there isn't a single academic "paper" on the latest version of Automation: The Car Company Tycoon Game , the game’s core mechanics and recent "Al Rilma" (and upcoming
) updates are documented through comprehensive technical guides and developer resources.
Below is a summary of the most critical technical "papers" and documentation for the current version (v4.3/v4.4 and the Al Rilma beta) available through the Official Automation Wiki and community hubs.
1. The Engineering "White Paper": Car & Engine Engineering 101
This is the definitive technical guide for the current version, covering the physics-based simulation of the game. Engine Design : Explains the Otto Cycle
(4-stroke) mechanics used in the game, covering intake, compression, power, and exhaust strokes. Component Physics : Detailed breakdown of how bore vs. stroke cam profiles fuel mapping affect reliability, emissions, and performance. New "Al Rilma" Mechanics : Includes documentation on the revised Campaign Dashboard Company Headquarters levels, and Logistics Points 2. Campaign & Tycoon Management Documentation
The latest version significantly shifts the focus toward the "Tycoon" aspect of the game. Headquarters System
: A new mechanic where R&D and marketing efficiency are tied to your HQ level. Financial Simulations : Revised tutorials on managing loan structures factory tooling costs market volatility Factory Management
: Updates on the removal of the minimum shift slider, making smaller factories more viable for multi-trim production. 3. Official Technical Manuals & Roadmaps Official Engine Design Guide (PDF)
: An older but foundational PDF manual covering torque curves, material costs, and man-hours. Supercharger Update Suite
: Documentation on the latest additions to forced induction, including Twincharging
(Supercharger + Turbo) and increased boost limits up to 5 Bar. 2024-2026 Roadmap : Outlines the transition from the update (available now in open beta) to the
update, which will complete the "feature complete" status of the car and engine designers. Steam Community 4. Advanced Aesthetics & Aerodynamics A Guide to Good Car Design
: A technical "paper" on the visual aspect, covering proportions, visual language, and the impact of aerodynamics on high-speed stability in the simulation. Steam Community Summary of Latest Technical Changes
2. Full Electrification & Hybrid Systems
The latest patch completely overhauls powertrains:
- Battery chemistries (LFP, NMC, Solid-state) with different cost, range, and fire risk
- Hybrid configurations (P0–P4, series/parallel, plug-in)
- Charging network investment – You can now build your own exclusive charging infrastructure to lock in customers
Electric vehicles (EVs) have finally overtaken internal combustion in the late-game tech tree, but the transition window is brutal — invest too early and lose money; too late and lose relevance.
The "Supplier War"
You now have to sign long-term contracts with tier-1 suppliers (Bosch, Denso, Magna). A strike at your brake supplier can halt production of your entire lineup. Maintain a "secondary supplier" for critical components.
Write-Up: Automation – The Car Company Tycoon (Latest Version)
Graphics & UI Overhaul (v4.5)
- Fully rebuilt 3D showroom with ray-traced lighting
- Car configurator export (you can view your designs in BeamNG.drive with full physics)
- Factory floor view – see robots welding, engines on test benches, cars rolling off the line
- Cleaner UI with dark mode and customizable dashboards