In Assassin’s Creed Unity, Sequence 7, Memory 3 ("The Confrontation") is notorious for a game-breaking bug that occurs during the transition between the boss fight and the final cinematic. Players often find themselves stuck on a perpetual loading screen or falling through the map after the fight with Bellec.
Here is the comprehensive guide to fixing the Sequence 7 Memory 3 bug across all platforms. The Problem: The "Infinite Loading" Glitch
The bug typically triggers after you defeat Pierre Bellec in the heights of the Cathédrale Notre-Dame. Once the final Quick Time Event (QTE) finishes, the game attempts to load a cinematic and transition back to the open world. Instead, it hangs, leaving Arno in a white void or crashing the game entirely. Solution 1: Change Your Resolution (PC Only)
This is the most successful fix for PC players. The engine often struggles to trigger the script for the final cutscene if the frame rate is too high or the resolution is mismatched with the UI.
Lower your resolution: Go to Options > Graphics and drop your resolution to 1280x720.
Windowed Mode: Switch from "Full Screen" to "Windowed Mode."
Disable V-Sync: Turn off V-Sync and any frame-rate limiters.
Complete the fight. Once the cutscene starts, you can revert your settings. Solution 2: The "Ezio Outfit" or Custom Gear Fix
Strangely, certain legacy outfits or high-level gear pieces are known to cause clipping issues during the Bellec fight animations, which can stall the script. assassin 39-s creed unity sequence 7 memory 3 bug fix
Equip the standard Arno tailored outfit (remove any legacy skins like Altair or Ezio).
Unequip any "heavy" weapons and switch to a standard one-handed sword. Restart the memory from the beginning. Solution 3: Verify Game Files (Steam / Ubisoft Connect)
If the bug persists, a specific cinematic file might be corrupted.
Ubisoft Connect: Go to "Games," click the arrow on the AC Unity tile, and select "Verify Files."
Steam: Right-click AC Unity > Properties > Local Files > Verify Integrity of Game Files. Solution 4: The "Stun Bomb" Workaround
Some players have bypassed the script freeze by changing how the fight ends.
During the final stage of the Bellec fight (on the balcony), try to avoid using items.
However, if he becomes unresponsive, throwing a Stun Bomb can sometimes "reset" his AI, allowing the final prompt to appear correctly. Solution 5: Limit CPU Affinity (For Modern PCs) In Assassin’s Creed Unity , Sequence 7, Memory
Unity was built for older multi-core architectures. If you are using a high-end modern CPU, the game might process the script faster than the animation can keep up. Alt-Tab out of the game during the fight. Open Task Manager > Details. Right-click ACU.exe > Set Affinity. Uncheck all boxes except for CPU 0 and CPU 1.
Finish the fight, let the cutscene play, then re-enable all cores. Console Fixes (PS4/PS5/Xbox)
On consoles, you don't have access to file settings, so your options are more mechanical:
Delete the Cache: Power down your console completely and unplug it for 30 seconds.
Reinstall the Memory: If you are stuck in a loop, quit the mission via the pause menu, travel to a different district (like Franciade if you have the DLC), then return to Notre Dame to restart the mission. Final Tip: The QTE Mash
During the final struggle with Bellec, ensure you are not just tapping the button, but mashing it as fast as possible. If the bar doesn't fill perfectly, the game sometimes fails to trigger the "kill" animation, leading to the camera getting stuck on Arno’s face indefinitely.
By lowering your resolution and switching to Windowed mode, 90% of players are able to bypass this 18th-century hurdle and continue Arno's journey. AI responses may include mistakes. Learn more
Because this memory (The Escape / The Tournament) is known for progression blockers, I have provided a formal bug report template below. You can use this to submit a ticket to Ubisoft Support. I have also included the current known fixes for the most common bugs in this specific memory. Do not use the café-theater rooftop shortcut directly
Copy and paste this format when submitting a ticket to Ubisoft Support or the relevant forum.
Game Title: Assassin's Creed Unity Platform: [PC / PS4 / Xbox One] Sequence/Memory: Sequence 7, Memory 3 – "The Tournament" or "The Escape" (depending on version) Issue Type: Progression Block / Crash / NPC Behavior
Description of the Bug: During the objective [Insert Objective Here, e.g., "Escort the Prisoner" or "Reach the Rooftops"], the game fails to trigger the next checkpoint. specifically:
Steps to Reproduce:
Frequency: Consistent (100%) – The issue occurs every time the checkpoint is reloaded.
Troubleshooting Tried:
System Specs (if PC):
Would you like step‑by‑step instructions for any of these fixes, such as save editing on PC or rebuilding the PS4 database?