V2.1.2c For After Effec... Best | Aescripts Paint Stick
Here’s a ready-to-post announcement for AEScripts Paint Stick v2.1.2c for After Effects.
You can use this on Instagram, Facebook, LinkedIn, Telegram, or a forum. I’ve included a few variations depending on your platform. AEScripts Paint Stick v2.1.2c for After Effec...
2. Native Multi-Frame Rendering (MFR) Support
Previous versions (v1.x and early v2.0) often threw "RAM preview errors" when MFR was enabled. Version 2.1.2c is fully optimized for MFR. This means when After Effects tries to render 4 frames simultaneously on a multi-core CPU, Paint Stick won't conflict. Render times for heavy paint effects have dropped by an estimated 40% on Apple Silicon M1/M2/M3 and Intel 12th-14th gen machines. Opacity & Flow – For soft, feathered fixes
Comparing v2.1.2c to Competitors
| Feature | Paint Stick v2.1.2c | Native After Effects Brush | Mocha AE | | :--- | :--- | :--- | :--- | | Tracking | Auto (Pixel-based) | Manual (Frame-by-frame) | Planar (Surface-based) | | Learning Curve | 10 minutes | 2 hours (Knew it already) | 2 days | | Speed | Instant (GPU accelerated) | Slow | Very fast (But export required) | | Organic Strokes | Yes (Pressure sensitive) | Yes | No (Shapes only) | | MFR Support | Yes (2024) | Yes | N/A | Opacity & Flow – For soft
Conclusion: For organic paint effects, Paint Stick wins. For UI removal or screen inserts, use Mocha.
4. Per-Stroke Adjustment Controls
Each stroke you create becomes an independent layer in the timeline, complete with its own set of adjustable properties:
- Opacity & Flow – For soft, feathered fixes.
- Hardness & Spacing – Control the edge softness and dot-to-dot spacing for efficiency.
- Color Controls – If you’re not cloning but painting with a solid color (for beauty work or power windows), you can adjust hue, saturation, and lightness per stroke without re-painting.
