This version of Automation - The Car Company Tycoon Game is part of the "Supercharger" update cycle, which brought significant overhauls to the game’s core engine and mechanics. Here are the key highlights and context for version Engine & Graphics: This era of updates focused on the transition to Unreal Engine 4.27
, which improved stability and paved the way for more complex car body deformations and better lighting. Forced Induction Revamp:
A major part of the 4.2 series was the "Supercharger" update, which finally integrated functional superchargers (Centrifugal, Roots, and Twin-screw) alongside a more realistic turbocharger simulation. Campaign Mechanics: This version refined the Lite Campaign V3
, including more nuanced market demands and better feedback on why your cars are (or aren't) selling in specific regions like Gasmea or Fruinia. BeamNG.drive Export:
Automation - The Car Company Tycoon Game version (Open Alpha) introduced several critical fixes and quality-of-life improvements to the car and engine design process. Whether you are aiming for a performance powerhouse or a campaign-dominating economy car, Key Updates in v4.2.13
Physical Header Glow: A new physically-based model for header and turbo glow was added, improving the visual realism of high-stress engine testing.
Photoscene Enhancements: The update introduced undo buttons for camera settings and a more workable resolution slider for better high-quality captures. UI & Stability Fixes:
Fixed a persistent issue where the car designer framerate would drop after moving the hoist.
Improved the demographic comparison tooltips and fixed visibility issues for non-production engine variants in the campaign hub.
Corrected wheel size limit imports for cars brought over from version 4.1 or earlier. Essential Design & Performance Tips
To get the most out of your builds in this version, keep these meta-strategies in mind:
Engine Families vs. Variants: If you need a different engine size for a new car, clone the entire family rather than just the variant. Changing the bore or stroke on the first page of the designer affects every variant in that family, which can ruin existing car designs. Automation - The Car Company Tycoon Game v4.2.13
Avoid "Dino Queens": Don't just chase peak horsepower. A realistic, flat torque curve is better for racing and general driveability than an engine that only makes power at the very top of the RPM range. Header Selection:
Short Cast: The standard for 90% of your builds; reliable and balanced.
Tubular: Better for sporty mid-range cars, offering improved flow and lighter weight.
Race Tubular: Best reserved for hypercars or low-production limits due to massive engineering and production costs.
Turbo Tuning Strategy: Start by lowering compression and opening the exhaust. Aim for the turbo's path on the compressor map to sit within 70-80% efficiency throughout the rev range to avoid surge stress and maximize performance. Campaign Efficiency
LCV4.2.13 - Open Alpha · Automation - The Car ... - SteamDB
In Automation - The Car Company Tycoon Game version 4.2.13 (and the broader LCV 4.2 "Al Rilma" era), success depends on balancing engineering realism with tycoon management. While the game encourages experimentation, specific strategies for this version can prevent your company from going bankrupt early. Core Engineering Strategies
Prioritize Market Fit: Design your car for a specific Target Demographic (e.g., Family, Utility, or Sport). Avoid trying to make one car please everyone, as this usually results in a low desirability score across all markets.
Engine Family Versatility: Create a "bread-and-butter" engine family, such as a 1.6L or 2.0L inline-4, that can be tuned for multiple car trims. This saves massive amounts of engineering time and tooling costs.
Simplify Early Tech: For your first few models, stick to Naturally Aspirated (NA) engines and standard materials like steel or iron. Advanced tech like carbon fiber or high-boost turbos significantly increases engineering time and production costs, which can kill a young company.
Gearing Optimization: Use the Gearing Graph to ensure your car doesn't "bog down" during shifts. For economy cars, aim for the highest gear's peak to be to the right of the top speed line for better fuel economy. Campaign Management Tips This version of Automation - The Car Company
Start Small: Use small or tiny factories for high-margin, low-volume cars like Supercars or Premium models. This limits your initial debt and allows for quicker profitability.
Marketing from Day One: You start with 0 market awareness. Allocate at least 10-20% of your monthly expenses to Marketing to build a reputation, even if your car is world-class.
Watch Engineering Time: Aim for projects that can be engineered in less than 4 years (ideally 26–36 months for early-game models). Long development cycles mean years of burning cash without any sales.
Utilize R&D: Investing in Research and Development (R&D) is relatively cheap and provides "quality points" that keep your older tech competitive against newer AI models. Technical Fixes in v4.2.13
This specific patch addressed several stability issues in the LCV 4.2 branch: Automation - Car Design and Demographic Target Basics
"Shifting into High Gear: How Automation - The Car Company Tycoon Game v4.2.13 Revolutionizes the Tycoon Game Genre"
The world of tycoon games has been a staple of the gaming industry for decades, providing players with a unique blend of strategy, management, and entrepreneurship. One game that has consistently stood out from the pack is Automation - The Car Company Tycoon Game, a title that has been shifting players into high gear since its release. The latest update, version 4.2.13, has further solidified the game's position as a leader in the genre.
A Brief History of Automation
Developed by a team of passionate gamers and industry experts, Automation - The Car Company Tycoon Game was first released in 2015. The game allowed players to create and manage their own car company, from designing and manufacturing vehicles to marketing and selling them to a global audience. With a focus on realism and depth, the game quickly gained a loyal following among fans of tycoon games.
What's New in Version 4.2.13?
The latest update to Automation - The Car Company Tycoon Game brings a host of new features and improvements to the table. Some of the key additions include: Enhanced Graphics and Soundtrack : The game's graphics
Why Automation - The Car Company Tycoon Game Stands Out
So, what sets Automation - The Car Company Tycoon Game apart from other tycoon games on the market? Here are just a few reasons why this game remains a fan favorite:
Conclusion
Automation - The Car Company Tycoon Game v4.2.13 is a game-changer for fans of the tycoon genre. With its latest update, the game has become even more engaging, challenging, and realistic. Whether you're a seasoned tycoon game veteran or just looking for a new challenge, Automation - The Car Company Tycoon Game is a must-play title that is sure to shift your gaming experience into high gear. So why wait? Get behind the wheel and start building your own car company today!
This version is considered a major stabilization and QoL release after the “Open Alpha” era. It refines the core loop without introducing experimental instability.
Key features present and fully functional in 4.2.13:
Engine designer (most detailed in any game)
Car designer
Tycoon campaign
Export to BeamNG.drive
For the uninitiated, Automation is split into two distinct, deeply intertwined halves: the Engineering Sandbox and the Tycoon Mode.
Version v4.2.13 acts as a crucial bridge, fixing long-standing UI bottlenecks in the tycoon layer and introducing finer granularity to factory management that veteran players have begged for since the early beta days.
