Taito Type X is not a traditional arcade board with custom chips; it is essentially a Windows XP PC in an arcade cabinet.
Because it is PC-based, we don't strictly "emulate" it in the traditional sense. Instead, we simulate the environment (or use "loaders") to run the original game executables.
The family includes:
- Taito Type X: The original hardware (Games like Battle Fantasia).
- Taito Type X2: The most popular hardware (Street Fighter IV, KOF XIII, BlazBlue).
- Taito Type X3: The modern hardware (Street Fighter X Tekken, newer Nesica games).
The "New" Revolution: Batocera’s Integrated Approach
Historically, getting Type X games to work required using a separate Windows frontend called JConfig or TTX Loader. You had to map controls per-game, manage resolution patches, and deal with cracked EXEs.
Batocera changes this entirely.
In the latest builds, the Type X core has been absorbed into the Windows (PC) emulator category, utilizing WINE (a compatibility layer) optimized specifically for these arcade dumps. The "new" aspect is automation. The Ultimate Guide: Setting Up Taito Type X
Why It Matters Now
The integration of Taito Type X into Batocera signals a shift in the retro gaming community. We are moving past the 8-bit and 16-bit eras and entering a renaissance of mid-2000s arcade preservation.
Many of these titles—particularly the fighting games—still have active competitive communities. By making them accessible on modern hardware via Batocera, the barrier to entry is lowered. It allows a new generation to experience the pixel-perfect arcade versions of Street Fighter IV or the gorgeous hand-drawn animation of King of Fighters XIII without needing a supercomputer or an original arcade cabinet.
Step 4: Adding the "Secret" Games
The "new" packs include games previously considered unplayable: What is "Taito Type X"
- Samurai Shodown Sen (Type X2) – Now runs at full speed with Vulkan.
- BlazBlue: Calamity Trigger – Fixed UI rendering.
- Psychic Force 2012 – Working netplay via Parsec.
1. Plug-and-Play Folder Structure
You no longer need to run installers. Simply place your Taito Type X game folder (e.g., King of Fighters 98 UM) into:
/userdata/roms/windows/
Batocera recognizes specific file signatures (like game.exe, launcher.exe, or typex_loader.exe) and automatically applies the correct WINE profile.
2. Prerequisites
- Batocera v35 or newer (wine support improved a lot in v36+ for Type X3).
- x86_64 PC (no Raspberry Pi or ARM devices for these games).
- BIOS files – generally not needed, but some games require:
typex_loader.exe/typex_loader_ui.exe(custom launchers)- For SFIV:
Taito Type X Config.exeandTTX_Init.exe - Place BIOS in
userdata/system/bios/taito/or game folder.